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Seems passable to me. I don't like some of the choices like rylais and gunblade, but this build is passable. have an upboat.
Your masteries and runes need tweaking. Consider armor seals and MR glyphs for a balanced start, and AP quints. MS quints are kind of moot if you always keep your E off cooldown and a ward in your inventory for quick escapes.
Also, you SHOULD max W first, you're correct, but in rare circumstances I max Q 1st, if I'm against someone I can't approach but really want to harass, I sometimes put like 3 points in Q and then max w.
Seals are better for armor than it is for MRes, your Mres seals only gives you an additional 6.66 mres.
Items are OK aside from gunblade, too expensive and you gain so little after the spell vamp part.
Since you have
The whole guide lacks explanation regarding rune choice, mastery, item choice and ability explanation making this guide very incomplete.
What ability exactly do you max? somewhere along the match up gives me the impression you max Q but your cheat sheet said W. You should also explain that, when and why should you max Q or W over the other.
Minimal use of BBCode.
-1. Your best course of action.
Archive >> Update >> Add MOAR info >> Republish.
Your masteries and runes need tweaking. Consider armor seals and MR glyphs for a balanced start, and AP quints. MS quints are kind of moot if you always keep your E off cooldown and a ward in your inventory for quick escapes.
Also, you SHOULD max W first, you're correct, but in rare circumstances I max Q 1st, if I'm against someone I can't approach but really want to harass, I sometimes put like 3 points in Q and then max w.
Another thing is that you probably want to get some actual early damage instead of
1. Enable Comment 2 Vote
2. Add chapters to explain items, runes(reconsider them, at least take mpen reds), masteries and skill sequence
3. Add some more coding
Some argument or explanation plz :D
Scaling AP isn't a great option. I would recommend