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Ahri Build Guide by JujuBuster

AP Carry Ahri - The Nine-Tailed Fox

AP Carry Ahri - The Nine-Tailed Fox

Updated on October 11, 2012
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League of Legends Build Guide Author JujuBuster Build Guide By JujuBuster 6,342 Views 9 Comments
6,342 Views 9 Comments League of Legends Build Guide Author JujuBuster Ahri Build Guide By JujuBuster Updated on October 11, 2012
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1
JujuBuster (1) | October 11, 2012 4:04pm
Thank you all for your information and opinions, I will gather more information and adjust the guide. :D Oh and, thank you JAYZORZ, I was wondering how to do that. :P
1
Laggermeister (242) | October 11, 2012 12:24pm
The runes are fine - or almost fine. A mixture of flat and scaling AP are pretty standard for casters, but correct runes should be scaling AP yellows AND blues, and flat AP only on quints. This is because the flat AP quints are huge - a quint typically gives between 2 to 3 times the bonus of the best rune for that stat, but Greater Quintessence of Ability Power gives almost 5 times the bonus of Greater Glyph of Ability Power.

Also, another thing that's really strange about your build is the straight up Rabadon's Deathcap. If I'm not wrong, almost every Ahri player goes double Doran's Ring, to keep the lane advantage.
1
Frostveins | October 11, 2012 12:08pm
Not bad, but regarding your rotation, wouldn't an Orb of Deception and Fox Fire be more viable for some damage after landing your Charm? By the time you've Spirit Rushed around your enemy, Orb of Deception will most likely be off cooldown. Just my two cents, I'm not a diehard Ahri player, but it works for me!
1
JAYZORZ (1) | October 11, 2012 1:22am
Yea, a nice start to a guide but you need to add a bit more.

Also, I think an early Doran's Ring or two, seeing as you don't take greater seal of replenishment and I also suggest Greater Glyph of Magic Resist for early damage mitigation.

May I also suggest you learn a bit more about BBCode as it makes the guides so much easier to read, and I didn't learn until around my third guide but it really isn't very hard.

For instance, whenever you write 'ahri' you should start with "[ [" and end with "] ]" "[ [ Ahri ] ]" without the spaces results as Ahri.

Also including lines such as [ [ masteries=1 ] ] and [ [ runes=1 ] ] displays your runes and masteries in the appropriate section.


The Link is to a build by Hawkken, is not my work and as such I believe this fits within the forums rules as it is relevant, helful and informative.

This is a guide to BBCoding which will enable your builds more aesthetically pleasing:
BBCode codex
1
MistaDrago | October 10, 2012 10:01pm
Too less information, but a good start.
1
JujuBuster (1) | October 10, 2012 9:02pm
ManOnFire, thank you for your advise and explanation and again, i will try and add more details on my guide. Oh and, I like your guide. :D
1
JujuBuster (1) | October 10, 2012 8:56pm
Hehe, sorry for the minimum explanation.:P I like to have AP runes instead of MR runes because when I play Ahri, I don't usually stay on field for very long or at least not until late game. Which then I prefer to have more AP than mana regain because then I can do more damage. Also, I agree that getting Rod of Ages would not be a wise choice after spending so much gold on Cap and Boots, but I can always build the recipe below it first. Thank you for your thoughts and I will try and make my guide more clear.:p
1
ManOnFire (4) | October 10, 2012 8:48pm
You're going to want to add a lo more detail to this; take a look at some of the other guides on here and you'll see what I mean. It's a decent start, but I recommend you check out some of the guides that show how to use the BBC code and formatting; right now it just looks like a small wall of text.

As to the build, I understand your desire to put AP runes, but your explanation of "more damage over the mana regeneration" is incorrect; I spent a bit of time looking at this and in early game, building those mana regen runes will allow you to pull off your spells a bit more often. For example, on my rune page for Ahri, I run enough to give me a starting mana regeneration of 3.1/s (which isn't a lot, there is higher); with her main Q being 70 mana at start, her standard mana regeneration being 0.6/s, were looking at at additional 2.5/s mana; doing the math, you're able to pull off that Q "for free" every about 24 seconds with my runes; with the standard mana regen, you're looking at the Q being "free" every 116 seconds. The additional AP you place on her will give you about an extra 40 damage (if you assume it hits forwards and backwards on the shot) per hit, so it's about double at level 1. However, with the mana regeneration you can burst that Q 5 times to your 1, so the mana regeneration actually gives you a better damage output. Not to mention, the mana regeneration matters ALL game, while the AP rune boost only actually matters early game.

For those damage runes, the AD damage runes are useful on ADC; it helps with the farming early game and lets you push that little bit of extra damage in those early fights; however, for most mids, especially an assassin like Ahri, getting those spells off more often is much more worth while.

Finally, in your burst spell category, check your timings; you can actually get off TWO of both Q and W through 3 iterations of your ultimate; not to mention the skill in rushing in with your Ult, landing charm to make your Q and W hit fully, and then chasing down and following up with the other 2 iterations of your ult.

Again, a decent start, add more detail and possibly take into consideration the points mentioned above.
1
ididacactus | October 10, 2012 7:58pm
More explanations please. Also, why all AP runes? You say it's because "Ahri is supposed to do lots of damage" or something like that, but most AP champions are supposed to do and CAN do lots of damage as well. However, I see many guides, which all have a variety of runes. Why not MR runes, etc? Also, you get Rod of Ages pretty late after spending 4.5k gold for sorcerers shoes and Rabadons Death's Cap. Is it advisable to rush catalyst first? Just some of my thoughts..
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