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Ability Power doesn't scale very well with Nami. Her best ability power scaling skill is her Ultimate which is only 70% of her ability power, which means you are providing yourself an extra 70 damage (based on your 105 ending AP) but not really gaining much utility from it.
I love your tips and tricks section.
I love the way you showed off the Masteries.
The main thing that bugs me is the
Hope this helps.
PS: Turn on require comment to vote or you'll get a bunch of troll votes without comments.
Thanks for the tip on requiring comment. Will do so.
While you are correct about her AP not scaling great, The main reason I take RoA is the bonus to her health and mana. The extra AP is nice, but not the reason we take it. After it fully charges you have and Additional 650 health and mana, plus the 80 AP. While her AP scaling isnt great, the extra boost to her heal and damage isn't unwelcome. I hope this convinces you why I take RoA. For the survivablity and sustain, not the AP bonus.
I love your tips and tricks section.
I love the way you showed off the Masteries.
The main thing that bugs me is the
Hope this helps.
PS: Turn on require comment to vote or you'll get a bunch of troll votes without comments.
Very good, +1
Although I prefer to start with
A note though, to take into consideration, is sometimes you will do something like not finishing boxing in some words, like instead of
Thanks for the input devil, I've reread over the guide and I think I got them all.
Thanks again for the note.
Although I prefer to start with
A note though, to take into consideration, is sometimes you will do something like not finishing boxing in some words, like instead of
its good structured :D
The first view (the items, champion data, runes and masteries and stuff) contains a bit too much information though :P
When you talk about to much information do you mean in the "cheat sheet" at the top of the guide? Or are you referring to within the sections of the guide itself?
Taken your advice on the mana potions though, it does help tidy it up.
The first view (the items, champion data, runes and masteries and stuff) contains a bit too much information though :P
I would reduce the amount of mana potions to 1 within the builds, because people will understand anyway that you will use all your gold at the start, thus buying mana pots.
This way it is less disturbing amount of repeatence.
But that is just my autism :D
Looks really great
-Meiyjhe