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Rammus Build Guide By sniperman796 Updated on May 5, 2015

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1

Awesome, tons of options.
1

I found your guide a bit confusing. There is no explanation about each jungle build and when they should be used. You could work on that, in my opinion.
1

Flat MR Glyphs are only more beneficial up until level 9. And with Flat MR Marks, not until level 11. So for over half a theoretical full game, you are running with less total MR than you could be through the use of Scaling MR Glyphs and Marks.
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You can't be serious, can you? T.T. The scaling MR Glyphs are for late game, that is why you get flat Armor early on, for the extra damage and the damage reduction i.e. Faster clear times.
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Also scaling mr glyphs won't help much in early ganks.
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Well, that's what the third Rammus Jungle Build is for, the first one is focused on ganks over clearing the jungle.
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It isn't really the best idea to start with cloth armor and pots in s3 compared to hunters and pots. Especially with Rammus, mainly because you are reliant on spirit of the ancient golem
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Thanks for the review and vote :D, and I will shorten it when I have time :)
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Voted +1
Very good for a first guide. Cheatsheet is a little large, maybe cutting some corners and simplifying it.
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Thanks for the reply and yeah, been meaning to change it for some time, but I kinda want to get out all my builds first before polishing up the formatting and adding pictures. It'll happen soon though.
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Good build nice info however the giant walls of text and the massive amounts of green are hard on the eyes. Generally you should avoid walls of text. I recommend that you add some better formatting and a few more pictures as well as eliminating a bit of the eye-killing green on black text. Otherwise though good guide and well built.
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Cheers :D, I'll update it again when the 3.8 Patch gets released, although I have been trialling some things on PBE.
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