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Master Yi Build Guide by Troll_of_LoL

Assassin LOW ELO GUIDE OF MASTER YI SPLIT PUSHING JUNGLE

Assassin LOW ELO GUIDE OF MASTER YI SPLIT PUSHING JUNGLE

Updated on April 1, 2013
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League of Legends Build Guide Author Troll_of_LoL Build Guide By Troll_of_LoL 5 2 37,540 Views 42 Comments
5 2 37,540 Views 42 Comments League of Legends Build Guide Author Troll_of_LoL Master Yi Build Guide By Troll_of_LoL Updated on April 1, 2013
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1
ozanbartu | March 11, 2013 11:47pm
i used ur build with 22/1/7 and 21/0/9 and had a game 16-1-12 with yours and 21-1-13 with mine. btw voted up.
1
Troll_of_LoL | February 18, 2013 7:45am
ozanbartu wrote:




10 bonus gold from smite and 70sec CD. it means 100 gold on 700 seconds(=11.--) its a very long time. but some bonus time on buffs can be grant a kill means 300+ gold. i still think 22/0/8 or 21/0/9 is better btw i will try it now.


yeah, but the early and mid purchases rush for really dirt cheap items, and if you can get those items out faster, then the more dominate control you have for your jungle.
1
Troll_of_LoL | February 18, 2013 7:36am

Oh and btw when I said 'high level players' I meant high summoner level.


I also mentioned low elo.
btw scaling catches up at level 9, honestly though, its just preference. I would see new players taking scaling to be more efficient. However, if they get better and turn more agressive, then there are high elo guides that would direct them into playing Master Yi in an upper meta.
1
ozanbartu | February 15, 2013 6:45am



Good criticism.

If you run down runic affinity then you would have to go 21/0/9 for masteries.
However, in order to compensate not having the buff, I had to pick out smaller items with potions to help maintain a decent jungle.

The reason why I went with 22/1/7 was that I wanted the bonus gold from smite + strong utility such as movement bonus outside of combat for faster travel, cool down on summoner spell. I'm honestly have second doubts about Summoner's Insight because all it does is provide a 0.5 faster cast time o_0

Getting the early The Brutalizer and Vampiric Scepter combo would give you a variety of benefits.
10% cool down reduction, 10 armor penetration, 45 attack damage, and 10% life steal.

All of this for 1337 + 800 = 2137 gold!



10 bonus gold from smite and 70sec CD. it means 100 gold on 700 seconds(=11.--) its a very long time. but some bonus time on buffs can be grant a kill means 300+ gold. i still think 22/0/8 or 21/0/9 is better btw i will try it now.
1
DarkAkumaLord (61) | February 14, 2013 6:31pm
Hahah I'll leave this one be for now. Seems like Master Yi guides these days have way too many new people writing for them.
1
Laggermeister (242) | February 13, 2013 7:03pm
Oh and btw when I said 'high level players' I meant high summoner level.
1
Laggermeister (242) | February 13, 2013 7:00pm

idk, would you tell a new player to use flats when they cannot understand how important it is to get an early gank :(


Flat reds all the way, regardless of noob or not. If you don't want to use flat AD, then use attack speed. I don't approve of telling a noob to use a useless rune to suit his/her low level playstyle when he/she can (read: should) use a rune which is actually useful, and adapt his/her playstyle to it.

Which is more useful, 8.5 AD at level 1 or 21 AD at level 18? I think the answer is quite clear. No reason to use scaling AD runes, ever.
1
Troll_of_LoL | February 13, 2013 5:29pm
JAYZORZ wrote:

If you are purely focused on splitpushing, Youmuu's Ghostblade and possibly Trinity Force are the way to go. Bloodthirster only ups damage and lifesteal, which is irrelevant on turrets. This is a semi-semi build in terms of fighting/pushing IMO.


Dude, when you have Phantom Dancer and Zephyr, your attack speed is ridiculous at this point any build those items? you want to get the most attack damage possible.

The reason why I took 2 Bloodthirsters is simply because it gives 200 attack damage. Bloodthirsters can also help you out in a 1v1 scenario. It gives you sustain for the nonexistence of defensive items.
1
Troll_of_LoL | February 13, 2013 5:24pm

It needs more bbcode, if you add videos and pictures it would be a lot more fun to read. Some people need visuals to fully understand what you are trying to teach. I dont really like the scaling AD runes that much. i would prefer flat AD runes for AD stats at the start of the game. The masteries are okay. In your "warning" section, there is a grammer mistake "This build is not practical for team fights so you should avoid them as possible unless the losing a team fight can change the game into a loss."
should be: "This build is not practical for team fights, so you should avoid them IF possible. Losing a team fight can turn the game into a loss." it sounds better this way. You should add more detail and organize it a bit more, if you need help with bbcode i can help you with that. the build looks okay, i will try it in a game and comment later on..


Thanks for your post! I am currently trying to record 3 types of Master Yi games for this guide to give a simpler understanding. However with pictures, I might put down a few pictures of warding. I am not in favor of posting too many pictures though because too many pictures means a higher usage of memory. And normally when I'm playing with a guide open, I hate getting lag from lack of memory when the guide is bombarded by useless pictures D:

I will work on the grammatical error and credit you for it on the version history!
1
Troll_of_LoL | February 13, 2013 5:20pm

I see where you're coming from, yet you forget one very important advantage of flat runes: faster starting clears.

Attack speed reds would be more useful tbh.


idk, would you tell a new player to use flats when they cannot understand how important it is to get an early gank :(
and your criticism about attack speed is very interesting. With a high fairly high base attack stats, getting attack speed wouldn't be a bad idea.

I do understand why you're emphasizing flat runes, to get the early start advantage. However, I believe that most new junglers don't know what to do with an early start advantage and might make costly mistakes.

The most annoying thing about low meta junglers is that they treat the game like an rpg. The build I posted is like an RPG, however your constantly looking at your mini map the moment that you split push for mia's or just seeing if they are starting to chase you down. IMO, map awareness is an important skill new players absolutely have to learn.
1
JAYZORZ (1) | February 13, 2013 4:23pm
If you are purely focused on splitpushing, Youmuu's Ghostblade and possibly Trinity Force are the way to go. Bloodthirster only ups damage and lifesteal, which is irrelevant on turrets. This is a semi-semi build in terms of fighting/pushing IMO.
1
WalrusLemon | February 13, 2013 4:09pm
It needs more bbcode, if you add videos and pictures it would be a lot more fun to read. Some people need visuals to fully understand what you are trying to teach. I dont really like the scaling AD runes that much. i would prefer flat AD runes for AD stats at the start of the game. The masteries are okay. In your "warning" section, there is a grammer mistake "This build is not practical for team fights so you should avoid them as possible unless the losing a team fight can change the game into a loss."
should be: "This build is not practical for team fights, so you should avoid them IF possible. Losing a team fight can turn the game into a loss." it sounds better this way. You should add more detail and organize it a bit more, if you need help with bbcode i can help you with that. the build looks okay, i will try it in a game and comment later on..
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