Why make a rework for a champion that's already fine?
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Quinn is fine it's her ult that's bad because any armor and magic resist that she didn't have just goes flying right out of the window, also it put's Quinn in melee range. If anything she just needs a defense boost while in ult.
Quinn is and will always be one of my favorite Marksmen's
Quinn is and will always be one of my favorite Marksmen's

sig by HogoPogo
She's fine as a bruiser. Her marksmanship needs something more on Valor.
Your changes are kinda good, but her Valor form, to me, needs to be either
Elise/
Nidalee style or a straight up powerhouse transformation that lasts a few seconds.
Right now I use it for 4 things:
1. GTFO
2. Dueling
3. Splitpush and GTFO
4. Trade myself for the other ADC
Your changes are kinda good, but her Valor form, to me, needs to be either


Right now I use it for 4 things:
1. GTFO
2. Dueling
3. Splitpush and GTFO
4. Trade myself for the other ADC
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Passive - Skystrike:
Valor flies and distracts an enemy that Quinn is attacking, marking them as Vulnerable making Quinn deal 5 / 10 / 15 / 20% increased damage to them and revealing them trough the Fog of War for the duration.
This effect ends after 4 seconds or after 2 seconds of Quinn not attacking the marked target. This passive has a 9 second static cooldown, which triggers once an enemy is marked. If Quinn kills the Vulnerable target, the cooldown is decreased by 5 seconds.
Q - Demacian Assault:
Quinn commands Valor to swoop down on a Vulnerable target dealing 70 / 105 / 140 / 175 / 210 (+ 60% bonus AD) physical damage in a small area around him and slows struck targets for 2 seconds. Minions and monsters also take 35% increased damage.
This ability can only be used if an enemy is currently marked as Vulnerable but does not consume the mark.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 7 seconds
Slow: 35%
W - Harrier:
[Passive] If Quinn attacks a Vulnerable target, she gains 7 / 14 / 21 / 28 / 35% increased attack speed and 45 movement speed for 3 seconds. This effect can only be applied once per Vulnerable target.
[Active] Quinn sends Valor to scout a large area around her, granting vision for 3 seconds. If Valor detects an enemy, he flies at them dealing 60 / 100 / 140 / 180 / 220 (+ 45% Bonus AD) physical damage and marking them as Vulnerable. Prioritizing the lowest health champion.
Cost: 100 mana
Cooldown: 40 / 35 / 30 / 25 / 20
Range: 1900
E - Vault
Quinn dashes a short distance. If she hits terrain, she will remain there for 2 second and she can then perform an additional jump. If she hits an enemy she will knock them back and knock herself back 525 units away the direction she came from. This ability can not pass through any terrain.
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 13 / 12 / 11 / 10 / 9
Range: 375
(This is now a skillshot dash)
R - Tag Team:
Quinn calls Valor to help her in battle for 35 seconds. Valor share similar stats to Quinn and gets his own set of abilities.
Ability changes:
[Passive - Valor now also attacks the enemy Quinn is attacking, but still marks them as Vulnerable whenever possible.]
[Q - Valor will now slow and damage units around him instead of having to head for any Vulnerable target.]
[W - The passive bonus is now removed, but when Valor attacks a Vulnerable target it's armor is reduced by 15 / 20 / 25% for 3 seconds. The activated effect will now make Valor seek out the lowest health target (prioritizing champions) starting to attack them and marking them as Vulnerable.]
[E - Remains the same.]
Valor's stats:
Health - 750 / 1200 / 1650
Armor - 60 / 80 / 100
Magic resist - 55 / 70 / 85
Attack damage - 50% of Quinn's bonus AD
Attack speed - 1.5 / 1.75 / 2.0
Critical chance - 100% of Quinn's
Life steal - 15 / 20 / 25%
Movement speed - 110% of Quinn's
(
Post what you think of this or who I could make my next "Re-Work" for! :)