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upvoted
+1 Guide
(I see you already made the changes, but don't have the time to have a look at it)
+1
Overall I think the guide could use some work, so I'm going to keep it at a -1.
Overall, I agree with what encross said. To add to that, I don't feel like a trinity force on a jungler is a good purchase because triforce is just super expensive and a jungler doesn't get the amounts of gold to get that item.
Also, the masteries seem a bit odd to me.
I'm a little disappointed that you down-voted because of those reasons. Anyways, like said before I am in the middle a fairly large update and recommend you check back on my guide when the update is finished. (Like you mentioned this actually has a change involving Trinity Force). Thanks for the comment though!
Hi there. Good job with the coding, it's actually pretty pleasant to read for a first time guide writer!
I'd like to note a few things about your build. Nothing seems horrendously wrong, but:
1) Consider Greater Quintessence of Movement Speed set as your default. They help a lot with closing the gap for Shadow Dash, which is all you bring to a gank.
2) It's rare that you'd go second buff to golems. You're often instead going to look for a lane to gank or do wraiths -> dogs (this gives you a Spirit Stone to back with for a faster level 6) if more farming is even being considered.
3) Madred's Razors are a good buy against multiple ADs (something to the effect of a Riven top/ Lee Sin jungle) and should almost never be upgraded to Wriggle's Lantern. Spirit of the Ancient Golem is pretty awesome though, so the times you'd actually get Madred's Razors are extremely situational.
4) Flash is mandatory for a jungle Shen. Flash + Shadow Dash is excellent for landing ganks and Flash as a whole scales much better into the later portion of the game. It's worth sacrificing the shorter cooldown of Ghost.
That's what immediately jumped out to me, but keep up the good work!
Thanks for the comment, I am currently In the process of a fairly large guide update introducing multiple new items, updating the masteries slightly, switching over to MS quints like you have mentioned, I'm hoping to finish this later today. As for the Madred's Razors I don't like getting this because I think, like you said Spirit of the Ancient Golem is pretty awesome and helps more then Madred's Razors. Finaly I deciding the change Ghost to Flash based and what people keep telling me, not to mention your reasons seem legit. As for the jungle route I think you misinterpreted it, I'm saying that IF you were to continue farming you would go there, but yet most likely you would gank, or attempt to, right after you hit LvL 3 on your second buff. I may have to explain this better. Thanks for the feedback though, looks like I have some work to do!
P.S. Thanks for the comment about the coding! I really tried my hardest to make this guide the most visually pleasing as possible, glad someone noticed!
Overall, I agree with what encross said. To add to that, I don't feel like a trinity force on a jungler is a good purchase because triforce is just super expensive and a jungler doesn't get the amounts of gold to get that item.
Also, the masteries seem a bit odd to me.
I'd like to note a few things about your build. Nothing seems horrendously wrong, but:
1) Consider Greater Quintessence of Movement Speed set as your default. They help a lot with closing the gap for Shadow Dash, which is all you bring to a gank.
2) It's rare that you'd go second buff to golems. You're often instead going to look for a lane to gank or do wraiths -> dogs (this gives you a Spirit Stone to back with for a faster level 6) if more farming is even being considered.
3) Madred's Razors are a good buy against multiple ADs (something to the effect of a Riven top/ Lee Sin jungle) and should almost never be upgraded to Wriggle's Lantern. Spirit of the Ancient Golem is pretty awesome though, so the times you'd actually get Madred's Razors are extremely situational.
4) Flash is mandatory for a jungle Shen. Flash + Shadow Dash is excellent for landing ganks and Flash as a whole scales much better into the later portion of the game. It's worth sacrificing the shorter cooldown of Ghost.
That's what immediately jumped out to me, but keep up the good work!
Trinity Force is an expensive item therefore you should get it if you get a couple of kills(4-5) or a lot of assists and you should ALWAYS take MS quints because Shen has a really slow base MS. Oh and, since I am a Diamond fan, have you tried Doran Shen?
Yes Trinity Force is a very expensive item, Shen is the first champion in LoL that I regularly get it on, that's also why we get some items before Trinity Force. I'll look into the MS quints because it seems to be a recurring topic. Thanks for the comment and feedback, greatly appreciated!