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It is obvious that you have put a lot of effort in your guide. It is useful and helps to understand how Shaco should be played in S7. Very helpful and nice guide. I just have one question left: do you think AP Shaco is still an option? Because according to my experiences, AP Shaco is much more easier, especially to beginners. Anyway thanks again. Have a nice day. :)
-ScdoWn
The clips "sneaky little double kill" and "Pure Magic" show plays, in which I used an AP Build. :)
Greetings, Stirninator
I am very positive surprised about this guide I would not have thought it would work so well. But you can see it: D .. so a thick thumbs up for this guide very detailed, easy to understand and natural and very pleasant to play .. I thank you for this build and hope it will continue to work so well
Greetings, Stirinator
Even tho its one Day before the next patch, i have to say, that this Guide is well made. It explained everything. One thing that bothers me, are the missing Masteries for the Newbies.
This Guide followed me into a Row of tripple kills, and easy made fun kills ( like Qing into the Tower, pressing R, so the Tower aims my double, throwing a Knife into the Recaller and placing a funny box in the Bush. The guy ran further into the Bush and my box killed him XD...)
Btw. u can use ur Turrets wardlike, so u always have the sight of the other jungler, and can suprise him ^^
And tbh, I dont even play
The only problem is that I hardly want to invest so much time into rebuilding this guide, so I sometimes just rework a few subjects, but the Guide doesnt offer an overall good picture nor image anymore!
Yet, I will invest 1-2 Hours to adjust this guide to the needs in an golden elo ranked game in order to win games, eventhough you might have not gotten fed early game. Because even with
Greetings, Stirninator
When i look at your cheatsheet i don't see any synergy at all, it just seems to me that you put together a lot of items because they felt good individually and you just put em all in a build.
An example of a well balanced build would be yodas.
I don't like the build in particular but it makes sense in the counterjungling aspect and i just don't feel yours does that in any way. Your build is trying to be a jack of all trades and instead ends up as a master of none.
Where if we look at the builds used by me. Each and every one of the builds make sense in what it's trying to achieve:
Botrk - for chasing the people through the lanes used as a gapcloser. Then you fill in for the missing boots of mobility by going homeguard onto the zerk greaves. Fill it with a sunfire cape because we want to be bruisery and add a tri-force into the mix because it synergizes well with a botrk.
As for the squishy one(the one i usually prefer) Yumou's adds mobility and makes you a godlike 1v1'er. Botrk scales well with yumous because of the AS buff and the active of it makes you stickier than glue. Rounding it up with a GA because your team should be somewhat tanky to play a squishy shaco and a IE because that's just what offers the most damage which is what is needed.
Your jungling section is first of all outdated and second of all very boring and unintuitive.
Don't really feel like reading anymore of the guide tbh...
Yes you are right that every
On the other hand you have many people in solo/duo ranked queue which are not worth playing in the elo that they are right now.
F.e. there are people with the skill of silber in the higher golden leagues, because they have been lucky in the LoL Team-Matching Lottery. Now if you imaging playing with somebody, who isn't that skilled as the enemy team players, it's not smart giving them the kills, since they will start feeding later, thus give the enemy team more gold and you are behind with 1 / 1 / 7.
If you get all the kills (and that's what
Hope that answered all your questions!
Huge difference after I modified my rune page, switched to armor seal from flat hp. I was too paperish to do anything.
The 2nd point in The JitB is for two reasons:
1. for faster clearing the enemy jungle
2. after your first (successful) counter jungling at their red, you want to stack boxes at the bush next to their wraith camp to kill him (again). thats why i take the 2nd point in JitB.
I judge a guide generally on how easy it is to use and how relative the content is.. I dont usually care if its really pretty. So my advice is on the content you have.
Your guide information is very relevant and pretty good! but for feedback purposes ill list what I didnt like in your guide
- Pro Guide Runes : I used to run Shaco will blue attack speed runes and then later realized that it was much better for beginner players as opposed to pro players. Focus on ganking the mid lane from different angles constantly is one of Shaco's main goals and being able to take less magic damage is key!
- Pro Guide skill point : Getting 2 points of JiTB at level 3 is a bad move. Because assuming a player is pro with Shaco, he will counter jungle instead of standard route jungle, two shiv slow is OP.
- ArPen runes are not needed anymore, Box deals majority of jungle damage to a certain point, then you got better items for jungling.
- I like the build for beginners more than build for pros
- Warmogs is the meta, but not for shaco. Guardian Angel / Randuin's is better
- The build for Lows is supposed to be cheap, your build for lows is still too expensive and is more target oriented as opposed to backdoor. When shaco's are behind we usually split push fast.
- Shaco's can ALWAYS take kills.
Pretty good guide, keep it up ;)!