That could work except for the part where it's just not that "good"
When i go full squishy assasin shaco i go:
Yumous, SotD, IE
yumous lets you get the 3 hits faster than LW does, thus making you more of an efficient killing machine.
When i go full squishy assasin shaco i go:
Yumous, SotD, IE
yumous lets you get the 3 hits faster than LW does, thus making you more of an efficient killing machine.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
but with 3 points in the as mastery, the frenzy mastery and sotd you have 114% AS anyway. And jack in the box + the surprise factor + two-shiv poison + an eventual fervor enchantment it seems to me catching up to the opponent won't be a problem. It seems to me that raw damage is the only thing the set would lack, which LW provides. Once again tohugh I've never played Shaco so I may be totally wrong.
That's why i'm here son, to tell you that you're "totally wrong"(you said it, not me)
And yumous just overall offers you so much more in a teamfight as well as out of a teamfight than any other item would as an assasin shaco.
First mission getting to the target inside your stealth, yumous wins clearly since it has the MS/AS buff
Once you pop out in teamfights everyone is gonna focus you, so you need to be useful the time you're fighting. Here yumous helps as well, you're not gonna be hitting anything for longer than the duration of yumous anyways so might as well get an active with a ****load of AS and MS rather than a little flat damage increase.
Overall yumous just wins, especially early game where the ganks are happening.
May i ask, why theorycraft on a champ you don't play?
And yumous just overall offers you so much more in a teamfight as well as out of a teamfight than any other item would as an assasin shaco.
First mission getting to the target inside your stealth, yumous wins clearly since it has the MS/AS buff
Once you pop out in teamfights everyone is gonna focus you, so you need to be useful the time you're fighting. Here yumous helps as well, you're not gonna be hitting anything for longer than the duration of yumous anyways so might as well get an active with a ****load of AS and MS rather than a little flat damage increase.
Overall yumous just wins, especially early game where the ganks are happening.
May i ask, why theorycraft on a champ you don't play?
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Well i can tell you he's a fun champion but also really hard to pull off(arguably the hardest champ in the game)
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
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If you build a mastery tree like this: http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=1-3-0-0-4-0-0-3-1-0-2-2-0-0-1-3-0-1&tree2=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree3=1-3-0-0-0-2-0-2-0-1-0-0-0-0-0-0-0-0-0&v=2
Get offensive marks and quints (for attack damage, armor penetration or crit damage, whichever gives more damage with a 100% crit rate)
And get boots of mobility + sword of the divine + IE + LW, couldn't you pretty much instagib people by decieving next to them, placing a jack-in-the-box next to them, and attack from behind with 3 insane crits? I've actually never played Shaco myself so I lack experience but I feel like a build like that could work.
With 100% crit rate, will crit damage runes or arp runes yield more damage? Logic says crit damage runes, but people also looove arp runes.