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Sry but, thats a -1
What is missing?
* An ability explanation. Though your skill sequence is very good, it is still a nice thing to have, especially for the newbies :P
What could improve?
* Your item section. Try to explain every item you put in your build, so it is more clear what you need to get when. (PS: Notes aren't enough :P)
* ADC pairings. Right now, it is really block text and not so attractive to read. Create some space between the different ADC's, add an title to it or use the ADC's like a picture like this:
texttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttext
texttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttexttext
Do those things, and your guide will already improve a lot ;D
Couldn't find a lot of disturbing things, which is good :D
Keep up the good work :D
Good luck
You should add a quick note that tells people to buy a blue elixir so that you can top off your CDR, currently you only have 25-35 CDR and the cap is 40%. A blue elixir gives you +10% CDR and a bit of AP and is only 250 gp.
Agreed, I would say that's a given but of course the point of a guide is to mention those things. I'll make that change :D
Just an FYI, the masteries section of your guide is entirely incorrect. Not so much in the way that you're making bad choices, but more that it doesn't match the cheat sheet and suggests impossible things such as 4 points in
Other than that, when I used to play Soraka I frequently found that I didn't really need a skill point in Q until level 13, simply because it really does very little for your team unless your AP carry does sustained damage. AP carries who burst generally do their entire burst before you can get even a single Q down on the enemy team, so your team and lane partner are often better served by more mana-sustain between fights and longer silences during fights.
Thanks man, I see what you're saying about the masteries section, I had forgotten to update it for season 3! And in terms of starcall, I'm beginning to agree with you about not taking starcall until 13. It is a poor harassment tool at best and steals creeps/messes up your adc's farming at worst. I'll test it out in a few games first before changing it.
Other than that, when I used to play Soraka I frequently found that I didn't really need a skill point in Q until level 13, simply because it really does very little for your team unless your AP carry does sustained damage. AP carries who burst generally do their entire burst before you can get even a single Q down on the enemy team, so your team and lane partner are often better served by more mana-sustain between fights and longer silences during fights.