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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction - Who, Why, and What

Hello everyone, I'm CpT DiSNeYLaND and welcome to my first guide "Riding the Wave - Support Nami". I welcome any and all feedback, though if negative, please let me know why so I may improve this guide, and my ability to write future guides.
Why Nami?




What will the guide go over?
This guide will go over strategy for using her abilities, choosing runes, masteries and items that will allow you to keep you, your team alive, help them secure kills, and win teamfights.
And a big thanks to Jhoihjoi for her guide Making a Guide, dividers, and answering any questions I asked her. Literally couldn't have done this without her and her guide!
Now with that out of the way, lets get to it.
Pros
+ Lots of Crowd Control for engaging/disengaging + ![]() + Long poke/heal range when ![]() + Able to speed up ally movement to chase/flee + Able to buff allies attacks + She's a Mermaid! |
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Cons
- Quite squishy early on - ![]() - ![]() - Weak if caught alone - Often focused |
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Surging Tides{Passive}: Any spell used on an Ally increases their move speed. The boost can help an ally chase down an enemy, or escape a pursuer. When combined with ![]() |
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Aqua Prison {Q}: With practice the utility granted by Aqua Prison is huge. Though the projectile isn't very quick when compared to ![]() ![]() |
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Tips and Tricks
- Use it to check the bush for enemies, if it hits an enemy they are lifted from the bush, quite literally, and you get vision of them for the duration of the stun
- If it hit allies it applies
Surging Tides allowing you to speed up a group of allies at a single time.
- Can easily stop a group of pursuers chasing you or an ally
- Is very easily landed on enemies after they've been hit by slows such as your
Tidal Wave or a basic attack enchanted with
Tidecaller's Blessing
- When stunned makes for an easy target for
Pickpocket

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Tips and Tricks
- Can be jumped off an ally for a long range poke, or jump off of an enemy for a long range heal
- When combined with
Surging Tides and
Rylai's Crystal Scepter the speed for your ally, and slow for the enemy can easily help close a gap for a kill.
- Try to take advantage of the bouncing as often as you can to get the most healing/damage for your mana
- Keep in mind that Ebb and Flow targets the closest ally/enemy to bounce to, ignoring those in range who have already been hit.

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Tips and Tricks
- Can be applied to yourself to slow an enemy from the bush allowing your carry to close the gap.
- Can be used right after
Aqua Prison to slow them right after the stun has passed
- If used on ADC not only will they slow the enemy and do bonus damage, they will gain the movespeed from
Surging Tides to help them close the gap that much easier
- Can be used purely for the
Surging Tides application to speed you or an ally up when heading back to the fight, or to speed up a weakened ally to get themselves clear of danger.

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Tips and Tricks
- Can apply
Surging Tides to your entire team at once if aimed and timed properly, but usually not a good idea to use purely for the speed bonus
- Can be used to delay enemies allowing your allies to close the gap and secure some kills.
- Easily dodged if fired straight up a lane, but when it hits both your allies and any enemies, your team can easily close the gap and cinch some kills.
Defensive Masteries
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Utility Masteries
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My Recomendation
These are key masteies that Nami should grab, it allows her to stay in lane to support her team. Extra mana and mana regen allows her to stay in lane longer, while the item cooldown mastery allows her to keep her items ready for the next team fight. While the gold related masteries allows her to generate a good amount of gold while letting her carry keep the farm. Note: These are simply the masteries I use, and believe work well. These are not set in stone, feel free to experiment and if you think you have a way that will work better, feel free to let me know! |
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Recomended




spAce

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Flash is taken by almost every player in LoL. It has incredible utility, hence its popularity. You can use it to close a gap to secure a kill or save a teammate, jump a bush or wall to escape pursuers, jump into the middle of a group of enemies to use a ultimate (Not with ![]() |
spAce |
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Teleport is a great spell, but often unused due to Flash's utility and use as an escape for champs without one. Teleport allows you to go back to your base and jump right back into the action. Alternatively it can be used to quickly jump to another lane to assist an ally in a tough situation. It can also be used to get out of a sticky situation, to another lane or back to base, unlike ![]() |
spAce |
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Heal is often neglected by supports with healing abilities like Nami's ![]() |
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Viable



These 3 spells are also viable choices, though not taking nearly as often.
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Clairvoyance is a very viable spell, though not taken nearly enough, it grants vision of an area, and with the bonus from
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Cleanse is a very situational spell. Removing all disables (except suppression), enemy summoner spells, and debuff's, and reduces all subsequint CC, spells, and debuffs by 65% for 3 seconds (4 with
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spAce |
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Barrier has now come out of custom games to grace us with it's presence. Barrier grants an average shield for 2 seconds. It's main usage is an extra burst of defense when running and you see an attack incoming (
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spAce |
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Quality Quints
Runes



Q U I N T S |
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Q U I N T S |

Gracious Glyphs
Runes



G L Y P H S |
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G L Y P H S |

Solid Seals
Runes




S E A L S |
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S E A L S |

Merciless Marks
Runes



M A R K S |
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M A R K S |

Note: Runes are like Masteries, they are in no way set in stone. Feel free to experiment and find a setup that works with your play style.

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I've been asked in game if I level up








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Initiation with Nami
Using



Use


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Note:Now these are just item's that I found work well with

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Item Effect Nami
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spze | Ionian Boots of Lucidity Great boots for many champs. Not much to say that I haven't said. The more often you can use your abilities the more you'll be able to support your team. |
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Rod of Ages. Untill ![]() |
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Runic Bulwark. A great upgrade to the often used ![]() |
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Mikael's Crucible. A great item added in the Season 3 update. Not only does it up your magic resist, mana, and mana regen, it effectively gives you the ![]() |
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AP Survivable Nami
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Mecury's Treads. Personally I prefer ![]() |
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Rod of Ages. Untill ![]() |
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Rylai's Crystal Scepter. One of my personal favorite items to take with ![]() ![]() ![]() |
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spze | Abyssal Scepter. Grants you a decent chunk of AP while improving you survivablity against magic damage while reducing nearby enemies magic resist at the same time. |
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Zhonya's Hourglass. Gives you another nice boost to your AP and a decent armor boost giving extra survivabilty against physical damage. The active on this is often forgotten in the midst of battle though it can save lives. Because ![]() ![]() ![]() ![]() ![]() ![]() |
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Situational Replacement Items
Note:None of the items above are set in stone, they are simply recommendations and to be changed as the situation calls for it, if you find yourself focused more survivabilty is likely in order.
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THE END! Thats it! The end! I hope you enjoyed this guide and find it useful. Hopefully it helps you keep your team alive and secure some wins. If not let me know so I can make it better! ___ Once again this is my first guide, so any and all comments, both positive and negative, are appreciated. I just ask that any complaints/issues brought up are constructive so I can improve the guide and my ability to potentially make future ones. ___ Once I have found/made them I will attach further strategy videos/images as soon as I have the time to do so. ___ And a second big thank you to jhoijhoi for her guide on making a guide, line divider's, and some formatting questions I asked. Everything looks much better thanks to her. |
Changelog
16/12/2012 - Guide Published
To-do List
Test viability of earlygame

Add counter picks
Add good/bad lane partners
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