Darcurse wrote:
Played it in Beta (the time when it was still supposed to have a subscription model later on)
The idea to create a Monster Hunter like battle system was neat, the graphics were great too,
BUT,
even with a timeframe of 1-2years the team spent on "westernizing" the game, it was still the same korean **** I personally totally hate to see in mmoRpgs (everyone gets the same items and has to upgrade them +1-X with years of item grinding etc.)
and while the battle system was good on paper it totally failed in actualy combat:
The moment you group with others to do a dungeon etc. you just clear mobs with group hugs and aoe spams...
Boss battle were ok but not THAT outstanding to counter the negative aspects.
The only thing I couldn't check out was the social system they used as their second flagship.
Ppl getting elected and gain power to influence certain things like npc vendors etc.
Again: Sounds really nice on paper, but I kinda guess it didn't work out..
They didn't switch to f2p for no reason, not to mention that they merged all servers into one if I remember correctly..
I didn't get that far to see the see dungeons and what not but most great MMo's like WoW or Rift dungeons are like that. If by the battle system you mean PvP I haven't experienced that either so I can't speak on that either. But the combat is so nice and fast. But one persons opinion to another ^_^
Quoted:
banned in asia fk
Wow that's really sucky :/
Made the signature myself :3
Darcurse wrote:
Played it in Beta (the time when it was still supposed to have a subscription model later on)
The idea to create a Monster Hunter like battle system was neat, the graphics were great too,
BUT,
even with a timeframe of 1-2years the team spent on "westernizing" the game, it was still the same korean **** I personally totally hate to see in mmoRpgs (everyone gets the same items and has to upgrade them +1-X with years of item grinding etc.)
and while the battle system was good on paper it totally failed in actualy combat:
The moment you group with others to do a dungeon etc. you just clear mobs with group hugs and aoe spams...
Boss battle were ok but not THAT outstanding to counter the negative aspects.
The only thing I couldn't check out was the social system they used as their second flagship.
Ppl getting elected and gain power to influence certain things like npc vendors etc.
Again: Sounds really nice on paper, but I kinda guess it didn't work out..
They didn't switch to f2p for no reason, not to mention that they merged all servers into one if I remember correctly..
ugh that's deperssing what level do you even have to be to start running dungeons? hopefully they will unmerge the servers that sounds lame
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Ninja Trigger wrote:
ugh that's deperssing what level do you even have to be to start running dungeons? hopefully they will unmerge the servers that sounds lame
Nah the servers not merged..There split by pve and pvp and they have more then 1 server for that to
Made the signature myself :3
They merged the ~10 servers to 3, from what I've heard.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
Ninja Trigger wrote:
okay at least they kept pvp and pve separate.
But I cant play it on my laptop right now, at least not smoothly anyway, but I should have a new computer built in a few months or so.
Ya that is cool. And oh it runs really bad?
Made the signature myself :3
^Not really. It runs pretty well for a game that pretty.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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The idea to create a Monster Hunter like battle system was neat, the graphics were great too,
BUT,
even with a timeframe of 1-2years the team spent on "westernizing" the game, it was still the same korean **** I personally totally hate to see in mmoRpgs (everyone gets the same items and has to upgrade them +1-X with years of item grinding etc.)
and while the battle system was good on paper it totally failed in actualy combat:
The moment you group with others to do a dungeon etc. you just clear mobs with group hugs and aoe spams...
Boss battle were ok but not THAT outstanding to counter the negative aspects.
The only thing I couldn't check out was the social system they used as their second flagship.
Ppl getting elected and gain power to influence certain things like npc vendors etc.
Again: Sounds really nice on paper, but I kinda guess it didn't work out..
They didn't switch to f2p for no reason, not to mention that they merged all servers into one if I remember correctly..