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Soraka Build Guide by HeadinPants

Support Making Karthus Cry- An AP/Support Soraka Guide

Support Making Karthus Cry- An AP/Support Soraka Guide

Updated on January 30, 2013
6.9
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League of Legends Build Guide Author HeadinPants Build Guide By HeadinPants 7 3 15,467 Views 27 Comments
7 3 15,467 Views 27 Comments League of Legends Build Guide Author HeadinPants Soraka Build Guide By HeadinPants Updated on January 30, 2013
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1
Meiyjhe (538) | March 11, 2013 5:33am
Voted +1
Guide is decent, without a doubt.

I dislike playing support, so I will not judge on your build since I lack expience in playing support.

However:
About the discussion;
People will always have comments on your guide, and those comments are very important.
If your guide would be and should stay the way it started, you would need a lot of expierence both with league of legends as with guide-making.
And I am really talking about a lot of expierence.

Well now, I must say that, though they may seem a bit harsh at times, that people like throatslasher and sirell actually try to help you.

Laggermeister wasn't even harsh this time, which is a real compliment ;D

Not but seriously, listen to your readers, consider their opinions and improve yourself.
If you keep improving and improving, you can get very far, I believe you can :D

Good luck! :D
1
tukulti (1) | March 11, 2013 5:22am
Voted +1
I commented already...didn't want to duplicate
1
tukulti (1) | March 11, 2013 5:22am
A very useful guide. I like the extra detail for multiple situations. I'll try to encorporate some of this into my soraka play. I did have one question though regarding the math of using Astral Blessing. More AP makes the heal stronger. However, one of the appealing and important parts of this spell is the armor buff. Since the armor buff does not scale with AP, does that mean that in mid game it's better to focus on CDR items than AP items, especially if you are on bot?

Secondly, why do you have so many mana replenishing items? I always get to 40% CDR and only once did I get low mana. I'm just now understanding how you required so much extra mana from your items with this build; especially if you build the Philosopher's Stone and Morellonomicon.

Lastly, if you wouldn't mind explaining why you neglect Exhaust as a support skill? I've found it more useful since stopping the enemy carry from dealing damage benefits the team more in its use. I can stop an enemy from getting away, but more importantly stop his initial burst attack and prevent him from doing the damage that would result in a Heal.

If it matters, I'm only level 12 so my meta might be different from you if you're in the leagues with arranged teams....

I do suggest grabbing a Kage's Lucky Pick as a 3rd or even 4th item as it helps you ramp into your late game items faster. I often get it before the boots, unless I'm against a Blitzcrank or Thresh, or otherwise have to dodge a lot of skill shots.
1
marschmalow | March 7, 2013 4:38am
Voted +1
good balance
1
DarkAkumaLord (61) | February 9, 2013 5:36pm



Thanks a ton, this is the kind of advice I actually like to hear.

Question- why are so many people beating on Ohmwrecker? i know its not a great item, but it keeps your team ahead when on the aggressive.

The answer? its mostly for tanks. and even so it isnt that good cause they can tank it derp.
1
HeadinPants (24) | February 6, 2013 5:37am
Logarithm wrote:

You have adequate item knowledge (except for some of your stuff, like Ohmwrecker. Where you got that idea, I dont even...), this guide is somewhat nicely done. Only problem, it is not organized too well. I guess you could say this is "feature-packed"?

Anyways, you get my vote. It's just barely a +1 but it's a +1. A quick redesign would really improve your score.

Also, that bright green text is hurting my eyes. Ow.


Thanks a ton, this is the kind of advice I actually like to hear.

Question- why are so many people beating on Ohmwrecker? i know its not a great item, but it keeps your team ahead when on the aggressive.
1
Logarithm (49) | February 1, 2013 1:24am
Voted +1
You have adequate item knowledge (except for some of your stuff, like Ohmwrecker. Where you got that idea, I dont even...), this guide is somewhat nicely done. Only problem, it is not organized too well. I guess you could say this is "feature-packed"?

Anyways, you get my vote. It's just barely a +1 but it's a +1. A quick redesign would really improve your score.

Also, that bright green text is hurting my eyes. Ow.
1
DarkAkumaLord (61) | January 31, 2013 5:29pm
Mooninites wrote:



No I didn't, but AP is extremely inefficient on soraka, her Q and W both have a .4 and .45 ratio. Her E had a .7 ratio but thats only assuming you cast it on the enemy, even then it's pretty inconsistent because its like an 8 second cooldown. Her ult has a good ratio with .7 also but it's a 2 minute cooldown at rank 3, so building AP on soraka is pretty inefficient.

So let's just examine Deathcap. It gives 120 AP with a 25% increase to AP so you'll get 150 AP no matter what just building Deathcap. so 150 AP for 3200 gold. You're essentially paying nearly 2 gold per 1 AP which is pretty good all in all (potentially more depending on how much AP you have). Now, given soraka's ratio's, we'll pretty much just say her W is the only consistent scaling ratio because quite frankly you won't get much use out of Starcall (even if you do it has a poor ratio), you won't be spamming Infuse on the enemy in any case and your ult has such a long cooldown that it really only makes logical sense to compare the AP to her W.

Now, in any case, with the .45 ratio, you're pretty much paying 4 gold per every 1 point of healing. So it was already 2 gold per ap, and with a virtual .5 ratio it doubles the cost to 4 gold per 1 point of healing essentially. That's pretty inefficient, that's incredibly inefficient.

Now let's examine an item like Locket of the Iron Solari. Locket costs 2000 gold. The active alone, is 50 base per level. You're never going to get it at level 1, so let's say you get it between levels 12-14 which seems fairly realistic if you rush it. 50 base + 10x12=120, 170 damage mitigation. In addition to 35 armor which is nearly 600 gold in stats (2x Cloth Armor which are 300g a piece). 1187.5 gold worth of health (2.5x Ruby Crystal prices at 475g a piece). 360g worth of health regeneration (2x Rejuvination Beads at 180g a piece). Right there, without even factoring in the active or CDR you've got 2147.5 gold worth of stats for 2000 gold, you're already ahead. Factoring in CDR, you get an additional 312~ gold worth of CDR putting you at 2460g worth of stats. We still haven't factored in the active.

Now bringing in deathcap. they are kind of different, but to just break even on item efficiency, you pretty much need to spend 6400 gold to get an even 1 for 1 ratio which doesn't even match Locket which is more efficient in terms of stats per gold. Factoring in the active it automatically hits 1 target you, let's say you use it at level 12 like we said early, for 170 damage mitigation. Already, the active alone provides more damage mitigation than the stats you get with heal when having only a deathcap (deathcap would heal for 75 health on top of the base). Just hitting yourself alone makes it more efficient, thats not even factoring each ally that gets the shield and how it scales with levels. Now it is true that need to fully use the shield to get its full value out of it, it really shouldn't be that difficult, especially when it's already more efficient on just you, and hitting multiple targets makes it insanely efficient.

The only problem with this, is we're not factoring in additional AP, but as we've gone over, with soraka, AP is terribly inefficient, so not much will change, it's nearly impossible to keep up with Locket alone on Soraka, unless you build pure AP. The other problem is it conglomerates multiple stats and takes a pretty rudimentary system to value stats per gold based on starter items, none-the-less it still works pretty well. Finally, this only examines Locket of the Iron Solari, but the main point is to show how efficient an item is stacked up against AP for soraka, so I'd say it serves it's purpose.

so tl;dr - AP is at a 4 gold to 1 increased healing point ratio on Soraka, while an item like Locket is something like 1 stat value per .8 gold spent, which is already more efficient than a 1 to 1 system, and insanely more efficient than a 4 to 1 system

I stand corrected, but I still like AP Soraka for the fact of funniness when I beat them.
1
throatslasher (248) | January 31, 2013 9:32am
Moon, you're wasting your time.
1
sirell (400) | January 30, 2013 7:09pm
Voted -1

I love how people are are being *******s about the little things without looking at the big picture thanks a bunch >.>


Hey, I was just saying, not being an *******. THIS is being an *******.

'Oh, I'm sorry, did I hurt your petty little feelings? Get the **** over it.'

Now, I would love to just downvote on that note, but since that's not really my style, here's some directions for you to look at for research.

Questionable items, ******** skill sequence and meh masteries. In other words, pretty much all of the cheat-sheet minus runes (they're fine) and any parts thereafter.

Have a nice day.
1
Mooninites (275) | January 30, 2013 6:11pm


I think you misread the title it says support/AP ... lol right?


No I didn't, but AP is extremely inefficient on soraka, her Q and W both have a .4 and .45 ratio. Her E had a .7 ratio but thats only assuming you cast it on the enemy, even then it's pretty inconsistent because its like an 8 second cooldown. Her ult has a good ratio with .7 also but it's a 2 minute cooldown at rank 3, so building AP on soraka is pretty inefficient.

So let's just examine Deathcap. It gives 120 AP with a 25% increase to AP so you'll get 150 AP no matter what just building Deathcap. so 150 AP for 3200 gold. You're essentially paying nearly 2 gold per 1 AP which is pretty good all in all (potentially more depending on how much AP you have). Now, given soraka's ratio's, we'll pretty much just say her W is the only consistent scaling ratio because quite frankly you won't get much use out of Starcall (even if you do it has a poor ratio), you won't be spamming Infuse on the enemy in any case and your ult has such a long cooldown that it really only makes logical sense to compare the AP to her W.

Now, in any case, with the .45 ratio, you're pretty much paying 4 gold per every 1 point of healing. So it was already 2 gold per ap, and with a virtual .5 ratio it doubles the cost to 4 gold per 1 point of healing essentially. That's pretty inefficient, that's incredibly inefficient.

Now let's examine an item like Locket of the Iron Solari. Locket costs 2000 gold. The active alone, is 50 base per level. You're never going to get it at level 1, so let's say you get it between levels 12-14 which seems fairly realistic if you rush it. 50 base + 10x12=120, 170 damage mitigation. In addition to 35 armor which is nearly 600 gold in stats (2x Cloth Armor which are 300g a piece). 1187.5 gold worth of health (2.5x Ruby Crystal prices at 475g a piece). 360g worth of health regeneration (2x Rejuvination Beads at 180g a piece). Right there, without even factoring in the active or CDR you've got 2147.5 gold worth of stats for 2000 gold, you're already ahead. Factoring in CDR, you get an additional 312~ gold worth of CDR putting you at 2460g worth of stats. We still haven't factored in the active.

Now bringing in deathcap. they are kind of different, but to just break even on item efficiency, you pretty much need to spend 6400 gold to get an even 1 for 1 ratio which doesn't even match Locket which is more efficient in terms of stats per gold. Factoring in the active it automatically hits 1 target you, let's say you use it at level 12 like we said early, for 170 damage mitigation. Already, the active alone provides more damage mitigation than the stats you get with heal when having only a deathcap (deathcap would heal for 75 health on top of the base). Just hitting yourself alone makes it more efficient, thats not even factoring each ally that gets the shield and how it scales with levels. Now it is true that need to fully use the shield to get its full value out of it, it really shouldn't be that difficult, especially when it's already more efficient on just you, and hitting multiple targets makes it insanely efficient.

The only problem with this, is we're not factoring in additional AP, but as we've gone over, with soraka, AP is terribly inefficient, so not much will change, it's nearly impossible to keep up with Locket alone on Soraka, unless you build pure AP. The other problem is it conglomerates multiple stats and takes a pretty rudimentary system to value stats per gold based on starter items, none-the-less it still works pretty well. Finally, this only examines Locket of the Iron Solari, but the main point is to show how efficient an item is stacked up against AP for soraka, so I'd say it serves it's purpose.

so tl;dr - AP is at a 4 gold to 1 increased healing point ratio on Soraka, while an item like Locket is something like 1 stat value per .8 gold spent, which is already more efficient than a 1 to 1 system, and insanely more efficient than a 4 to 1 system
1
DarkAkumaLord (61) | January 30, 2013 5:21pm
Mooninites wrote:

while I can tell you put in a lot of work for this guide, a lot of the information is just flat out wrong or bad information. You have items such as Ohmwrecker and Iceborn Gauntlets listed when these aren't really support items. Additionally you have quite a few big ticket purchases and I'm not really sure where you expect to get the gold from?

Your skill sequences are all over the place and there seems to be no consistency

all in all this guide needs a lot more work, and some actual useful and good information

I think you misread the title it says support/AP ... lol right?
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