Basic CDR is applied to summoner spells as well? I thought that only applied to abilities and spells.
Also Elisa's doesn't reduce the cooldown on Flash, ghost and teleport :/ It's Heal, Revive and Clairovoyance... (link to database: http://www.mobafire.com/league-of-legends/item/eleisas-miracle-119)
Also Elisa's doesn't reduce the cooldown on Flash, ghost and teleport :/ It's Heal, Revive and Clairovoyance... (link to database: http://www.mobafire.com/league-of-legends/item/eleisas-miracle-119)
outside of supports who take a lot of cooldown stuff, I see absolutely no reason to do it though, it's all under the support tree and some of it is almost all the way down, you need 21 points in offense for ADC and solo tops can benefit more from defensive skills than cooldown in *Most* situations.
Ban out GoodPlays GG
Why you post 2 times the same?
http://www.mobafire.com/league-of-legends/forum/theorycrafting/new-flash-potential-20107
Well...
http://www.mobafire.com/league-of-legends/forum/theorycrafting/new-flash-potential-20107
Well...
NicknameMy wrote:

Normal CDR does not apply to summoner spells. What does is this:
Summoner's Insight
: 15 seconds off Flash
Requires: 1 skill point in utility
Mastermind
: 10% shorter cooldowns on summoner spells.
Requires: 7 points in utiliy (that includes the three you put into it)
Enchantment: Distortion: 25% shorter Cooldown on Flash (and ghost/TP)
Requires: 475 gold and T2 boots.

Requires: 1 skill point in utility

Requires: 7 points in utiliy (that includes the three you put into it)

Requires: 475 gold and T2 boots.
__________________________________Ignorance is not bliss. Ignorance of your ignorance is bliss._________________________________
Foo18 wrote:
Normal CDR does not apply to summoner spells. What does is this:

Requires: 1 skill point in utility

Requires: 7 points in utiliy (that includes the three you put into it)

Requires: 475 gold and T2 boots.
so this can work with a 21/0/9 and a 0/21/9 then?
Ban out GoodPlays GG
Kinda funny how they "increased the CD on Flash" to reduce it's mandatory picking, just to implement 35% easy to gain SS CD reduce...
The CD on Flash was increased by 35 secs, comparing the 300s Flash CD with the old 265s while both are reduced by 35%, reduces the increased Flash CD by 1/3 already and with the swapt %-flat priority it's reduced by another 5secs.
And you only need to skll 7 points in Utility and spent 475g. If you go for the Utility tree anyway you waste practically nothing to half the increased Flash CD.
Oh those heretics...
The CD on Flash was increased by 35 secs, comparing the 300s Flash CD with the old 265s while both are reduced by 35%, reduces the increased Flash CD by 1/3 already and with the swapt %-flat priority it's reduced by another 5secs.
And you only need to skll 7 points in Utility and spent 475g. If you go for the Utility tree anyway you waste practically nothing to half the increased Flash CD.
Oh those heretics...
Darcurse wrote:
Kinda funny how they "increased the CD on Flash" to reduce it's mandatory picking, just to implement 35% easy to gain SS CD reduce...
The CD on Flash was increased by 35 secs, comparing the 300s Flash CD with the old 265s while both are reduced by 35%, reduces the increased Flash CD by 1/3 already and with the swapt %-flat priority it's reduced by another 5secs.
And you only need to skll 7 points in Utility and spent 475g. If you go for the Utility tree anyway you waste practically nothing to half the increased Flash CD.
Oh those heretics...
I just set up a solo top galio mastery page and another solo top flash CD page for this. whats great is this also reduces teleports CD by a good ammount too, so teleport + flash + galio ult is gonna be making some huge plays for me in the future.
Ban out GoodPlays GG
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- 15 sec CDR (masteries)
- 10 % on summoner spells (all so masteries)
- 20 % flash, ghost and tele CDR (Elise's miracle) <---- spelling?
now this brings me back to a time where flash was a must have where it took you twice the length it does now and had a shorter cool-down. it seems to me that they are undoing some of the work they did. you can also achieve all these reductions without going too far into the utility tree and using up a item slot. i don't know if this has been covered before but i want to know what people think the item is fairly cheap (1100 gold) and goes away with all the effects as a passive after three levels. i see this being some what of a problem making some champs even slipperier. tops can become unkillable if the say grab these reductions and also a mercurial scimitar which is incredible for leaving fights. so have riot created a situation where we can build incredibly slippery champs without giving up damage or even resistances? and is it worth building into these sorts of things?
(sorry for run on sentences and grammar)