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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
NOTICE
First things first, this is my very first guide so feedback would be very much appreciated! If there is anything you think I could improve, please leave a comment! Don't forget to vote one way or the other please, I don't mind the downvotes, as they let me know I'm doing something wrong.
Secondly, I am in no way an expert on League of Legends or

Lastly, a large portion of my guide was inspired by probably the best


Pros
|
Cons
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As you can see,

- Extra starting gold for more wards
- Extra gold per second so you can still make money early on when your carry is farming
- Cooldown reduction is important due to
Soraka's long cooldowns
- Mana and mana regen are important early game so you can sustain yourself longer in lane
- With Summoner's Insight and Mastermind your Flash cooldown will be greatly reduced
- The extra armor, magic resist, and health allow much better laning early game as you will be able to stay in lane longer
- Exhaust now also lowers their armor and magic resist
Runes






I chose these runes because the flat armor runes help tremendously early game; especially in bot lane. The GP10 runes help greatly as a support because you will not be farming, and the magic resist runes will help early game and later on as well.
As I've said before I am not yet level 30, but I do have access to tier 3 runes. I do not recommend that you purchase any runes before level 20 as it is nothing but a waste of IP. If you can't afford a specific set of runes for each individual champ you play, then I suggest you purchase some of these rune as they will benefit any champion:




Excellent Summoner Spells




Decent Summoner Spells



Bad Summoner Spells







It is very important to build your skill order correctly as a support. Choosing the wrong starting skill can cost your team first blood or simply cause you or your carry to recall prematurely, thereby putting your lane behind in farm.
We choose


At level 2 it is important to choose

It is important not to take



Obviously you want to put a skill point into you ultimate,

Remember: it is important to adapt your decisions to the game's current situation. Do not follow this guide to the letter, you will need to adjust on the fly.
Early Game Items
In terms of early game you should stick as close to this build as possible; I think you will find not much variation is necessary early on. Besides, these items will directly build into your core items later on.
It is important to start the game with a few Sight Wards in your pocket. These are NOT optional! Even if the enemy team does not have a jungler, wards are still a necessity in all stages of the game. If the enemy team has a jungler, start with a


Try not to recall to base until you have enough gold to purchase a Philosopher's Stone, and once you have enough, immediately buy it so you can start benefiting from it as soon as possible. The next time you recall should be to buy a



Mid Game Items
The most important mid-game item to build is your level 2 boots. I'll go into a lot of detail here as boots are probably some of the most important items in the game. Here I will list some of the best and worst boots to choose for

Excellent Boots
Ionian Boots of Lucidity - These are my go-to boots for
Soraka due to her incredibly high cooldowns. Sometimes I will buy these first and switch them for a pair of
Mobility Boots later on.
Mercury's Treads - Merc Treads are good on pretty much any champ in the game. The magic resist and tenacity bonuses make you much more resilient to CC if you seem to be getting focused too much. I would not choose these typically, only if I'm dying waaaaaaay too often.
Mobility Boots - These boots are great during the roaming stage of the game. They allow you to rejoin the fight quickly after dying, and reach teamfights in time to do some good. The second best choice of boots in my opinion, but it's really pretty evenly matched with the
Ionian Boots of Lucidity.
Decent Boots
Ninja Tabi - If the enemy team is focusing you a lot and they are heavily AD oriented, these boots may be your only option. Definitely only buy these if you truly need to as there are many better choices out there.
Boots of Swiftness - These are a decent choice of boots if you like to have mobility both in and out of combat. They will help you dodge skill shots and chase down enemies more easily.
Bad Boots
Sorcerer's Shoes - DO NOT BUY THESE AS A SUPPORT EVER. These are the worst boots you could possibly choose as a support character of any type. Your role is to buff your team and disable the enemy team, not to deal damage. Besides, your
Starcall shreds enemy magic resistance, so these are really not necessary.
Ok, now onto the other mid-game items! During mid-game you need to start building aura items to help your teammates out in team fights. Having multiple aura items in a team fight will turn the tide of a battle in your team's favor. It allows you to aid your team while protecting yourself at the same time.
Oracle's Elixir - When the laning phase ends you will typically need to buy this item. However, sometimes it is not necessary to buy an oracle's so early. Make sure you don't wate the 400 gold on it if you don't need to yet. I put this item at the end of the build because it can be built at ant time; whenever the situation calls for it. As the support it is your job not only to ward but to destroy enemy wards and traps. Be careful, this item is consumable and only lasts until you die! Always buy another one!
Aegis of the Legion - The best aura item in the game. This item gives you some defensive capabilities as well as providing bonus armor and magic resistance to your nearby teammates. This item is almost always a must. Just make sure no one else is building one as well.
Shurelya's Battlesong - This is an active aura item, very effective if you remember to use it...fairly useless if you don't. Use this active ability to help your team chase down stragglers or escape from ganks.
Locket of the Iron Solari - This item has both a passive and active aura. The active shield doesn't block that much, but it can be used quite often and may just save your or your teammate's life when being ganked or chased.
If you haven't already noticed, those last 2 items are all built out of your 2 GP10 items you built early game. There are other items you can build with your GP10 items, but I think these aura items and actives are incredibly useful as a support.
Late Game Items
- Zeke's Herald - This should be the last item in your build. It helps your AD carry immensely! The cooldown reduction and other bonuses also benefit you, but its really most useful for teamfights where the aura can buff your AD carry and the whole team in general.
Vision Wards and Sight Wards - You should always leave one item slot empty to purchase wards throughout the game. Late game you will be able to afford
Vision Ward more easily so if they have stealth champs, traps, or are warding a lot themselves then you should definitely build
Vision Wards.
*Note: Remember to always buy an

Early Game/Laning Phase
As



Mid Game/Roaming Phase

By this time you should be beginning to build your aura items. Be sure to show up at all the teamfights; it is essential that you are there to support your team. Let someone else backdoor; that isn't your job. I'll go into a more detailed guide about teamfights later on, no worries! Don't forget to start warding

Late Game
When pushing turrets, if someone wants to tank the turret themselves, remember to use your heal on them because it increases their armor as well. It should always be your primary goal to keep your teammates alive, but don't risk your own life if you know neither of you are getting out alive anyway. If they rage at you for not helping then just ignore them. You made the right call.
Remember to consistently purchase wards throughout all stages of the game. As the support it is your duty to ward areas such as Baron, Dragon, and the other neutral creep camps.

Remember to constantly be warding these areas! Baron and Dragon are more important mid to late game while the wards for preventing ganking and counter-jungling are more important early game.
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle

First allow me to quickly summarize

- One of the best heals in the game (Comes with a built-in armor buff!)
- Can give fellow champs more mana! Excellent for those mana-hungry AD carries
- Excellent harass with her
Infuse,
Starcall, and basic attacks
- Her passive doesn't do much during the laning phase against an AD carry, but afterwards becomes useful
Ok, so now that we know what she is good at, let's see if we can pair her up with AD carries that would benefit most from her abilities. Keep in mind that Soraka has zero CC, so it would be advantageous if her lane partner did. Let's get started:
Excellent Pairings




Poor Pairings




Those are really the only notable pairings with



- How to build
Soraka as a support champion, while allowing some wiggle room for on the fly item changes
- How to play
Soraka as a support champion in a passive-aggressive and effective manner
- Which champs
Soraka is most effective to lane with, and which are the most difficult to lane against
- How and where to ward properly, if you would like a more in-depth guide to warding then check out this guide: Warding helper - More than your eyes can see
- How to play a support character in general; these strategies work well with other support champs as well!
- How to be a better summoner overall, and to know your role on the Fields of Justice
Hopefully the end result after playing some games following this guide will be something like this:

Unfortunately thats the only match history picture I have saved on my computer at the moment. I'll be sure to add more and more as I go!
- Updated masteries to include
Veteran's Scars in the defensive tree and modified the utility tree slighty.
- Updated runes for more gold Quints.
- Removed Kage's Lucky Pick and
Morello's Evil Tome and replaced them with a Zeke's Herald.
- Removed
Rylai's Crystal Scepter to leave a slot empty for wards!
- Changed the skill sequence so we can get
Starcall a few levels sooner.
- Moved
Oracle's Elixir to the end of the purchase order becasue it should be bought when the situation calls for it; not at a specific point in the build.
- Changed masteries to a 1/8/21 setup rather than 0/9/21.
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