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1. AD Teemo is generally a tanky deny lane used to wittle down champs like Vlad, Singed, Malphite, or other bruisers. Lizard Elder gives you an additional damage over time element and a 3rd mixed damage component for dealing with Malphite or lanes that counterbuild you.
2. At 50 AD for 1300 upgrade, it is the most gold efficient AD item in the game. It would only be neglected on AD carries because as a SLOT it still only provides 50 AD vs 70-100 from other items. However it's almost strong enough to be a good endgame slot as well. On a bruiser or tank, it is simply the best, I'm not sure how people don't see this yet.
3. True damage procs on ticks of Noxious Trap. Not sure if this is intended, but the true damage element, while not as strong as a Liandry's with heavy magic pen, is still a huge chunk of additional true damage that gives AD Teemo the zone control he would normally lose without AP.
4. The health regen is large for lane, the mana regen and CDR mean more Qs and more Rs for dueling and controlling the lane. Teemo is a control champion and is designed to deny and pressure. AD Teemo is one of the best for this, and he loses the CDR and mana regen from items such as Morellonomicon or Athene's Unholy Grail on an AD build. Lizard Elder enables Teemo to use his skills much more often which leads to a heavy advantage.
5. Lizard Elder proc in lane is absolute b***s*** damage. If you ever have to lane against it you feel like killing yourself, essentially since there are little to no counterplay options.
THAT IS ALL FRIENDS. Just thought I'd defend this broken item since you guys seem to think the most efficient AD item in the game is a "jungling item."
some adcs dont have ad scaling abilities but still do alot of damage. like tristana only have ap scalings.
I get what you mean but the thing is, you wont enough damage just out of that toxic shot and in a team fight you cant just walk up and put up mushrooms for more damage. Im sorry, I'm going to rewrite that part.
I mostly use this ability for the 2.5 second blind.
Look at the masteries and in the offensive items. improved ignite 5 ap, malady 25 ap, nashors tooth 65 ap,
hextech gunblade 65 ap (I dont know if I had this in the guide when you commented this) the spell blade is for if you go for some more hybrid teemo.
I don't know how to quote sections of an email so I had to quote the whole lot.
As regards to the fact other ADC's have AP scaling, this is true, and if this was the only problem, then I would be happy with the idea of ADC Teemo, point is, that it's a mixture of all the bad points combined that make him a problem.
As regards to the AP damage not doing enough damage, the point you don't seem to understand is that this is sustained damage AND burst damage which deals significantly more damage than an ad auto attack will, and also you do get the additional damage from the auto attack, amazing when built with a little attack speed to keep refreshing the dot.
Additionally, you don't seem to understand how the shrooms work either, I never even imagined that you would walk up and place one, that would be crazy! The way I do it, is run away and lead them to a shroom I placed previously as an escape mechanism thanks to the slow, other than that, I don't use shrooms in a fight really, you don't need to, the DOT and increased damage on the Blinding Shot is plenty.
Yes, the 2.5 second blind is good, but additional damage on it aswell as the blind, is even better.
with regards to the ignite mastery, 5% of 5 ap is 0.25 increased damage, which would be rounded down to 0. And yes, the offensive items do offer some AP, and I had miss-looked this, and I apologise, that was my bad, but the thing is, you will not be building all of them, only a couple, so lets say you took 2 and got 120 AP from it, that's still only additional 6 damage, which, if you are going AD teemo, this is much better spent in an AD skill which would give a lot more damage.
I hope you don't take offense to any of this, it's just my opinions, I don't quite see the logic behind it that's all.
No single 1 of these issues make teemo bad as AD, it's a combination of them all, and the fact he scales better and does more damage as AP
Urgot is no ADC, neither is Teemo.
Urgot can be played bot successful, Teemo too, but that doesn't mean you have to build him ADC.
Teemo has basically nothing that makes him good as an ADC other than an on-hit effect and a small movespeed bonus.
the blind is under rated in a bot lane
some adcs dont have ad scaling abilities but still do alot of damage. like tristana only have ap scalings.
Tristana has a repositioning skill that resets on kill/assist, huge attack range, an attack speed steroid, and two forms of AoE crowd control that offer her huge utility in teamfights. Teemo has basically nothing that makes him good as an ADC other than an on-hit effect and a small movespeed bonus.
The main point is that NONE (That's right ZERO) of Teemo's abilities scale off of AD, ONLY his auto attack does more damage with AD, that's all, and most AD carries fill that role, and do it better than Teemo as they also have skills that scale off AD too.
some adcs dont have ad scaling abilities but still do alot of damage. like tristana only have ap scalings.
AP Teemo does NOT rely on Noxious Trap for damage...at all...AP Temmo mostly relies on his Toxic Shot
I get what you mean but the thing is, you wont enough damage just out of that toxic shot and in a team fight you cant just walk up and put up mushrooms for more damage. Im sorry, I'm going to rewrite that part.
I mostly use this ability for the 2.5 second blind.
Look at the masteries and in the offensive items. improved ignite 5 ap, malady 25 ap, nashors tooth 65 ap,
hextech gunblade 65 ap (I dont know if I had this in the guide when you commented this) the spell blade is for if you go for some more hybrid teemo.
Couldn't the same thing be said of Tristana? In fact, most champions considered as an "ADC" don't have abilities that scale on AD. Tristana doesn't scale on AD at all. Miss Fortune's Q scales on AD at 75% and her R is at 35%. Ezreal's Q gets an added 100% of his AD, but thats the only one. Varus has two that scale with AD. Vayne and Quinn use AD for just about everything and even Caitlyn uses AD on only 2 abilities.
So what makes an ADC and ADC. I think it's more about movement and positioning than abilities that scale on AD. From rocket jumps to arcane shifts the one thing ADC champs have in common is the ability to move into the right position to do maximum damage safely and get back out again without dying.
Does Teemo have this? A definite maybe. The invisibility can be a bit tricky to use. You have to plan ahead but no one can outrun a well played Teemo. A well played Teemo can easily avoid ganks with great vision from mushrooms, fast movement and invisibility.
Is ADC Teemo the most viable option for this champ? maybe not... but I bet a well played AD teemo would tear it up.
I don't deny that a well played adc teemo could wreck, but then, I believe ANY champion built ANY way can wreck if played well, doesn't mean its a good idea...
The point about tristana, yes, it is true, but the point of Tristana, is she has abilities that make her an adc, a jump, her range increases as she gets stronger, and everything she does screams adc, all teemo has is move quick, which isn't that amazing, he has a buff for attk speed, but his range is so short, I just don't think it's viable at all
1. "AD Teemo is the best Teemo"; gives you as a recommended item: Malady + Nashor's Tooth.
2. Information + explanation is too minimal
3. The use of coding is also very minimal, due to the lack of pics and colours.
4. At first, I thought you were talking about ADC Teemo, to only found out all the way at the end, that you are talking about top Teemo.
5. No ability explanation
6. No comment to vote
Thou blessing
1. You do have explained almost all basics I guess...
2. Structure is okay, just wrong use of coding.
Result: Path of Redemption
You got a looot of stuff to do :D
So what makes an ADC and ADC. I think it's more about movement and positioning than abilities that scale on AD. From rocket jumps to arcane shifts the one thing ADC champs have in common is the ability to move into the right position to do maximum damage safely and get back out again without dying.
I had a section on this in one of my archived guides.
Now, you can't just build every champion AD and make it work in a competitive scene;
Gapclosing/escaping and overall mobility:
Innate DPS boost and damage augmentation:
Crowd Control and disruption:
The two other attributes that benefit AD carries are, of course, long autoattack/ability ranges. Note that all AD carries are great in at least one category and have at least some attribute that fall into other categories.
The only thing that Teemo has is a movespeed buff and an on-hit effect. ADC itemization also has no CDR in it, making his shrooms less effective.