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i dont get why you dont get the rapid fire a bit earlier
he's explained it in his guide and in the comments...
anyway great guide I can't wait till the patch is done so I can try it out :)
First of all, you get MR per level glyphs because you don't get attacked a lot by magic damage during early game. You absolutely need Magic Resist for later on, so MR-per-level runes are the ones you want. Secondly, yes, you can buy a Banshee's Veil; it's one of the items listed under the fifth item you get.
Third, regarding life steal, you have 3% life steal from Vampirism , and 6% life steal from 2 Doran's Blades. So you have 9% already. You get Vampiric Scepter and that sums up to 19% life steal, not 10%.
Lastly, buying an early Guardian Angel is going to limit what you can do during team fights. Sure, you'll be able to survive better, but you're going to be doing sub-par damage. It's better to rush Black Cleaver or Last Whisper for damage, and rely on positioning for survivability.
If you any more questions / need further explanation just comment / PM me ~
Next thing is: you buy vampiric scepter in mid game???? why that? it gives you only 10% life steal. With your IE finished you have 178 dmg at lvl 18. 10% is 17,8 life per shot. This isn't enough to survive fights when getting focused. And even if you are just gets attacked by the other ad carry you will lose way more life then you will heal up. You have to buy the scepter in early game after the 2 Dorans. This will help you to stay longer in lane. But nothing else.
And if you say that you will be focused as Tristana, what is true, why dont you buy a def item like GA much earlier in game like after having IE and Phantom Dancer. This will help you to survive teamfights and not a vampiric scepter or 24 MR in runes.....
Yeah, it's true Trist already has a built-in grevious wounds debuff, but the amount of times Ignite has helped me in getting a kill is too large to ignore. Heal is usually something my support gets... but admittedly Cleanse is a summoner spell that I completely forgot, haha
I'll make sure to include it in the guide ~
Rapid Fire is a skill that is most efficient when standing still. Obviously, the enemy team won't be standing still, so using this in team fights is not beneficial and wastes the small pool of mana you have. This skill becomes more and more useful as the game progresses however, as your autoattack range increases. This means it won't matter if your targets are moving or not, because they'll still be within range. So, early game when your autoattack range is small, this skill is useless. However, start taking points into it at level 8, because that's when you'll be attacking stationary targets such as dragon and turrets.
This isn't something I've tried many times, so I'll look into it ~
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Anyways, thanks for the great amount of help guys :D
I'll try to update this guide as much as I can!
You should take Heal / Cleanse over Ignite since you already have the healing reduction with your E.
Ignite is pretty common for ADC in high elo games along with cleanse. it provides a lot more burst all game long. summoner spells are just based on preference, it's not set in stone