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If you take this build into a fight at half health expecting to take hits, you will die. It plays similar to a Veigar in many respects, only focused more on Damage Over Time instead of Damage After Delay. Unlike Veigar, this tool set gives him enough survivability to quick-farm in top by himself without needing a support to babysit him, but (as I went into in the guide) he does play best with a Jungle that works with him effectively.
Also added an official todo list, which current has the requested images and videos and such.
Though I haven't found a 'perfect' jungle Nasus yet, I plan on adding a guide for that as well. Currently still ironing out the flow of jungling him in bots before I try taking it to pvp, and then I'll need to get dozens of games under my belt before I'm happy with anything.
EDIT: Total time spent writing, revising, and tweaking my guide so far: ~ 9 hours. Templates used: 0.
When I get home after class (have to leave in about 5 minutes), I'll revise it with a V 1.2 and strip out those breaks and make my own, since they apparently confuse people.
I apologize for the confusion.
I added an additional two chapters this morning... Summoner's Spells with, their strengths and weaknesses with this build; as well as a changelog. I also added a few notes about survivability, and changed the role type. You should not be trying to tank with this build. It is NOT a tank.
Also, when you melt sand (mostly pure SiO2), when it cools, you have glass. To achieve glass, you still have to melt sand to get there. I find this a bit humorous, as the guide creates a 1v1 monster that brings a lot of control and damage to team fights, without a huge tank to shield it. One could argue it is a glass cannon. With the hp buffer and Homeguard, you shouldn't die, and still maintain presence though. - I'm usually least deaths, most assists, and 2nd in kills behind our carry (or 3rd if we have someone else well fed... if I'm fed, then I'm most kills).
Anyways, guide seems OK, needs more pictures, coding, videos, and/or screenshots.
Overal that is a +1 for me :P
Oh! And before I forget, add a summoner spell section :P