How are you gonna meet pro players if you don't have a high solo-q rating?
Wasn't aphromoo taken directly from soloq?
And the whole of EG(epikgamer) used to be just solo-q heroes who got together and didn't even train just stomped everything. I still remember the westrice kali plays.
Wasn't aphromoo taken directly from soloq?
And the whole of EG(epikgamer) used to be just solo-q heroes who got together and didn't even train just stomped everything. I still remember the westrice kali plays.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
Why? Because we have no amateur scene, so there's no incentive for players grinding the solo queue ladder to give a **** because of a poorly designed Challenger circuit predominantly occupied by professional players. Tack onto that the fact that it's impossible to get stream viewers without a gimmick (or tits) and you've got yourself a recipe for trolling.
North American pro gaming careers are primarily stream driven and developed around personalities. You don't replace under-performing fame because of the attention they draw to your brand and backing sponsors. Because of this you have a pool of talent stuck in solo queue limbo while they play in the "challenger scene" and wait for their chance to spring on one of the likely flooded open tryouts that might get posted. Even then the likelihood of a North American team publicly benching one of theirs players is highly unlikely without an established replacement already in mind.
In Korea? Yeah, you don't get to constantly miss smites or die to tilt without putting your job security in jeopardy. There is a hungry, tournament driven challenger scene that is just waiting for you to **** up so that they can swoop in and take your job. Look at SSO Dade - do you really think he's going to remain a starter after that performance at worlds? I'm sure he'd love the chance to prove his worth, but that level of play on the world stage is unacceptable when your coaches know that a fresh sea of budding talent with experience in a competitive environment is one tryout away from solving their headache.
So, it's simple: Korea has a thriving amateur scene, leading players to give solo queue their all because of the potential of getting noticed. This applies to China as well, but their scene is so difficult to follow that I can't really comment on it as much.
In North America there's nothing short of poorly designed tournaments with little sponsorship and awful prize pool. It's hardly worth the time once you factor in the cost of travel and sheer investment of time, and this leads plenty of players to do other things like finish up college/work to pay rent/anything else.
I kind of ranted there, but yeah. TL;DR there is no incentive to try in North American solo queue. If you're really good enough to get picked up then nobody gives a **** what you're playing or how hard you're trolling.
edit: I wanted to add that it's definitely getting better, but Korea has over a decade of infrastructure up on us and it's going to take a long time before any substantial progress is actually made. Unless Riot hosts their own amateur league, which they should totally be doing anyways.
North American pro gaming careers are primarily stream driven and developed around personalities. You don't replace under-performing fame because of the attention they draw to your brand and backing sponsors. Because of this you have a pool of talent stuck in solo queue limbo while they play in the "challenger scene" and wait for their chance to spring on one of the likely flooded open tryouts that might get posted. Even then the likelihood of a North American team publicly benching one of theirs players is highly unlikely without an established replacement already in mind.
In Korea? Yeah, you don't get to constantly miss smites or die to tilt without putting your job security in jeopardy. There is a hungry, tournament driven challenger scene that is just waiting for you to **** up so that they can swoop in and take your job. Look at SSO Dade - do you really think he's going to remain a starter after that performance at worlds? I'm sure he'd love the chance to prove his worth, but that level of play on the world stage is unacceptable when your coaches know that a fresh sea of budding talent with experience in a competitive environment is one tryout away from solving their headache.
So, it's simple: Korea has a thriving amateur scene, leading players to give solo queue their all because of the potential of getting noticed. This applies to China as well, but their scene is so difficult to follow that I can't really comment on it as much.
In North America there's nothing short of poorly designed tournaments with little sponsorship and awful prize pool. It's hardly worth the time once you factor in the cost of travel and sheer investment of time, and this leads plenty of players to do other things like finish up college/work to pay rent/anything else.
I kind of ranted there, but yeah. TL;DR there is no incentive to try in North American solo queue. If you're really good enough to get picked up then nobody gives a **** what you're playing or how hard you're trolling.
edit: I wanted to add that it's definitely getting better, but Korea has over a decade of infrastructure up on us and it's going to take a long time before any substantial progress is actually made. Unless Riot hosts their own amateur league, which they should totally be doing anyways.
Interesting post Encross, I wasn't aware there was such a difference in how the scene is treated in NA vs. other countries. I can definitely see that personalities are very important on the NA and EU teams, and that's also why I actually know some players on there. So, I guess it works in a way for getting non-pros excited to watch the teams. Let's hope the amateur scene keeps getting better though. :)

Thanks to GrandMasterD for my sig!
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