Is this a good idea to improve the overall quality of MOBAFire?
OTGBionicArm wrote:
I really think it does, I have won a few games with it in ranked, and even the ones I lost I still did well for the most part. :p I will begin work on the guide and keep playing games with it.
Won't let you down, fellow

To make it convincing; make sure you explain everything well and add replays/videos if possible.
Regarding Viktor: I play him once again mid but now definitely 9/0/21

GrandmasterD wrote:
To make it convincing; make sure you explain everything well and add replays/videos if possible.
Regarding Viktor: I play him once again mid but now definitely 9/0/21
I will have to try that out. Still kinda doing 21/0/9 because I like spell blade too much. ><
But the mastery setup I use for supporting with him is kind of experimental, you'll see when I publish the guide. :p
OTGBionicArm wrote:
I will have to try that out. Still kinda doing 21/0/9 because I like spell blade too much. ><
But the mastery setup I use for supporting with him is kind of experimental, you'll see when I publish the guide. :p
Spell blade is fairly useless. 500ap = 25 additional magic damage. When you have 500 ap, 25 magic damage isn't doing anything anymore.

Yeah, I think the whole "25 rep and 200 posts" is a pretty arbitrary restriction. If you want more people making quality guides, you should be trying to convince people who make quality guides to start putting them on mobafire.
I don't really see a point in putting the limit there either.
Spellblade is a perfectly fine mastery point. It isn't useful late game, but just think of it like
Butcher
. A lot of pro mid laners used to take the flat 3 AD from masteries for auto-attack harass and last hitting. Spellblade does the same thing, and it's only one point.
I don't really see a point in putting the limit there either.
Quoted:
Spell blade is fairly useless. 500ap = 25 additional magic damage. When you have 500 ap, 25 magic damage isn't doing anything anymore.
Spellblade is a perfectly fine mastery point. It isn't useful late game, but just think of it like

__________________________________Ignorance is not bliss. Ignorance of your ignorance is bliss._________________________________
I think mobafire is good the way it is :D
Not every site needs the most viable guides ever. The reason why I love mobafire so much is because there are so many options available.
If you would search anything fun like AP GP, you will not find it on any other website.
SCREW VIABILITY! LONG LIVE FUN!
LONG LIVE MOBAFIRE! :D
Not every site needs the most viable guides ever. The reason why I love mobafire so much is because there are so many options available.
If you would search anything fun like AP GP, you will not find it on any other website.
SCREW VIABILITY! LONG LIVE FUN!
LONG LIVE MOBAFIRE! :D


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Foo18 wrote:
Yeah, I think the whole "25 rep and 200 posts" is a pretty arbitrary restriction. If you want more people making quality guides, you should be trying to convince people who make quality guides to start putting them on mobafire.
I don't really see a point in putting the limit there either.
Spellblade is a perfectly fine mastery point. It isn't useful late game, but just think of it like

The requirement is pretty much to "guarantee" that the guides will up maintained and updated after the contest. After all, I want to improve the site.
Regarding Spellblade; it's okay-ish. Early-game it hardly provides any additional damage taking into account your enemies (including minions) have magic resist as well.

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Ok i see it now. Would you totally hate me if I did one on support
No, I'll examine it if it really has a lot of potential.