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Season 3 Changes for the better or worse?

Creator: Darcurse December 11, 2012 3:11pm
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Darcurse
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Soooo...


Who else is already at the conclusion that if Riot doesn't redo some of their "**** tanks! ALL HAIL TO GREAT DAMAGE!!!" ideas ( = BS), we have a really ****ed up season incoming?


Not that I won't say that Bruiser gameplay needed a nerf, but atm Assassine gameplay became a way worse problem.
It's just that atm building tanky doesn't cut it anymore, if your champ's skill kit isn't laid out for it. (Olaf,Mundo,Darius etc.)
Banishedd
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Better. Change is fun, if nothing ever changed, the game would eventually cease to be fun.
Phil15
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Permalink | Quote | PM | +Rep December 11, 2012 8:54pm | Report
BC= Broken cleavers

but that aside I like the changes
cooper56
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bc is riots failed attempt at making ad caster item ad casters still have no item and Youmuu's Ghostblade still **** as always. Ad casters still have no scaling what so ever and fall off hard.
PsiGuard
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cooper56 wrote:

bc is riots failed attempt at making ad caster item ad casters still have no item and Youmuu's Ghostblade still **** as always. Ad casters still have no scaling what so ever and fall off hard.

And here I thought that Health, AD, Armor pen and CDR were stats that AD casters wanted....
Thanks to Jovy for the sig!
CrimsonSkyz
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PsiGuard wrote:

And here I thought that Health, AD, Armor pen and CDR were stats that AD casters wanted....

Same. Well Riot failed to make a "balanced" AD caster item, that's for sure.
Unleash the Beast
Currently on vacation~
cooper56
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PsiGuard wrote:


And here I thought that Health, AD, Armor pen and CDR were stats that AD casters wanted....

Thats not the point its only good them because its good for any ad character. They need an item designed for them.

This sumes it up
Quoted:
BC does try to help. It wasn't all bad.

It's that they were thinking of AD casters that counts right?

So this section originally was going to just be me making fun of Riot but I figured I should just explain something. This is real talk.

Riot thinks AD casters need %penetration. Why? Armor/level and armor stats scale so wildly out of control that most AD casters are simply defeated by their opponents leveling and buying even one armor item. A level 18 ranged carry with GA even after the nerf has a cool 120+ armor. Where as a level 18 ranged carry with GA has 60 MR. AD ratios are only only 175-200% of their AP ratios, yet also get no item multiplication and have to fight through severely jacked up resistances comparatively. %penetration allows AD casters to get through all that ****.

Here's the problem though. AD casters need an item that gives them multiplying effects. Why can't we just toss them %penetration? Because then the AD carries get ahold of it or the bruisers get it and they run away with it. The problem and what Riot absolutely REFUSES to admit is that AD casters need to scale better, and that can only be done with items that multiply their power. Why they havn't released an item that has 50 damage and a 30 second CD 100 + bonus 100% AD ratio nuke is beyond me. I mean hell, why did the DFG effect go to AP carries? Why didn't AD carries get Chopper's Chopper that chops an enemy and makes them bleed for 4 seconds where they take 20% bonus physical damage from you. I dunno, the entire situation is made ridiculously complex by Riot's refusal to admit AD casters are a people.
Yukimaru
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Got me a good laugh, thank you cooper.
Xiron
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Phil15 wrote:

BC= Broken cleavers

but that aside I like the changes


Yes.
BC is broken. Better fix it.
Thanks to Keondre!

Silfatos
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theres a positive and negative side regarding the changes
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