that's metod of calculating rating taken from chess---> http://en.wikipedia.org/wiki/Elo_rating_system
it works really good for single players, but as you experienced it doesn't work so good with groups of players( example LoL)
it works really good for single players, but as you experienced it doesn't work so good with groups of players( example LoL)

Basically for League of Legends version of ELO it just means what rank you are in terms of k:d:a ratios now forgive me if i am wrong. Kind of like a ladder system a high ELO just means you have a good balance of skill in a way and i think Riot puts you into games based on your ELO, but as you progress you notice you start to get better at the game and you see harder players well that just means you got better so you are playing with people at your skill level.
Hope this helps
Hope this helps
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SinDelta wrote:
Basically for League of Legends version of ELO it just means what rank you are in terms of k:d:a ratios now forgive me if i am wrong. Kind of like a ladder system a high ELO just means you have a good balance of skill in a way and i think Riot puts you into games based on your ELO, but as you progress you notice you start to get better at the game and you see harder players well that just means you got better so you are playing with people at your skill level.
Hope this helps
It's based on W/L, not K/D/A. That would be stupid.

if it were based on k/d/a mine would be better. It is very inaccurate in solo ranked, MORE accurate in team, solely because no matter how good you are in a solo queue, your team can still fail you, and you can lose. You can't carry 4 less competent players against 5 fully competent players, no matter how fed you are. ELO works off of possibility of winning and losing. If your chance of winning was high and you lost,you lose a lot more than if your chance of winning was low and you lost. ELO starts at 1200, but to get to a rank, you need 1250, or you need to stay even W/L for 6 games (3/3).
After that, it doesnt go as much by ratio, as it does differential. Someone who is 14/0 will not be 1200. Someone 300-200 is. It goes by differential. +10 is about 1400, +20 is about 1550, +40 is about 1650, +60 is about 1750, +80 is about 1900, +100 is 2k, or higher.
After that, it doesnt go as much by ratio, as it does differential. Someone who is 14/0 will not be 1200. Someone 300-200 is. It goes by differential. +10 is about 1400, +20 is about 1550, +40 is about 1650, +60 is about 1750, +80 is about 1900, +100 is 2k, or higher.
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HeAt wrote:
After that, it doesnt go as much by ratio, as it does differential. Someone who is 14/0 will not be 1200. Someone 300-200 is. It goes by differential. +10 is about 1400, +20 is about 1550, +40 is about 1650, +60 is about 1750, +80 is about 1900, +100 is 2k, or higher.
What the hell does this mean? I don't understand.

He's saying that if you were to make a system based on K/D/A, it would be based on differential, not ratio. A person playing one 14/0 ranked game would be a lower ELO player than someone who has played 60 games with a combined score of 300/200.





I thought those were Win/Loss scores. Like someone who is 14 wins/0 losses is definitely going to be higher than 1200 ELO but some one who has 300 wins/200 losses can be 1200 ELO.
What I really didn't get was this part
What I really didn't get was this part
HeAt wrote:
It goes by differential. +10 is about 1400, +20 is about 1550, +40 is about 1650, +60 is about 1750, +80 is about 1900, +100 is 2k, or higher.
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