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Spells:
Flash
Ignite
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction






<-- Why can't we have skins like this in NA? Haha

Pros+ HUGE range+ Strong early game + CRAZY late game + Rocket Jump! + Too cute! + HER DANCE + Costs 0 IP! Also free skin~ Link here! |
Cons- Hard to master- Weak mid game - NEED LOTS AND LOTS OF GOLD - Squishhhhy - Low mana pool - Very heavily targeted - Only one awesome skin |

Runes
















Optional Runes
greater mark of desolation : If you are pro at farming (can get about 250~300 cs by 30:00), then get these instead.
greater quintessence of desolation : Instead of getting 9 flat armor pen marks, you can get three of these instead. However, don't get both greater quintessence of desolation and greater mark of desolation.


If you really want maximum damage, you can try :
-
Butcher : 4 extra damage to minions to help you in CS
-
Demolitionist : 10 extra damage to turrets, allowing to you get in, take the turret, then
Rocket Jump away before you get 4-man ganked.
-
Havoc : 1.5% extra damage! trolololol


* Feel free to remove a point from





This is what makes Tristana,





Level 1 : 550 -- Equal to, or greater than most champions in League of Legends
Level 2 : 559
Level 3 : 568
Level 4 : 577 -- Outranges



Level 5 : 586
Level 6 : 595
Level 7 : 604 -- Outranges



Level 8 : 613
Level 9 : 622
Level 10 : 631 -- Outranges



Level 11 : 640
Level 12 : 649
Level 13 : 658 -- Outranges



Level 14 : 667
Level 15 : 676 -- Outranges


Level 16 : 685
Level 17 : 694 -- Outranges


Level 18 : 703
The only champions whose auto-attack range is larger than Tristana's is:
Kog'Maw -- with Level 5
Bio-Arcane Barrage active (710)
Twitch -- with
Spray and Pray active (850)
Heh. This skill is insanneee: at level 5, this skill gives 90% increased attack speed; for SEVEN seconds. That's like 15~18 basic attacks; with already crazy attack damage and 20% life steal, this is basically god mode. Use this to complete the major objectives such as getting Dragon, Baron Nashor, Blue / Red Buffs, turrets, inhibitors, and fed carries. Combining this with a


Fun math! :

- Levelling up : 0.5117
-
Alacrity : 0.04
- 9
Greater Mark of Attack Speed : 0.153
- 9
Greater Seal of Attack Speed : 0.0684
- 9
Greater Glyph of Attack Speed : 0.0576
- 3
Greater Quintessence of Attack Speed : 0.102
- 6
Phantom Dancers : 3.30
- Aura from zeke's herald : 0.20
Ezreal's
Essence Flux : 0.40
Nidalee's
Primal Surge : 0.60
Nunu & Willump's
Blood Boil : 0.65
Sivir's
On The Hunt : 0.3
Warwick's
Hunters Call : 0.4
Tristana's
Rapid Fire: 0.9
Attack speed : (0.625/0.95) * (1.0 + 7.6827) = 5.712!!!
Could you imagine auto-attacking 5.7 TIMES PER SECOND???
Too bad Attack Speed caps at 2.5000 :C
This is, in my opinion, one of the best non-ultimate skills in League of Legends. Not only does it have a tremendous AoE slow, but the cooldown refreshes after getting a kill or assist. Imagine a flash that does damage. Now imagine killing a champion with that flash underneath their tower. Now imagine flashing back out, barely taking any tower hits. Now imagine that you still had the actual

- Jump over walls!
- Tower dive!
- Use for repositioning!
- Chase and escape!
- Get an easy pentakill!
Splash damage when minions are killed? Holy moly! So if there are ten minions with ~50 health DPSing your tower, you can just walk up and end that entire wave with just one autoattack! The active is great as well; it's like a mini-version of






OK, we're onto a controversial topic here, so please be careful. Well, really anything that has any kind of displacement becomes a real controversy in League of Legends. Using this ultimate effectively is what separates the good Tristana players from the bad ones. In early game, you'll be using this offensively as the damage is quite large; however, by mid and late game, the knock back is hard to use effectively as 5v5 team fights start occurring. During these times, focus on using it defensively to help in you and your teammates' escape.
- Stop channelling ultimates!
- Knock enemies back into your turret / team
- Knock enemies through walls!

Boots +
Health Potion x 3 : Eh. Most people start off with a
Doran's Blade if they have a healer in lane, such as
Alistar,
Taric, or
Sona. However, I don't really trust my support with that kind of thing (I always solo queue), so I start off with the traditional
Boots plus three
Health Potions, even if my support is
Soraka.
Doran's Blade : One or two
Doran's Blades adds a lot of sustain in lane, allowing you to farm up easier. Seriously, filling up your inventory slots early on is key in winning late game. Only skip these if your lane becomes passive and you generate a lot of farm (2000+ gold on your first trip back).
Berserker's Greaves : Obviously as the AD Carry, these are your boots. Get to know them, because you'll always be getting these; no exceptions.
B. F. Sword : The first major source of damage. Obviously, a
B. F. Sword is the most preferable item that builds into
Infinity Edge. However, obviously if you have 1000 or so gold when you recall, get a
Pickaxe instead. Getting the
B. F. Sword as early as possible is the way to victory.
Infinity Edge : Yeah, you should probably get this during early game to really wreak havoc to the enemies. If you get this before the first tower is destroyed, chances are the enemy will surrender by the 20 minute mark.

Zeal : Great, so you have some nice damage from
Infinity Edge, and you'll probably have about 1.003 attack speed (60~90% extra from
Rapid Fire); but is it enough? There are times when you might prioritize getting more attack damage, but ideally, now is the time to start thinking about having maintained attack speed. Buy yourself a
Zeal and start destroying those towers!
Vampiric Scepter : By now you may have sold one or two
Doran's Blades; if so, get this. Depending on the number of
Doran's Blades you still have, get this after
Infinity Edge to about the same time you finish
Phantom Dancer.
Phantom Dancer : Attack speed, critical chance, movement speed. Everything you need as an AD Carry.
Rapid Fire is really going to start hurting.

Bloodthirster : Now that you have really good attack speed from
Phantom Dancer and
Rapid Fire, it's time to start thinking about serious attack damage. The obvious choice:
Bloodthirster. Always try to stack this to max before engaging in large team fights as the difference between 60 damage and 100 damage is tremendous. Combine this with 20% lifesteal, and even the worst people at farming will have no problem.
No doubt, everyone is going to getLast Whisper. Why? It's late game, people have built a lot of armor, you want to penetrate 40% of that armor to deal incredible amounts of damage. So why on earth would you want
Black Cleaver instead? At three stacks, this baby will penetrate more armor than
Last Whisper if the target has 112.5 armor or less. If the target has more,
Last Whisper will penetrate more armor. Of course,
Black Cleaver has more attack damage, and even 30% attack speed. Also, it reduces enemy armor as apposed to giving you armor penetration. This means other teammates will benefit from the debuff as well if they are attacking the same target. However, the debuff doesn't work against structures, Baron Nashor, or Dragon. I'm not sure if
Last Whisper does or not. So, usually, I find that
Black Cleaver is almost always better than
Last Whisper. Of course, if at least 3 enemies have ~130 armor or higher, then
Last Whisper becomes better.

* One of these will basically be your fifth item
Bloodthirster : If you suddenly feel like you don't need to survive anymore (let's say you have
Alistar,
Kayle,
Malphite, and
Shen in your team), then a second bloodthirster will really, really hurt.
Banshee's Veil : Great increase in health and mana, not to mention a ton of MR :D I've seen miracles happen with this item (shields popping up at the last second before
Requiem strikes and all that fun stuff) so it's definitely a great choice!
Guardian Angel : The ultimate defensive item. Armor, MR, extra life. What more could you want? (Well, 1 second invincibility upon being revived would be nice, haha)
Quicksilver Sash : The cheap, reusable, affordable, remove-every-debuff item! Seriously though, read this for details on this wonderful item.
More to come!














I'm not really good at writing these kinds of things, so this section might seem a little mediocre.
OK, so, after having been sitting in your chair staring blankly at the enemy






OK, so, let's get this straight. You are an AD Carry. Your job is to farm. Don't sit there auto-attacking minions all day; just move back and forth, dodging those

At the four-minute mark, immediately retreat to your tower because you're gonna get 4-man ganked. When it's safe, continue farming. Perhaps the best time you can secure a kill is at level 2 with






Starting from level 8, you're going to want to start taking points into


Now it's late game and you have






TL;DR
- Get First Blood
- Farm
- Let support harass
- Secure early kills
- Farm through mid game
- Get pentakill late game
- ???
- PROFIT

Who are the best supports for










OK Supports



















Can I ask you a question?
- Yes! :D
How well can you play

- I feed every game :c
Can you show me your match history as

- This is out of the question.
AP

- Never tried
When should I get

- Never.
Two

- Not really... I'm pretty sure you'll exceed 2.5 attack speed if you use
Rapid Fire
Do you play ranked with this build?
- Sometimes...but my support always starts with
Boots + 3
Health Potions for some reason...then rages at me when s/he gets ganked and I don't help. Elo hell FTW
Why


- Jungle invasion
- Five-man level 1 surprise gank
Why

- Early game, you can't use
Rapid Fire to its full potential to get kills. It's not reliable until your autoattack range increases, which is why you get it later. Level 8 is a good time to start spending points in it because you'll be attacking stationary targets such as turrets, dragon and afk champions.
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