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Welcome!
Why Shen? Interesting question, I originally got him so I could swap with other people in champ select but soon found out that he had many huge values that make him a great jungle. These values will be talked about and explained throughout this guide. So sit back, and enjoy learning about a hidden jewel in League of Legends, jungle Shen.
* Pros High Mobility Great Sustain Good Invade Global Ult ( ![]() Not Reliant on Flash No Mana Can split push easily |
*
Cons Decent CD on ![]() Fairly slow jungle High energy cost of ![]() VERY long CD on ![]() |
Offense (9pts.)
4/4


4/4

1/1

Defense(21pts.)
1/1

4/4

2/2


3/3

2/2 and 1/1


2/2

1/1


3/3

1/1



Marks
9x

I personally use this because it increases Shen's jungle speed and allows him to be aggressive in the early game.
9x

This can be a viable pick if your looking to play more defensive. This slightly increases the damage output on your passive (



9x

This rune, like the quint, is pretty much an alternative to the ad marks. The Attack speed marks give better jungle clear early on in the game. I don't really have a difference in opinion between them and find both these and ad marks to be equally good. If your going to get this though I recommend getting as quints as well.
Seals
9x

I don't think that there is anything else that is better than this. Since


Glyphs
9x

These runes are really effective against APC's and some top lane's (



Quintessences
3x

These quint's can really be useful if you play your cards right. These quints stacked on top of our marks give us a combined ad of +15 (More than a

1. Faster Jungle time
2. Fiercer ganks
3. Opens up the possibility of counter jungling
3x

This quint can be used to gain better mobility over the map. This extra mobility can be really useful if your using a spell like


3x

The attack speed can be more of an alternative to the attack quints because they pretty much do they same thing but in different ways.
1. Increases jungle clear - By being able to attack faster Shen can use his passive more often

2. Faster energy regen - every time Shen uses his



Smite is an Absolute 100%, sure, done thing. Why you ask? Smite is a useful tool for getting your buffs and doing true damage onto monsters/minions. Even if a jungle could do without it, it is still a must for controlling objectives like baron and dragon for your team.
Here's what I mean: http://www.youtube.com/watch?v=w-UDA4ANBbU
Note: It is not me in that video, i do not own that video and don't claim too and it is purely an example of what smite can do for your team

Ghost is my favorite summoner spell to use along side smite. There are several reasons for this.
1. Ganks - While using ghost you can pass through units and gets you moving very fast. This assists you in ganks a ton. By activating ghost before or during a gank you can go through the entire wavy for an easy catch using

2. CD - It has 90 second difference in Cd between it and flash allowing you to play more aggressive and know you can use ghost without having a huge consequence.

for some reason when people see Shen the first thing they think is teleport. I'm not at all saying teleport is a bad choice on regular Shen, but if your jungling there are a flew flaws.
1. 5min cooldown
2. The reasoning that you already have a built in teleport that has a shorter cooldown than
teleport itself
I'm not saying teleport is all bad though, it can save towers, you can do surprise ganks, and it allows for amazing split push. With all that in mind though I think there are other summoners out there that can be utilized better.

I actually like exhaust and think it is a great spell in certain scenarios. This allows you to exhaust ADC's in team fights making them less of a threat. It also helps with ganks allowing you and your allies chain CC better and/or use abilities. With those things said I would only take this if it was lacking on a team. For example if your support takes ignite because no one on your team has it, grab exhaust.

Flash is a useful spell for all champions in the league but there are certain jungles that I think don't need flash all the time. Those champs are ones that already have build in flashes or easy escape.(aka.






flash for any beginner out there who is fairly new to

Edit: Upon further Investigation I have found



1.


2. You can burn as much energy as you want invading,ganking, or just farming and have comfort that you have a decent escape option up.
Those are all the Summoner Spells I think have some sort of viability on


Abilities
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This is ![]() ![]() ![]() |
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This is by far the most confusing ability ![]() ![]() |
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This is the backbone of ![]() ![]() ![]() |
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The taunt. The amazing thing that gets ![]() ![]() ![]() |
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This ability right here is what makes ![]() ![]() ![]() ![]() |
Ability Leveling
The only one thing I could talk about here besides the stuff you already know is the skill leveling from lvls 1-3. I say this because if you know that, let's say your mid Lux will get stomped on by mid Kassadin you may want to try a lvl2 gank. This is very risky and I don't recommend this for new Shen players but it can be done. If you wish to attempt this get your starting buff and get your taunt for lvl2. You can then proceed to gank mid lane for an unexpected surprise (will talk in depth later about the proper way to do a lvl2 gank).
*Follow the pictures from left to right to follow the combo order*
This is the most conman way to use your skills
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then just use your abilities as they come up. |
Ulting into a fight
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Then use your abilities as they come up. |
The only time when your combo may be different is when your peeling for a carry.
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Then yet again use your abilities as they come off CD. |
What is the reasoning when you're peeling? What makes it different from other fights?
There are a few key differences from when you're playing defense and playing offense, the main one is your priorities. In a fight where you are the defender your top priority is to keep your carries alive.When you're on the offense your job is to keep THEIR carries caught up. We'll go into depth about this when we talk about team fights/positioning.
Spawning into the rift
When spawning in we are fairly limited as to what we can get. Back in season 2 there would be multiple ways to start and we can still use some of those ways in season 3. The most efficient way to start in my opinion is the standard S3 build; this is 1x




Progressing into early game
The early game is what sets the tone for the rest of the game, any ganks, whether they be good or bad gives your team an image as to who you are as a jungler. The same can be said about our item selection as it decides what items we should build into as we get into the middle-latter end of the game.
At this stage in the game I don't usually deviate from my build as it is pretty linear as to who will build what. Our runes and masteries will give us enough damage to make it through this stage without having to worry about our damage output. I always think that it is a good idea to get some health then armor, in that order. Knowing this we can build our





Mid game and onward
From the mid game and outwards you could follow the outline I have provided or you could play it based on the situation. Due to this I will just name some mid-late game items and how they are useful on

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This is a strong item against a mostly AD team. This makes ![]() ![]() |
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This item can be picked up by a support too so before purchasing make sure to check if anyone on your team has it. If another person on your team has it would be better to get another item.![]() ![]() |
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Is basically my alternative for ghost. This can give you and your team mates great temporary speed allowing for gap closing. This combos really well with ![]() |
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I spent a while searching for an alternative to ![]() ![]() ![]() ![]() ![]() |
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Where to start
This is a pretty standard question as a jungle and the response I hear most often is this:
If you use mana start blue
If you don't use mana start red
This thought is mostly wrong. As a jungler you will get help from your team mates killing your first buff. Now let's look at

The Route
This is easiest showed using pictures
Note: You do not have to fully complete the jungle route, you can gank at any stage following any of the numbers, recommended lanes to gank at that time are the numbers in blue.
Alright, that's that, now let's get into why you would jungle that way.
The first thing you probably noticed when you looked at my route is that we skip





*Unless there is a chance of them invading always take your first buff smiteless
Tracking
It is YOUR responsibility as a jungler to keep track or get an idea as to where their jungle is. This is called tracking the enemy jungler, hence the title. There are three ways of doing this, each comes with it's own risk.
1. This can be dangerous, costs the most but by far gives you the most up-to-date info, . Here is a map that shows the location of three locations that can reveal their entire Jungle.
This is often seen in the LCS at the beginning of the game when teams ward trade, this prevents so many ganks and allows for easy invading, this can get expensive so there are other methods of doing this.
2. This is by far the most dangerous method of tracking, I call it peeking. Basically this method involves you walking into their jungle to check if various camps are clear, if clear, you know the jungler has recently passed through, I don't recommend going past wraiths/blue.
3. This is the safest, but the least accurate and it only works at the beginning of the game. This method is basically a theory that both junglers will be equally farmed,leveled and located on the map. This is of course before assists and kills come into play. For example I know that when I hit LvL 6 in a game their jungle either is already 6 or is about to be, announcements like these to a team can save lives.
Timers
This is really common in higher brackets of elo and it's really simple to do. Basically every single monster in the game re spawns after a given time when the entire camp is killed. So it is a good idea to call this out in chat to make your team aware on objectives or even keeping your mid up to date as to when they get their next blue. You can turn on time stamps in your LoL options and extend chat by pressing "z" in game. The spawn times are listed below.
Wraiths :50 seconds
Wolves :50 seconds
Golems :50 seconds
Ancient Golem :(Blue Buff)5 minutes
Lizard Elder :(red buff)5 minutes
Dragon :6 minutes
Baron Nashor :7 minutes
Invading
Invading can be done with

When to invade
getting the answer to this question could either kill you and get you an extra blue buff. The way I look at it is, If at anytime you see their jungle in lane or ganking, he isn't in his jungle. Another common time to invade is right as a buff spawns, sometimes junglers are occupied to be at their buff the moment it spawns, if you keep their buff times however you could do just that.



Map awarness
There are 2 main ways to tell who in your team is in trouble or not and we will look at both of them.Now look at the picture below and pay attention to the two spots on the screen that are circled
Note that on some laptops the F1-F10 have to be activated or else are used as computer utility tools (brightness adjust,screen flip, ect...)
Just in case you don't already know the two spots that are circled are the mini map, and your team panel. We can use both sources to quickly find out if a team memebr needs help. Always glance at the mini map while farming jungle, you don't have to do it for ever, but glancing at it once every 5-10 seconds or so should do it. The first signs that your team is in trouble on the mini map will be and abundance of red summoner pictures. Now is where the team panel comes into play (The Pictures of team mates on the left hand side of the pic). Now as you can see I have labelled all champions on our team including me with either F1,F2,F3,F4 or F5.
You are always F1, if you press that the camera will pan to you instantly (this can also be done by using the space bar). From there the top team mate is F2 (


Before you ult as

Can this person make use of my ult or is it a waste?
To put this question simply ask yourself, will my ult even do anything?

If



1. Offtanks
You guys have probably herd this term multiple times but some probably don't know what it means. I always thought the word offtank came from, offensive tank, and that's how I remember it. Offtanks are tanky yet they also do damage, in a team fight usually their job is to dive onto their back line and either isolate, or kill the APC/ADC. They shouldn't be relied on to be a main tank though because they do have to focus on damage too!


positioning.
Note again this is not my picture I just found this on Google and thought it would be of good use
Before The Fight
There are three sections highlighted in this picture. ADC/APC zone, defensive zone, and conflict zone. As


The Fight
Once the fight starts you have to figure out immediately if your team needs you on the defensive, or offense. 90% of the straight up team fight like this you will be on the offense. When this happens use your



Split Pushing
This is really common with


Most of the time a team fight will happen at mid so pick either top or bot to push. You should choose the lane that has the most enemy towers as more gold can be achieved for the team that way. Now you MUST have CONSTANT vigilance. When doing this you should be checking in on your team once every 3-5 seconds so you can catch the fight the moment it develops. If split pushing good the enemy team will be forced to send someone to your lane to stop you, this puts your team at an advantage (Be mindful of people that can cancel your ult with stuns,fears,taunts ect...).
When the actual fight happens there are two different ways your team can start the fight. The first way is by initiating. When this happens odds are you will want to use







-


-


-


- Reva like aver, riza asks for trust in my ______


1. River Gank - This is by far the most common gank in LoL.
This picture highlights how you river gank. It's essentially running into the lane from besides or behind the enemy champions. From here you can easily land your

2. Tri Bush Ganks - This is an easy way to get around any wards that have been placed in the river. Unfortunately this can only be done for one lane depending on what side your on (Blue side ganks top. Purple side ganks bot).
This gank however does come with some risk as it involves you walking through their Jungle to avid any wards. If done while opposing team is pushing you can come into lane directly behind them for a good chance at a double/single

3. Lane Ganks - This gank is good for two things, counter-ganking, and ganking while your lane is pushed. This allows you to bypass any wards placed in tri/river but it involves your lane being pushed past half. This breaks vision on you and allows you to enter the center bushes undetected. This also good for turning a known enemy gank into a 2v2 or 3v3.
Note: Be careful not to waste too much time waiting for a good chance, if it's there go for it, if not there is probably someone else in need of help on your team.




P.S. this is the best music to listen to while playing LoL (my opinion) - http://grooveshark.com/#!/emmagician/broadcast (I don't control the broadcast, I just listen to it and recommend it because it has 65 hours + of music good for gaming that's constantly being added to)
P.P.S I would just like to thank everyone who is commenting on my guide and helping me shape this to what it is now, a ton of the changes that are made were done because of your wonderful feedback, so, thanks. -J M
18/08/2013 - Spelling/Grammar
19/08/2013 - Added

19/08/2013 - Huge Update. Added Items:







19/08/2013 - 1,000 views!
29/08/2013 - Fixed a few more Spelling mistakes and a screw up with the leveling, also added a few more notes. Also removed Merc treads.
15/11/2013 - 10,000 views?
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