JEFFY40HANDS wrote:
Bruisers get "tanky" that doesn't make them a "tank".
A tank is a champion like Ammumu.
A bruiser off tank is someone like Jarvan/Hecarim.
The reason the word "tank" is overused is because people cannot differentiate between building tankily and being an actual tank.
An actual tank is centered around the ability to peel for their carries. Leona for example IS a tank that is PLAYED as a support. She is incredibly durable and has 3 different peels. Ammummu becomes incredibly tanky and has 2 abilities for peel.
Hecarim and Jarvan on the other hand, build a decent level of durability mixed in with a good bit of damage. Both have peel but their job is to zone enemy carries because they are off tanks.
Does that clarify it for people?
That's pretty much exactly my thoughts.
Shredder's abilities have been confirmed
Abilities:
Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.
Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
Living Shadow: Zed’s shadow dashes forward, remaining in place for a short duration. Zed’s shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed regains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.
Death Mark: Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.
Man, this passive kick ***
Abilities:
Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.
Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
Living Shadow: Zed’s shadow dashes forward, remaining in place for a short duration. Zed’s shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed regains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.
Death Mark: Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.
Man, this passive kick ***
the passive has a 10 second CD, which is a pretty big amount but the fact you can do it to all 5 of the enemy team seems pretty strong
funny thing is i just played a game as lulu and then watched this and they sorta work the same with the whole Q shooting twice if lulu has her pix on someone else and if zed has the shadow
but yeah he seems pretty neat but high skill cap to work all the positioning out
funny thing is i just played a game as lulu and then watched this and they sorta work the same with the whole Q shooting twice if lulu has her pix on someone else and if zed has the shadow
but yeah he seems pretty neat but high skill cap to work all the positioning out

Thanks to TheNamelessBard for the signature
nah. he's a ninja.
even better.
even better.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

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A tank is a champion like Ammumu.
A bruiser off tank is someone like Jarvan/Hecarim.
The reason the word "tank" is overused is because people cannot differentiate between building tankily and being an actual tank.
An actual tank is centered around the ability to peel for their carries. Leona for example IS a tank that is PLAYED as a support. She is incredibly durable and has 3 different peels. Ammummu becomes incredibly tanky and has 2 abilities for peel.
Hecarim and Jarvan on the other hand, build a decent level of durability mixed in with a good bit of damage. Both have peel but their job is to zone enemy carries because they are off tanks.
Does that clarify it for people?