the market is saturated, thre revenue is always doubtfull since you are providing an unproductive product and speculation has started to take over since PS2. Many games live off its own merchandise and have little inovation, imo. sounds like a morbid industry. (more like "industry". you really don't provide for productiveness/utility)
imo, too many people are trying to become game designers as their career. Job market is flooded so designers are "playing it safe" to make sure they keep their job. Obv, means they're not taking the risks that cause gaming revolutions. I would say it'll be hard for the industry to evolve.
Also, sometimes what people say they want isn't what they truly want. So customer feedback, while helpful, boxes in dev's thoughts while developing.
I participated in a failed game. It was a sim like Gaia Online - avatar chat site. I paid money. But at the end, they had to shut down the game b/c they couldn't make enough money. They didn't have a large enough paying consumerbase, and if they tried to increase the prices, the regularly paying customers boycotted, as the economy was revolving around items that req'd the premium currency to obtain. Without money, they can't hire devs to create attention-grabbing features that other similar sites had. They shut down after three years.
Also, sometimes what people say they want isn't what they truly want. So customer feedback, while helpful, boxes in dev's thoughts while developing.
I participated in a failed game. It was a sim like Gaia Online - avatar chat site. I paid money. But at the end, they had to shut down the game b/c they couldn't make enough money. They didn't have a large enough paying consumerbase, and if they tried to increase the prices, the regularly paying customers boycotted, as the economy was revolving around items that req'd the premium currency to obtain. Without money, they can't hire devs to create attention-grabbing features that other similar sites had. They shut down after three years.
People always think that. I think that the anime industry is dying, to be honest. Too much **** released in the last 10 years or so and very little high-quality anime. I don't think the gaming industry is dying. It's just that it's dominated by the Japanese who tend not to take as many risks as their American counterparts.
Zakharia wrote:
People always think that. I think that the anime industry is dying, to be honest. Too much **** released in the last 10 years or so and very little high-quality anime. I don't think the gaming industry is dying. It's just that it's dominated by the Japanese who tend not to take as many risks as their American counterparts.
While both have bad effects, there's a difference between playing it safe and ****ing your customer over.
EA may play it safe to some degree, but that's not the problem; they're time and time again releasing games too early and only look at their customers as bags of money that they're looking to find the best way to exploit.
I think literally every single game EA has released since 2008 has been rushed out too early; Sim City, SW:TOR, Dragon Age 2, Crysis 2, Crysis 3, Mass Effect 3, Dead Space 3, BF3.
"Gold can't buy you rape." - Mr Sark
The industry not recovering well since the 2008 American stock crash is probably because luxury items lag a ways behind the economy as a whole. A lackluster recover in gaming might also be due in part to the rise of indie gaming, as indie developers are getting some really good sales these days.
The video does make it really clear that the industry as a whole isn't going anywhere; there's simply too much money in gaming, people aren't going to stop making games entirely. It's just that some current major publishing names might end up going by the wayside, which wouldn't surprise me in the slightest. Alternative funding sources such as Kickstarter and the ready availability of internet distribution for all companies is eventually going to squeeze publishers out of PC gaming entirely, and it's only a matter of time until consoles go all-digital as well and publishers suffer from these same issues there.
Sony's push towards more of an all-digital format actually makes a lot more sense in Japan than it does here. Physical space, storage costs, and physical productions costs are seriously big issues there, so the ability to have your games stored on-console rather than having physical copies is really useful to both companies and consumers. Even more so since the removal of the optical drive itself frees up more space for larger internal storage. It's only in the US and Europe, where physical space and storage costs tend not to be as big of a deal, where that's a really stupid idea. (Which is why Microsoft, an American company, should realize without having to think too hard that it won't work for most of their customers.)
What we're mostly likely to see in the next decade or so is a paradigm shift in how developers interact with publishers, since the current system is making for bad games. That, I think, everyone can agree on, even if a lot of gaming media outlets are making it sound like a bigger deal than it is.
The video does make it really clear that the industry as a whole isn't going anywhere; there's simply too much money in gaming, people aren't going to stop making games entirely. It's just that some current major publishing names might end up going by the wayside, which wouldn't surprise me in the slightest. Alternative funding sources such as Kickstarter and the ready availability of internet distribution for all companies is eventually going to squeeze publishers out of PC gaming entirely, and it's only a matter of time until consoles go all-digital as well and publishers suffer from these same issues there.
Sony's push towards more of an all-digital format actually makes a lot more sense in Japan than it does here. Physical space, storage costs, and physical productions costs are seriously big issues there, so the ability to have your games stored on-console rather than having physical copies is really useful to both companies and consumers. Even more so since the removal of the optical drive itself frees up more space for larger internal storage. It's only in the US and Europe, where physical space and storage costs tend not to be as big of a deal, where that's a really stupid idea. (Which is why Microsoft, an American company, should realize without having to think too hard that it won't work for most of their customers.)
What we're mostly likely to see in the next decade or so is a paradigm shift in how developers interact with publishers, since the current system is making for bad games. That, I think, everyone can agree on, even if a lot of gaming media outlets are making it sound like a bigger deal than it is.
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TL;DW: http://www.youtube.com/watch?v=XZxXEidtxHk&t=30m10s
Quite an interesting video that highlights many of the problems in today's gaming industry.