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Well, this is an amazing guide! I've got 8/0/3 using it. Here's a screenshot (sorry for the language, I'm brazilian -v-):
Thank you so much! I'll have to add this in. c:
I also think tanky
There are three reasons why Ahri is a suitable candidate for a tanky build:
1. Fox Fire and Spirit Rush have extremely high base damage, and the former has a very short cooldown at max rank.
2. Charm and Spirit Rush retain their utility as a disable and a triple dash respectively.
3. Orb of Deception can deal true damage.
Ahri can legitly be played as a DPS mage. She can output very good sustained damage if built tanky. I stumbled upon the concept when I got her for ARAM and ended up building as an almost full tank because my team was very behind, and eventually got a couple of triple kills and won the game.
Was this a one time thing, or have you successfully built her tanky with a good damage output over multiple games on other maps, like 5s? I've noticed that
There's basically no reason to play passive unless the enemy can all-in you. Being as aggressive as possible without putting yourself in danger is about as passive as I'd want to get.
That's mostly why I say that farming, catching your opponent out of position as often as possible, and harassing from max range is your best bet, while only forcing engagements when you know you have the upper hand. I don't like forcing fights as
I actually stress on the importance of autoattacking while the enemy gets CS within my guide ( AA >>
They are good for early game which is pretty much the only time runes matter. Get small advantage early game -> stretch the gap bigger so you're a bigger threat late game due to more gold.
There's basically no reason to play passive unless the enemy can all-in you. Being as aggressive as possible without putting yourself in danger is about as passive as I'd want to get.
Nicely done! Some of the content still needs a closer look, but this looks like a very promising guide. Keep in mind that the other Ahri guides are nothing to scoff at, you really need something outstanding to compete :D
Thank you! I'll try my best. c:
Extra damage on autos go a long way in laning phase, You have decent AA range and when the enemy tries to CS you should be whacking them with an AA. Same reason people do 26/0/4 + hybrid pen marks on Annie.
I actually stress on the importance of autoattacking while the enemy gets CS within my guide ( AA >>
@astrolia - I went against a
Edit: LoL - looks like all the good Ahri guides I remember are archieved...
(Lich Bane is definitely a playstyle preference like Athene's, but it does get 3 procs from her ult, thus it works on Ahri like how TriForce works on Irelia. The obvious issue is that it puts her at shorter attack range.)