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Choose Champion Build:
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Yorick the Undertaker - Genera
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Against pokers /Heavy AD (Rive
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Against weak laners
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Vs. gank-type junglers
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Versus Ad heavy teams - full b
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Versus AP heavy teams - full
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Intro

Hello. I'm Athanbeleaguer on EUW.
Since the start of the pre-season, Yorick has become one of my favourite toplaners (I used to play a lot before as well, just differently).
The addition of new items made Yorick extremely versatile and fun to play, as well retaining his position as a ******* pain in the *** on top.
Having read through the guides on the site, i felt that Mobafire needed a bit more... updated guide, as right now there's only like 2 S3-patch Guides, and both of those are very incomplete in my opinion.
Yorick is a high-sustain, high-poke toplane, and an excellent 1v1 champion (Perhaps one of the best in game, until lategame where champions like Jax or Irelia will probably be able to handle him if not underfed - He is outscaled lategame).
Yorick brings a lot of utility, namely a surprisingly persistent slow and one of the best ultimates in the game for teamfighting.
Read on as i will shed light over the grave secrets of the Undertaker of the League!

Yorick is WEAK at level one. I CANNOT stress this enough.
Due to Yorick's Passive

Yorick's strength lies in his ability to constantly poke, make a small skirmish, then go back and heal FASTER than his opponent!
Yorick is one of the best traders in the game as well.
If you are allowed to hit all three ghouls (especially if you are allowed to hit W+E before they do anything) you are guaranteed to win ANY trade.
Oh, that reminds me: There WILL be hard language in the guide. Yes i swear a lot but come on, i learned english from Englishmen :D!
Don't bother commenting on it, because i don't intend to change it.
Also; I don't claim to be the best Yorick, absolutely not, but i definitely know what i am doing.
This is NOT a bible or a "this is the only way to do it", it's my way of doing it. Even if the text in the guide may suggest otherwise - remember this.
I'm not terribly graphic: I believe in conveying information as simple as possible, without too much to distract your eyes and your brain. This is personal preferences. Anyone who feels like commenting should note this; It's NOT something intend to change. Ever.
Important: Read please - Legend list.
Common expression and abbreviations i use.
- UnBlock -
Unyielding and
Block
- ADC - Attack Damage Carry
- APC - Ability Power Carry
- CS - Creep score
- WIP - Work in progress
- GhoulBlock - Using Yorick's spells to block skillshots
PS: When you play


- Chapter 1: Introduction
- Chapter 3: Pros and cons
- Chapter 4: Runes
- Chapter 5: Masteries
- Chapter 6: Spells
- Chapter 7: Skill sequence
- Chapter 8: Summoner Spells
- Chapter 9: Items
- Chapter 10: Matchups
- Chapter 11: Wards!
- Chapter 12: Teamfights
- Chapter 13: When to pick Yorick/How does he fit?
- Chapter 14: Synergies
- Chapter 15: Early/Midgame
- Chapter 16: FAQ
- Chapter 17: Changelog
Note - My own little table of contents, because... Well, honestly, i hadn't seen that MOBAfire made one for you, and i'm so proud of it that i don't want to remove it :D!
This guide is LONG as you can see.
I have compiled as much info from my guide as possible, in to a 20-min video on Youtube.
I REALLY tried to keep it short, but there's SO much i want to say :D!

(Layout shamelessly stolen from JhoiJhoi. All credits to her.)

I suppose i'll just use the suggested layout...
Ah, right, Runes.
Let's talk a bit about what the purpose of runes are...
Runes are supposed to:
- Help out earlygame
- Compensate for weaknesses of your champion
- Be geared towards your LANE! Don't say "I go with full armor runepage because their team is primarily AD" - If your own lane is AP. Runes provide small stat boosts that are useful earlygame.
- Be tailored towards your playstyle. If you like to spam a lot, don't blindly follow my own runepages and don't grab MP5 - Get what you feel you NEED! (You don't need AP, though.)
Note: Long and detailed section. You might find it "too much". In case you want a general reference, follow the cheat-sheet! I have in-depth advice on runes and choice in this section, but they are only for the more "dedicated" players.
In my opinion,
- Page One - Vs AD
- Page Two - Vs AP
- Page Three - Experimental Hybrid Penetration
- Page Four - AP Heavy Enemy TEAM
- Page Five - AD Heavy Enemy TEAM
- Page Six - Farmville in LoL
- Page Seven - 2v1 with Style


Oh. Masteries.
Note: As above - This section is not a mandatory read. If you want general guidelines, read the cheat-sheet.
I don't feel any specific reason to write small comments on each mastery i pick... I'm sure we can all make the equation.
Since Yorick isn't such a "special" champion, most runesetups are "usual" for whatever role they serve.
Most of my masteries synergizes with the RUNES i've chosen.
As most of my runes are chosen based on the matchup, so are my masteries.
A ton of masteries
A collection the masteries i use








A little extra: So, one of the most discussed masteries recently have been


I don't anymore. Why?
Basically, it's useless in comparison to


Here's a small protip: Masteries and runes are made for EARLYGAME BOOST. This means you 9.9/10 times want to MAXIMIZE earlygame advantage from runes and masteries.
So,


Now put a

ELEVEN damage blocked! HOLY ****! I know this doesn't sound as much, but guess what: IT IS!
Let me put it in to context for you.

EVERY hit you, you block 11 damage. So if he does 75 damage - he now does 64. Have fun, you reduced his damage output from Auto attacks by 15,77% ^^ (And that's BEFORE armor!).
If you got, let's say, 60 armor, he'll do about 55 damage, and you reduce his damage from auto attacks by 20% XD
FOR A MASTERY + 475 GOLD, THAT IS AMAZING! Sry for caps, but damn gurl, that's sick.
Now compare that to regaining, what, 2-3 health every 5 seconds? :D

This section is a little boring, and i'll try to cover it quickly. There really aren't many "tips'n'tricks" to be had with Yorick's kit, but i'll do my best.

Pretty simple ability.
It's your only "escape" ability, but it falls short in that department simply because it doesn't speed you up until you hit something.
NOTE: This spell resets your swing timer!
Use this for epic last hitting or doing more AA harass than your enemy.


Straightforward target slow.
I'm an idiot.

It's your brush-checker, and it's pretty awesome at that :)
If they ARE in there, it also slows them, which makes it one of the best brush-checkers in the game for a melee char.

Maxing it last can be effective if you don't want to push too much.
NOTE:

Additionally, if fleeing, use the Ghoul where you know your enemy will be coming. They will either have to spend time killing it, or be slowed. It will automatically seek them out once they come within range.



Bread and butter. As some other guide someone wrote said: This is the skill that will be making your enemy /headdesk during laning.
The amount of lifesteal and damage it provided... <3
Again, there are no real "tips", since the skill... you know... isn't hard to use.
Pair it up with

The amount of health stolen scales with how much damage you do, which means the more damage you attain (AD/ArP) = More lifesteal on

NOTE:

It CAN be used for sustain if you must, but you should try to avoid it.
PS: Small hidden cast time as well (0,25 second). It can really **** up if the enemy has like 10 more MS than you.


Now THIS is a skill i'm going to write a bit more interesting section about.
Normally you'd not want to spamm too much, because you want to spread out your spells for Trinity/Iceborn/Lichbane (Lichbane on Yorick? LEGIT!), but in Yorick's case, spamm away.
THIS is why CDR is GOLDEN on Yorick. THIS is why you can build SO much damage on Yorick while still being SO tanky. THIS is why Yorick is AMAZING 1v1.
When you fight with someone, open up with



15% more damage and 15% less damage taken.
Most enemies will NOT realize this! That's why you can take most people by surprise, and you can 1v1 anyone earlygame. Midgame someone like

Lategame

If everyone had full builds,


Did i tell you?

This means 20% damage done with auto-attacks/20% less damage taken from all sources ^^

With a lot of CDR, you will constantly have 2-3 ghouls up during midgame, and it will reduce the CD on your ult so your team can teamfight more often.


This is what makes Yorick a beast in teamfights. This can allow your ADC to be REALLY ballsy, or you can make yourself a martyr. It's COMPLETELY instant. No hidden cast time or anything. Click it and it works.
Remember; Someone who has been ressurected by the enemy is ALWAYS a pain in the *** for them!
They will be faced with the decision to either:
- Take poundings from your ADC/APC even after their deaths
- OR Kill the ghost, spending time killing someone... again. While they focus the ghost, your other carry will be putting a metric ****tons of damage on them.

When to ult?: Just ultimate whomever is carrying. Basically, if ANYONE (Who is not a tank or a support) is about to die, just ultimate them. Well, in general. If they are like underfed and doesn't matter, don't bother with it.
Also remember that

This means it will provide 5% dmg taken/done as long as the Ghouled person is still on the battlefield.
That's why i recommend using it early... albeit, it can be dangerous as the person might not die... Funny how a person avoiding death can be a bad thing, haha.
A good



NEVER ultimate your SUPPORT or your TANK.
IF the enemy are actually focusing those guys, just ultimate your ADC even if they won't die.
The ghoul will still do tons of damage while the (idiots) enemies are pounding on your

(PS: You can't use summoners during

You CAN use items.

Conclusion/TL;DR: Spam your skills. Your ultimate is also a ghoul and counts towards your passive. Don't ult the tank or the support.

- Ghouls movementspeed scales with yours. Therefore an early boot upgrade is necessary.
- Ghouls auto-attacks HURTS and scales with your AD! Keep this is mind when fighting!
If you spawn all 3 normal ghouls, one auto-attack from each = 1.15xThe Damage of your auto-attack. - Ghouls can block skillshots! (U mad Blitz***? Amumu***?)
- Ghouls can block champions... Mostly useful for stopping a powerballed Rammus.
- Ghouls are SLOW at begining; If your opponent started boots, don't expect your ghouls to be able to keep up. Even if you started boots.
- Ghouls can tank jungle minions! This is REALLY useful for Big buffs, drake and baron. I'll talk more about this later.
- The ghouls' health is reduced by 20% of their max health every second. This limits their max duration at 5 seconds.
- The ghouls take 50% reduced damage from AoE and are immune to slows.
- They have a base 10 armor and magic resistance plus 2 per level of Yorick.
- Their base attack speed is 0.670 and doesn't increase by level.
- Their movement speed is 350 / 380 / 410 / 433 depending on Yorick's level.
- The Ghouls are classified as allied minions for all intents and purposes. Which means stuff like
Banner of Command works on them.
(Some of the list is taken from This "How to counter Yorick" guide by Remox - Albeit no all of it.)
Ghoul Math - LONG! But if you want to argue with me on items, you have to read this
TL;DR: 21% CDR is an important breakpoint for Yorick. CDR is very valuable in general.
Anything with CDR is a great second item. If you can get mana + CDR you're even better off.

Skill Sequence? Nananannanana, Batman!
... uh... Nevermind.
NORMALLY the Skill sequence is pretty straightforward.
What you do is:




However, you skill like this at first: because of

After that you just follow the priorisation above.
There are some matchups where you want to do it differently, but i will get back to that in theMatchups Section.

Summoner spells can actually vary quite a bit on Yorick, ESPECIALLY since the patch.







Sometimes you HAVE to take flash versus certain JUNGLE MATCHUPS. (






Played a good 15 games with exhaust, and i came to the conclusion that Exhaust is awesome, because it's so GOOD at preventing tower dives!
A lot of people love to towerdive Yorick since he is an easy target... No more!

Everything else is a no-go.
None of it is of any use to you.

ENCHANTMENT! I mean, Items! Enchantment on items!
No wait, i'm getting derailed...
Yorick is extremely flexible, and relies only upon one core item to be effective with ANY item build. Any.
Ladies and Gentlemen, gasp in astonishment as you can embrace the view of:

PRAISE JEEBUS! GOD HAS RETURNED HIS HARBINGER TO EARTH!



Since you won't ever see a Yorick going for penetration items like LW or BC, mainly cause there's no room, so the facts that

Quite frankly

It gives the necessary regen + mana pool needed to teamfight/harass, and it gives you that extra damage push. And Muramana is so godly you can't even imagine...
Wanna know why...? I bet you do!

The synergy between Muramana and Gauntlet is... pure sex.
These 2 items +

Oh wow, talking about Items is boring as **** :/

Oooookaaaaaayyyyy.... So, as described in the Quickguide/Cheatsheet, there are three ways i start Yorick.



Before we start: Let me introduce you to your new best friends.

I mean, honestly, that passive is kinda "OP". Play it against, well... any champion top, and you'll see the effects, Even versus ap.
I buy one of these EVERY game. Literally.
It's a great item for early tankiness, and honestly, underrated as hell.
6 damage is easily 10% of the amount of damage a, let's say a

I get it nearly every game though.

The 10s


The 9s


The 8s


The 7s


The 6s


The 5s


The 4s and Below

Speaking of


BOOTS! (AND ENCHANTMENTS!]
There's really only two boots to consider...


The choice should be rather obvious every match.
What's a little more interesting is the enchantment upgrade...
Enchantment: Alacrity is never bad, useful... anywhere.
Enchantment: Furor Good everywhere, and probably better than Alacrity in most cases.
I'd only suggest Alacrity over Furor if you're getting kited a lot.Enchantment: Distortion Useful if you are running Ghost/Flash or Flash/Teleport or Ghost/Teleport.
Enchantment: Homeguard If you got teleport, then you can: Recall -> Get the homeguard buff
-> Stay in fountain -> Teleport to bottom lane for SURPRISE GANK WITH TONS OF MOVEMENT SPEED!
It can abused quite heavily vs enemies that are unprepared for it.Enchantment: Captain "Nearby minions gain 20% movementspeed"... That applies to your ghouls too :D! (Not ressurected allies). If your ghouls are having trouble keeping up, here's the key. It's so ******* good. Best thing since sliced bread.
Also, i have no pre-made builds for you.
You might as well get used to changing your build every match. Every match calls for different items - ESPECIALLY for someone like Yorick.

I'm going to do this from the top, in alphabetic order.
I'm only taking into to consideration the champions that i see CONSISTENTLY IN TOP IN RANKED!
No Alistar or Hecarim or any of that sort. I am a competitive player, i play for ranked, normals and how they end is of little concern to me.
My Matchups are colorcoded by the way:
- Blue - Easy matchup
- Green - Average matchup
- Orange - "Can be Difficult" matchup
- Red - "Hard/Has counter mechanics" matchups
NOTE: ALL MATCHUPS ASSUME EQUALLY SKILLED PLAYERS ON BOTH SIDES UNLESS OTHERWISE STATED.
Also: Yorick has no "counters" per se, but some champions can sustain through his harass and then return with a better lategame.
When a matchup has a "NOTE:", then that note is probably for the more advanced



EDIT: I've seen in some places that people think Akali counters. I am currently investigating and trying things out. Update soon-ish.



This guy is a pain the butt... much like ourself. Yorick and Cho'Gath is a complete stalemate.

Back to the Matchups Table of Content!

Corki is a bro. His relatively short range and skillshot harass makes him really easy to deal with. Also he has no sustain.


NOTE: Darius


Darius' hardest counter is easily Yorick. You NEVER need to get in range for



Elise...

Back to the Matchups Table of Content!





Back to the Matchups Table of Content!





Back to the Matchups Table of Content!









Back to the Matchups Table of Content!
THE MATCHUPS SECTION IS WORK IN PROGRESS ATM, CHECK BACK IN SOME TIME FOR FURTHER UPDATES.
Right now i will update more matchups daily. I want to release the guide, and the only reason the matchups section is not finished yet is because (1) Im lazy and (2) I want more games in the new patch on some champions.

Buy 2 wards EVERY TIME YOU GO BACK!
Go wards when you push. Ward TriBrush and Baron Pit.
You can also ward the brush in your lane; the one closest to the enemy tower, if you are afraid of lane ganks.
Here's a small video of WHEN to go ward: (And lol at the missed CS, i was so focused on getting a good recording :D!) - I place the ward around 25 seconds, but watch the whole video.
This way i don't lose any Cs, and i'm at minimal risk!
I'm not going to elaborate any further. This is not a warding guide, and the 3 places i pointed out will secure you in top.
PS: We ward Baron Pit because it helps your midlaner/jungler as well.
Here's a link to MOBAfire's Warding Guide - NOT mine, all credit to Panglot.

Teamfighting as

As Yorick, you serve the role of defending your ADC - Most of the time!
You got a slow in your


Using





Otherwise save your flash for later where you might need it, such as chasing or finishing the enemy ADC/APC off.
Additionally, since you should be building some Aura items, another good reason to stick your ADC/APC.
In case that you ARE the one who is fed and is dealing tons of damage, feel free to go in and end the life of their AD/AP carry. Our dear Gravedigger deals TONS of damage if fed during midgame, but as a general rule of thumb; Don't be the one to dive.
An experienced Yorick player has the needed judgement to know what to do, i cannot really explain it in detail as it is individual for every match.
ALL Yoricks are judged on HOW they use


This is something i've been asked about a surprising amount of times.
When do i pick Yorick? ALWAYS!
Just kidding.
You pick Yorick when you want to draw their jungler top, frankly. Yorick is NOT a soloqueue pick generally.
Why not? Because he is bad at roaming. Same reason you don't jungle him; While his clear time would be fine, and his sustain amazing, his ganks ****ing suck. And i mean suck badly, just as bad as Yi. Actually

If you know you got a weak bottomlane, but you don't want to laneswitch for whatever reason, you can pick

While Yorick is a safe-pick, he can also be used as one of the hardest counterpick to so many champions. I mean, really really strong counterpick. He denies SO much farm.
The problem with Yorick is that, as i said, he can't roam, and if the enemy team decides to do that, he can't follow. So if they pick a roaming setup to counter your Yorick firstpick, you're a little ****ed.

That's why you DON'T firstpick him in 5v5 if you plan on playing "weak" lanes, like



Q:So... Athan... when DO i pick Yorick???
A: You pick him when you want to crush top. You pick him when you got a good tank in the jungle (






There aren't many like


You pick Yorick if you got a strong lategame ADC like Vayne or Kog'maw. Both because he draws attention to top, but also because of the amazing synergy with his ult.
Back to the Table of Content!

Aha! Synergies!
So, we all know that Katarina has synergy with Amumu, and that Darius has synergy with Katarina. This kind of synergy, Yorick has very little of.
Let me be brutally honest; Yorick ONLY synergizes with ONE thing: Champions who can make up for his lack of lategame. It's that simple.
All bruisers without a gapcloser (



You want a team that can KILL THEIR TEAM, BEFORE THE ENEMY CAN KILL YOU!
Let me give you some of my most beloved mid laners and ADC. All of these are included, but the list is not limited to these. But you get the idea.
For Mid:



Low CD - High Dps midlaners that can spam (Katarina because of her passive)
For ADC:



High damage lategame carries. Or in Ashe's case, because of her amazing


Let's talk a bit about how to handle Yorick early on.
As i've mentioned before, Yorick draws attention to top.
This is what i call the Yorick-Effect.
So, where am i going with this? Well, the Yorick-Effect means that playing Yorick is NOT for those who are easily annoyed by campers and **** like that.
You WILL be ganked as Yorick. You might as well get used to it.

Lane Freezing
There is a small trick you can employ if you know you're going to get early ganked.
The first few waves are worth VERY little (Here's a table: Creep Score Table, Credit to Bluebaron201).
If you simply don't cs the first wave or two, your lane will automatically push towards you.
Then you FREEZE the lane. For those of you who do not know what i'm on to, here's a small video on what freezing is. It's a live commentary, so keep turn up your volume and turn down your music :)

Lane-freezing is EXTREMELY powerful on



During the midgame, when the jungler focus is probably much less on top and more on the other lanes, try to roam a bit.
I know


The trick to "roaming" on




I'll try answer some random things i didn't initially cover...
Q:Why not

A: It grants 5% armor/mr... off the BONUS armor/mr you got.
That means, if you got: Then you will get: 8 armor and 4.3 magic resistance... uh...
And that's only VERY late in the game! It's just not worth 3 points that could be put into something else.

Q:

A:







Q:

A: In my opinion it's too expensive for an item that only gives 250 health. Armor penetration is a little useless since

If you want ArPen, get


(European calendar marking: DD-MM-YYYY)
20-12-2012
- Changed Cheat-sheet masteries: What i had put in was ******ed. Now optimized. Enjoy!
- Continuing matchups tommorov.
21-12-2012
- The world still hasn't been destroyed by solar flares. Would you look at that!
24-12-2012
- Shined up the "spells" section a little
- Changed my opinion on

- Added the FAQ section!
Merry Christmas :)!
03-01-2013
- Added a lot of "spoiler" tags.
- Math section under skills
- Elaboration on skills
- Changed the cheat-sheet a bit
06-01-2013
- Added more matchups
- Added more build paths in the cheat-sheet.
- Minor textical and grammatical errors.
07-01-2013
- Moar matchups
- Working on videos
11-01-2013
- Fixed the runes section
- Added a summerization video.
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