ZeUnit wrote:

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I would 100% rush this item (or at least, the cloak) against any AP-heavy comp, could even before I pick up Zhonya's if the gold amount is just right.
Anyway, as for the rest of your concept: you should realize that Diana is much better played as a burst mage than a DPS caster. Frontloading as much damage as possible is 100% crucial in winning teamfights or catching out mispositioned enemies, especially when you are a champion who has very good odds of 100-0ing somebody on the opposing team. Why take 10 seconds to kill someone over time when you can blow them up instantly?
Thanks for the reply, however I feel you are missing the point of this build...
Not once in my entire post did a claim this is the optimal/best build for Diana. I was providing a different, interesting but still semi-viable build for Diana that people could try and have fun with. I did say her passive did more damage than her Q, but obviously it is easier to blow someone up instantly wit her Q than hit someone 3 times for her passive to proc even though it deals more DPS.
Still, your feedback is appreciated.
Not once in my entire post did a claim this is the optimal/best build for Diana. I was providing a different, interesting but still semi-viable build for Diana that people could try and have fun with. I did say her passive did more damage than her Q, but obviously it is easier to blow someone up instantly wit her Q than hit someone 3 times for her passive to proc even though it deals more DPS.
Still, your feedback is appreciated.
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I was thinking of trying a build on Diana which revolves only around boosting and procing her passive, Moonsilver Blade.
A little bit of background info on her passive: every THIRD (this is important) basic attack cleaves nearby enemies for 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (+ 60% AP) additional magic damage.
First off, you might be thinking her passive isn't that strong, but it actually does better overall damage than her Q, Crescent Strike, until you get about 600 AP, at which point the Q starts to do more damage due to better scaling.
Runes and Masteries will stay the same for the normal Diana, except maybe AS Marks would be good.
But I think the items you would get on her would be a more interesting change, so I will explain what I build on her an why:
Boots: Any sort of situational boots, usually
So that is my build! Tell me what you guy think; if the passive build is viable, if my build is good, or bad, or any changes you would make, or if you want more info about runes or masteries, and make sure you try the build out if you are sceptical! Any comments are welcome!