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My item ideas and item changes

Creator: NicknameMy November 12, 2012 5:42am
Which item do you like most?
NicknameMy
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Permalink | Quote | PM | +Rep November 12, 2012 5:42am | Report
In this thread I will list every one of my item ideas and item changes, some you already know, some not:

CC-Basher



Lore
After countless expeditions from Ezreal, he finally found something new interesting at the shadow ilse. An item which is glowing red. There was following written on it: "Whoever carries this item will be immune to the negative effects of the enemy." After he brought it back to the accademy, it was copied and now is avaiable as item for the league. But the original disappeared shortly after that, where, nobody knows. Some people say it was stolen by Mordekaiser, who brought it back to the shadow ilse.

Recipe
Avarice Blade (750g)
Zeal (1195g)
Pickaxe (975g)
680g

Cost
3600g

Effects
25 % Critical Strike Chance
25 Attack Damage
6% Movement Speed
20% Attack Speed

Active
Unique: Only useable for meele champs(if you switch between meele and ranged, the effect is cancelled). Your champ gains immunity to any crowd control effects for 2 seconds. If your champ has 2.0 or more AS, the duration of the effect is 3 seconds. If your champ has 2.5 AS, the duration of the effect is 4 seconds. 60 seconds cooldown.

Plate Armor of the Army



Item Replaced
Guardian Angel

Lore
The Plate Armor of the Army is an old relic of the Demacian leaders coming from the rune war. It is said that it makes you immune to nearly any damage.

Recipe
Chain Vest (700g)
Cloth Armor (300g)
Negatron Cloak (740g)
860g

Cost
2600g

Effects
Unique:
70 Armor
55 Magic Resistance

Hidden Passive
Unique: A champ with "Commando" skin gains 1 bonus armor and magic resistance from this item.

Health Exploder



Item Replaced
Warmog's Armor/ Overlord's Bloodmail

Recipe
Giant's Belt (1110g)
Giant's Belt (1110g)
Ruby Crystal (475g)
805g

Cost
3500g

Effects
1000 HP

Passive
Unique: Permanently gain 5 health per minion kill. Champion kills and assists grant 50 health. Bonuses cap at +500 health.
Unique: Reduce your current HP by 15% to deal the amount of lost Health as magic damage in an AoE of 600 around you. 60 seconds cooldown.

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