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Visfarix wrote:
Why? Trundle is a boss if you build him right.
This is good. I like not lagging when the taric on my team or enemy team turns on his ulti.
Overall this patch was really good. Lots of minor buffs/nerfs for balance issues that I agree with. Should make the game more fun
I'm talking more along the lines of him not scaling well into late game.
His Q steals 20AD from enemy champions.
Grats you just took 20AD out of a 200+ad carry. You're going places!
His Ultimate does very very little unless you're against Rammus, Morde, or a champion that has a nice Defense buffing skill. The damage on it is a complete JOKE and I don't understand why it even does damage.
I'm not gonna lie, Trundle is my new main, and I have only lost like 3 games out of 30 or so with him. When his ultimate is used on a DBC Rammus, it basically gimps Rammus into nothing more than a minor annoyance.
Having an Ultimate that only hurts one champion isn't really that awesome. Especially when the Ultimate doesn't reach good values untill it's wearing off. I don't understand why it has to get better over time instead of LOSING strength over time(That would make it worth while, Starting at 50% Defense Sapping, and going down to 25% over 6 seconds).
If His Q Stole 20% of the enemys AD and gave you a flat 40 like it does now, THEN it would scale AND be balanced.
That way you can actually hurt enemy carrys other than them laughing at you as they blow you up.
Whatever, Trundle will be forgotten, NOBODY plays him except for me. I haven't seen a single Trundle other than myself since he was released.
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Caitlyn changes
Ehh.. doesn't really fix her issues.
Cho'Gath
* Feast now loses half stacks (rounded up) instead of 3 stacks on death
I guess this is alright, still loses 3 stacks at 5 and 6... loses 2 at 3 and 4, and 1 stack at 1 and 2.
Evelynn changes
This looks like a temporary fix for early game until her revision is complete.
Not much of a change to late game.
Garen
* Judgement bonus attack damage scaling increased to 1.2 from 1.0 per second
Again, doesnt really fix his issue. His early game is still above average and will still have problems if the game goes too long.
Heimerdinger
Heimer changes
It'll be interesting to see how this works out, looks like a fix in the right direction... although I have seen heimer's completely carry a team with the previous rendition with proper turret placement..
Jax
* Leap Strike cooldown reduced to 13/11/9/7/5 from 17/14/11/8/5.
* Counter Strike now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready
Never really had a problem with his counter strike, but for those who didn't pay attention it should be more noticeable. Also slight buff to his early game... doesn't address the issue though.
Katarina
* Shunpo damage changed to 80/120/160/200/240 from 90/120/150/180/210
Eh, don't really see why this was needed.
Kennen
* Mark of the Storm duration reduced to 8 seconds from 12
* Electrical Surge range decreased to 800 from 825
This addresses some of his problems, I'll have to see it in game to see if it really helps.
Lux
* Fixed a bug that caused Lux to have 0 base mana regen
Finally, lol.
Mordekaiser
* Shield decay reduced to 3% from 5%
Eh... don't really get this one and Morde is one of my mains... I thought it was agreed that 3% was too weak for early game and 5% nerfed his early game too hard, pretty sure this was going to be 4%, oh well I'll take the buff even if it's temporary.
Nasus
* Base movement speed increased to 325 from 320
* Siphoning Strike damage bonus per kill increased to 3 from 2
Should allow Nasus to keep up with the current meta as he was having a fallout.
Olaf
* Undertow
* Fixed a bug where Undertow was dealing too much damage
* Attack damage scaling increased to 0.5 from 0.3
* Base damage reduced to 50/90/130/170/210 from 65/110/155/200/245
So now that they fixed the damage bug they increased its scaling while reducing base damage. I'll take it for the scaling increase.
Pantheon
* Aegis of Zeonia stun duration reduced to 0.7/0.9/1.1/1.3/1.5 from 1/1.25/1.5/1.75/2 seconds
Might address the issue for early game but clearly nerfs his late game...
Rammus
* Puncturing Taunt cooldown increased to 12 from 9
Not really a nerf.. they made a big deal about this in the patch preview... doesn't really address his issue.
Sivir
* Ricochet bounce radius reduced to 450 from 500
* Ricochet damage loss per bounce increased to 25% from 22%
Still feel that damage loss should be 30% but I'll take it due to the range decrease.
Taric
* Fixed a bug with Radiance where it would cause performance issues while on.
My friend always had an issue with this, glad to see it fixed.
Tryndamere
* Undying Rage duration reduced to 5 seconds from 6
* Battle Fury passive critical chance increased to 10-50% from 0-50%
Wow, apparently my opinion actually counted on his ult, glad to see the change. Not sure if the Battle Fury change was a good idea, A fully runed out Tryn didn't really have a problem early game in my opinion and this is a large buff to them.
Twitch
* Base attack range increased to 500 from 475
* Ambush duration reduced to 10/20/30/40/50 from 20/30/40/50/60
* Ambush's attack speed bonus now reaches its maximum duration twice as fast
This is an obvious buff not a nerf. Riot tends to overnerf and then slowly buff champions back to viability.
Warwick
* Blood Scent now properly remembers toggle state when you respawn
Ok.
Xin Zhao
* Three Talon Strike cooldown changed to 10 from 12/11/10/9/8
* Crescent Sweep base damage reduced to 125/225/325 from 125/250/375
Doesn't really address his ult, but I really like the change to Three Talon Strike.
Zilean
* Chronoshift duration reduced to 10 seconds from 13
Honestly, used properly, the champion you use this on dies within the first 8 seconds anyway if they do. So as an ex Zilean player this is a welcome change.
Items
* Chain Vest now shows 6 items it builds into instead of 5
* Longsword upgrade paths updated
* Wards no longer grant experience on death
* Vision Ward cost reduced to 125 from 150
* Rabadon's Deathcap cost increased to 3400 from 3300
* Black Cleaver now appears in the Attack Speed tab
Finally.
Welcome change to the Vision Ward. And honestly Deathcap price increase doesn't change much.
Masteries
* Ardor
o Now provides all of its benefit at level 1 rather than half at level 1 and the other half scaling up to level 18
o Fixed bugs where Ardor was not counting Ability Power and Attack Speed from many sources - essentially anything that wasn't an item
o Fixed a bug where Ardor and Zhonya's Ring/Rabadon's Deathcap were double multiplicative
o Clarified the tooltip
Was not aware of these issues...
General
* We have changed how critical strike and dodge chance work. You will now get fewer "ucky" or "unlucky" streaks where you get no critical hits/dodges in a row, or a lot of them in a row. Your average chance to get a crit is the same as before though, if you have a 50% crit rate, and you make 100 attacks, you'll still crit about 50 times.
* Baron's Wrath of the Ancients spell no longer targets stealthed units
* Jungle monsters that previously had negative magic resistance now have magic resistance of zero
* Monster camps will now properly updated when scouted with vision
I like the crit changes quite a bit, should address many of the issues surrounding crit chance that we've had til now. Really like that jungle vision is finally fixed. Depending on its effect it looks like Stonewall might have to redo a few of his jungle video's due to the magic resistance changes. Wonder if champions who had really close first camps will still be able to jungle...
Damn this took up a lot of room... Lol.
Edit: got rid of a few of the change lists to reduce length.