A treat to the other Touhou fans out there. I was bored so I made one of the characters into a champion.


Komachi - Ferry of the Departed Souls



Statistics

Health 418 (+92)
Attack damage 58 (+3)
Health regen. 8.4 (+0.6)
Attack speed 0.65 (+3%)
Mana N/A
Armor 18 (+3.5)
Magic res. 30 (+1.25)
Range 175
Mov. speed 345

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Exorcism (Passive):
(Innate) Komachi gains 75 bonus autoattack range with each additional autoattack, up to a maximum of 225. Every fourth basic attack strikes nearby enemies for 5 / 10 / 15 / 20 / 25 / 30 (+0.6 total attack damage) additional physical damage, and knocks enemies back a short distance. This resets the bonus autoattack range to zero.

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Scythe of the Reaper (Q):
(Active): Komachi channels for 1 second to swing her scythe, generating a spiritual image that cleaves enemies in a wide circular arc. The area of effect will glow during the channel. Autoattacks reduce the cooldown of Scythe of the Reaper by 1 second.

Range: 400min, 1000max
Missile speed: 2200
Missile width: 100

Cooldown: 11 seconds
Physical Damage: 65 / 110 / 155 / 190 / 245 (+0.9 bonus attack damage)

Envision the AoE as something like this:

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Lonely Bound Spirit (W):
(Passive): Komachi gains 0.1% lifesteal and spellvamp for each unit she kills.
(Active): Releases a wisp that homes in on the nearest enemy champion with 250 speed. The wisp will deal magic damage to the enemies on the area upon detonation, and leave behind a zone which slows enemy movement for 2 seconds upon contact. The wisp will detonate itself after 6 seconds or it can be detonated early by Komachi. Casting this spell does not interrupt movement.

Cooldown: 10 seconds upon cast
Max Range: 1500
Diameter of AoE: 450
Slow: 20 / 30 / 40 / 50 / 60%
Magic Damage: 80 / 150 / 220 / 290 / 360 (+0.6 per ability power)

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Boat on the Sanzu (E):
(Passive): Komachi gains 10 / 20 / 30 / 40 / 50 movement speed.
(Active): Komachi jumps backwards 150 units and hops on her boat, traveling forwards at a speed of 550 for up to 1650 units, dealing physical damage to units in her path. If she strikes an enemy champion, the champion is knocked back slightly and Komachi jumps off the boat in front of them, dealing this physical damage again upon landing. Can be reactivated during travel to stop movement. Komachi can use all of her abilities while the boat is in motion.

Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Width: 200
Physical Damage: 20 / 60 / 100 / 140 / 180 (+0.6 per bonus attack damage)
Maximum Physical Damage: 40 / 120 / 200 / 280 / 360 (+1.2 per bonus attack damage)

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Scythe of Final Judgment (R):
(Active): Komachi charges her scythe, causing her autoattacks to deal area of effect physical damage equal to 70% of her bonus attack damage in a circle around her. The range of this effect is equal to her autoattack range. She is also granted the ability to use Taste of Death once for the duration.

Cooldown: 170 / 110 / 50 seconds
Duration: 15 seconds

Taste of Death (R):
(Active): Komachi swings her scythe at target enemy champion. If the enemy champion has more health than her, deals up to 50% of the difference in health as true damage to the enemy champion, healing her for the same amount. If the enemy champion has less health than her, deals a flat amount of damage instead.

Minimum true damage: 180 / 315 / 450 (+1.0 per ability power)

Range: 325

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How balanced does this sound? If she were released, what role would you play her in and why?