true i think the new ping system is sort of a waste because the two ping system already works just fine
ping the rivers to show "someone is going that way be careful"
ping a turret to say "i need help" or "im going there"
the target pings are obvious already, same with pinging someone to go back
its just making it a bit more complicated for no reason when they could be developing something useful to the game
ping the rivers to show "someone is going that way be careful"
ping a turret to say "i need help" or "im going there"
the target pings are obvious already, same with pinging someone to go back
its just making it a bit more complicated for no reason when they could be developing something useful to the game

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DillButt64 wrote:
true i think the new ping system is sort of a waste because the two ping system already works just fine
ping the rivers to show "someone is going that way be careful"
ping a turret to say "i need help" or "im going there"
the target pings are obvious already, same with pinging someone to go back
its just making it a bit more complicated for no reason when they could be developing something useful to the game
There are alot of stupid people so they will know 100% what u want them to do.
honestly there arent a lot of stupid people, most times its common sense and while focusing on a video game most people have the common sense to it
of course at bronze elo and such people arnt going to have the common sense to know "WHY IS HE PINGING ME" but most people will know "a ping happened something is happening there"
there really arnt that many stupid people when it comes to understanding the pings
of course at bronze elo and such people arnt going to have the common sense to know "WHY IS HE PINGING ME" but most people will know "a ping happened something is happening there"
there really arnt that many stupid people when it comes to understanding the pings

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Vi : needs it hard, she's really broken
Xin : cooldown tweeks on his E and ultiamte, they bring 2 much cc for a such low cd spell especially since his q reduces them aswell.
J4 : they won't nerf him .He's base stats are already pretty bad and he's just fotm. they'll just fix his passive which is currently dealing max % hp dmg which should be current % of hp.
Also nidalee nerf is all ujstifed, she's slippery as hell and hard to kill if you don't have hard engage. If she goes ap she'll just poke your team to death especially in low elos where people are less organized. She has sustain so she can almost always outrade anyone in lane.If she goes bruiser she's almost unkillable but she can still 3 shot adc.Also her nerf on passive will finally leave her more vulnerable to ganks so she can't split push all game not worrying about 5 ppl ganking her because she can escape in 90% of cases.Only thing i think they shouldn't have completly removed her resitances from ult,should've just reduced them.
Xin : cooldown tweeks on his E and ultiamte, they bring 2 much cc for a such low cd spell especially since his q reduces them aswell.
J4 : they won't nerf him .He's base stats are already pretty bad and he's just fotm. they'll just fix his passive which is currently dealing max % hp dmg which should be current % of hp.
Also nidalee nerf is all ujstifed, she's slippery as hell and hard to kill if you don't have hard engage. If she goes ap she'll just poke your team to death especially in low elos where people are less organized. She has sustain so she can almost always outrade anyone in lane.If she goes bruiser she's almost unkillable but she can still 3 shot adc.Also her nerf on passive will finally leave her more vulnerable to ganks so she can't split push all game not worrying about 5 ppl ganking her because she can escape in 90% of cases.Only thing i think they shouldn't have completly removed her resitances from ult,should've just reduced them.
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