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Crit chance are way better than arpen runes-
9 marks + 3 quints of crit chance are 14% crit chance in total
(im not counting
With full bulid you have 313-353 AD(Maw passive),(counting ultimate) 1.915 AS,115% LS.
With average AD of 333,crits will deal 666(satan number :P) damage,if they happen 14% of the time,then that means that every 7,14 attack will crit,counting AS thats a crit every 3,73 seconds.
333 more damage every 3.73 seconds = 89,28 more damage/sec.
Also,103 more HP lifestealed/sec.
Remember,if enemy has 100 armor,all numbers all halved,so 44.64 more damage/sec
Now Arpen runes:
19.2 Arpen in total(Quints + Marks)
With average enemy armor of 100,and same AD,AS,LS it will be the following:
333/100(100+100-19.2) resulting in 184.18 Average damage per strike in comparision to 161.5 without Arpen.
So,taking AS into account,309,275 dmg/sec without arpen, and 352,705 with.
Result is:
43,43 DPS increase with Arpen runes.
44,64 DPS increase with Crit runes.(Not counting
As you can see,crit runes win.
EDIT:
Forgot about AS runes:
They are 25.5% base AS increase,resulting in additional attack every 4,914 seconds which is 67.77 dmg increase,now with 100 armor,that is 33.85 DPS increase
So,again:
Crit runes: 44.64 DPS
Arpen runes: 43.43 DPS
AS runes: 33.85 DPS
If you have any proof that my maths arent correct then post it.If you dont I will take it as you realized you had false,popular belief of what runes are best for
I'm not saying they aren't the best for
http://www.youtube.com/watch?v=K2MDiauq6lI
This video compares critical strike chance against pure attack damage. It's not the exact same scenario, but keep in mind it is comparing 100% critical strike chance against pure attack damage, and your build only has 14%. I'm trying to say that runes should compliment your build style.
9 marks + 3 quints of crit chance are 14% crit chance in total
(im not counting
With full bulid you have 313-353 AD(Maw passive),(counting ultimate) 1.915 AS,115% LS.
With average AD of 333,crits will deal 666(satan number :P) damage,if they happen 14% of the time,then that means that every 7,14 attack will crit,counting AS thats a crit every 3,73 seconds.
333 more damage every 3.73 seconds = 89,28 more damage/sec.
Also,103 more HP lifestealed/sec.
Remember,if enemy has 100 armor,all numbers all halved,so 44.64 more damage/sec
Now Arpen runes:
19.2 Arpen in total(Quints + Marks)
With average enemy armor of 100,and same AD,AS,LS it will be the following:
333/100(100+100-19.2) resulting in 184.18 Average damage per strike in comparision to 161.5 without Arpen.
So,taking AS into account,309,275 dmg/sec without arpen, and 352,705 with.
Result is:
43,43 DPS increase with Arpen runes.
44,64 DPS increase with Crit runes.(Not counting
As you can see,crit runes win.
EDIT:
Forgot about AS runes:
They are 25.5% base AS increase,resulting in additional attack every 4,914 seconds which is 67.77 dmg increase,now with 100 armor,that is 33.85 DPS increase
So,again:
Crit runes: 44.64 DPS
Arpen runes: 43.43 DPS
AS runes: 33.85 DPS
If you have any proof that my maths arent correct then post it.If you dont I will take it as you realized you had false,popular belief of what runes are best for
Check out my guide below if you want ^^ *WARNING- IT IS UGLY!*