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Thank you so much, +rep you!
I'll try
I'm having some troubles keeping up with two guides, as well as school work ;(
Anyways, onto some stuff I'm curious about:
When I get the time I'll replace
I agree with
ADCs are for damage, supports for tanking and sustaining...right? I'm just saying I focus more on damage than defense because you should always be in the back row, going pew pew!
Again, thanks so much, +rep!
Just try a game or two instead of hurricane.
It is true that ADC are supposed to be at the back although during lane phase you won't always be behind your support. Therefore the extra suvivability helps with laning phase.
Lets assume you remove the minion damage and the three in utility and put them in defense. At level One you have 1 magic resistance,extra two armour and 30hp. If you keep them as it is you have 2% when you are OUT of combat which will be around 6-8 movement speed? and two extra minion damage.
+I think
... Lol
+ing to counter the troll vote by this guy
Health Rune Health is subpar to armour, sure you have more hp but you take more. Therefore that makes your potions worth less and longer/harder for your support to heal you up.
Crit chance Glyph This makes you far weaker in lane, due to your inability to tank magic damage(Which supports mainly put out) you are highly suspetible to harrasment from them. Then when mid roams you have no magic resistance making you easy to burst down.
Masteries: Would advise taking one point out of havoc because when you do the math it is a very low damage increase. I would advise running 9 in defensive tree, the utility tree helps your kiting late game although it makes your early game far weaker.
Starting items: Tryout
Pretty sure
Ganking area's You miss tribush.
Thank you so much, +rep you!
I'll try
I'm having some troubles keeping up with two guides, as well as school work ;(
Anyways, onto some stuff I'm curious about:
When I get the time I'll replace
I agree with
ADCs are for damage, supports for tanking and sustaining...right? I'm just saying I focus more on damage than defense because you should always be in the back row, going pew pew!
Again, thanks so much, +rep!
Not a fan of the IE rush, there are many better items you can purchase early game.
... Lol
+ing to counter the troll vote by this guy
Health Rune Health is subpar to armour, sure you have more hp but you take more. Therefore that makes your potions worth less and longer/harder for your support to heal you up.
Crit chance Glyph This makes you far weaker in lane, due to your inability to tank magic damage(Which supports mainly put out) you are highly suspetible to harrasment from them. Then when mid roams you have no magic resistance making you easy to burst down.
Masteries: Would advise taking one point out of havoc because when you do the math it is a very low damage increase. I would advise running 9 in defensive tree, the utility tree helps your kiting late game although it makes your early game far weaker.
Starting items: Tryout
Pretty sure
Ganking area's You miss tribush.
Not a fan of the IE rush, there are many better items you can purchase early game.
^ I lol'd
This is probably just because you didn't like what I said on your guide.
Hate trollers like that...
I'll be sure to make summoner spells clearer.
EDIT: Also, I put 2 summoner spells in the same paragraph because if I do them in individual paragraphs, it would be really short :/
Positives:
+ Very well set out
+ In-depth
+ Easy to read
+ Provides a good source of information for both new
+ Lots of explaining why to do this, why to do that, etc.
Negatives:
-
- You should implement a "Friendly Supports that work well with
- I found it a bit confusing when you did example "bad summoner spells" and there were 2 spells in the same paragraph. It looks a little cleaner if you do separate ones.
Overall, this is a very detailed guide & if I ever decide to abandon my beloved
So moving on :
-Agreed with most of your points
-There's nothing wrong with you're guide meaning it's awesome
-Really good effort
-Thorough explaining
-Neat-looking guide
Regards,
xxIAMLEGENDxx
Come visit again!
Er, I think Pros/Cons are evened out already, did you mean something else?
When you look at the Pros & Cons you will notice that the section is leaning towards the far right. That's because the sentences in the Pros are long. If you make the columns have width, it will fix that issue.
ex:
(center)(columns)
(nextcol width=200)Pros
-insert list of Pros-
(nextcol width=30)
(nextcol width=200)Ashe pic and skillset
(nextcol width=30)
(nextcol width=200)Cons
-insert info here-
(/columns)(/center)
You might have to do some experimenting though. I'm not sure if these widths will work. You should probably credit Astrolia, since it is her guide that I got the info from. I just linked it :3