Views: 1601 Jinx First Impressions
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Welp I sure wasn't expecting another AD carry this soon. Don't worry, I have a review friends, since this is apparently a thing I do now.
Get Excited! - At first glance it might seem somewhat useless since it requires a kill or tower death to take place, but the movespeed boost is absolutely huge. Triggering this in a 2v2 duel or a teamfight gives you free reign to go as deep as you want and chase down everything or kite at lightspeed. Also if your opponents don't take it into account and hang around anywhere near a low health tower you can easily follow up with kills.
Switcheroo! - Weeeeell this might be the strongest ability I've seen in my entire life. With the minigun the permanent AS bonus is insane and makes it virtually impossible to miss cs with this champion while also giving her a lot of strength in a duel. With the rocket launcher you have incredible autoattack poke in lane, more so than even Caitlyn after a few levels. The AoE damage is not reduced, it can crit and you can literally one shot waveclear a line of three creeps with 700 range autoattacks while also being very safe at the back of teamfights. The mana cost is practically nonexistant after early levels. Stupidly good ability, will probably get nerfed.
Zap! - It's not nearly as broken as it seemed on paper, but still pretty damn good. The range, damage and slow are all really high, however it can be blocked by minions and also is rather obvious considering it has quite a long delay before firing. It becomes a good poke ability when seiging later in the game because the damage scaling is ridiculous.
Flame Chompers! - This basically fills the role of Jinx's only escape ability. It works very effectively against melee opponents or when placed in a chokepoint correctly, but it generally will do very little to gapcloser assassins. It's important to remember there's a small delay before they arm so you need to lead your target or waste the long cooldown and possibly die. One thing you can do versus assassins and the like is place them down directly on top of yourself and kite while standing on them which pretty much forces your opponent to trigger one in order to hit you. The placement range is actually very long, so they can also be used to block off the path of a fleeing opponent even if they're well outside your attack range.
Super Mega Death Rocket! - Similar to an Ezreal ult, the hitbox is about half the size but the damage is much much higher and the rocket travels at a faster speed. There's an irritating delay before the rocket fires which can make aiming difficult. Incredibly strong execute that can kill squishies from over 1/4 health and it's on a really low cooldown so it's not the end of the world if you miss.
Overall she's an incredibly strong and fun champion. Because of her Q she hyperscales while also being really strong in lane with huge range auto harass. Her only real weakness is a distinct lack of mobility unless your team is able to get kills, rendering her vulnerable to assassins and burst, but this is more than made up for by how insane everything else she has is. In my opinion she's probably the best AD carry in the game and will be nerfed hard in the future. I'm probably going to be playing her a lot more and I'm glad Riot stepped up their act after the disappointment of Quinn and Lucian.
TL;DR: op





Overall she's an incredibly strong and fun champion. Because of her Q she hyperscales while also being really strong in lane with huge range auto harass. Her only real weakness is a distinct lack of mobility unless your team is able to get kills, rendering her vulnerable to assassins and burst, but this is more than made up for by how insane everything else she has is. In my opinion she's probably the best AD carry in the game and will be nerfed hard in the future. I'm probably going to be playing her a lot more and I'm glad Riot stepped up their act after the disappointment of Quinn and Lucian.
TL;DR: op
Well, don't think she is 'op' her range is higher than caits at rank 5 of the ability.
The AS has to ramp up aswell / you loose it in rocket luncher and loose significantly dps.
It's the same range at rank 3 and higher at rank 4, and the AS generally doesn't need much ramping up since you can keep it fully stacked at all times just by last hitting. Even if it's not stacked up, at max rank it gives over 40% with the first hit and just under 90% with the second. That's already equal with Trist's
Otherwise you're pretty much right but being vulnerable to assassins is hardly unique to Jinx.
What I found out is that she still easily loses all in trades (1v1) vs. most other ADC, even if fed and ahead.
Ya this is likely true. Caitlyn also loses trades with every champion in the game though and her lane is still so strong mostly because of her range giving her free harass constantly. I feel Jinx is very similar to Caitlyn, better in a whole lot of ways, but the big weakness is she has no escape ability. I imagine one of the best things you could do versus a Jinx lane would be to pick an all in kill lane with something like Leona and lock her down.
I might be wrong of course, this is just a first impression after 5 games. In every game so far I won my lane with close to flawless csing and in every game but one I got extremely fed, including one that was against a diamond AD and plat support with my support being low silver. At any rate she's definitely a hell of a lot better than Quinn or Lucian. Much more fun, too.
What I found out is that she still easily loses all in trades (1v1) vs. most other ADC, even if fed and ahead.
Guess she needs some setup time before she can kill someone, so that kinda makes her less OP at least.
Maybe if she's getting kited and missed W sure.
If she's allowed to auto attack she has a massive advantage over every other carry with simply her mini-gun passive.
Guess she needs some setup time before she can kill someone, so that kinda makes her less OP at least.
The AS has to ramp up aswell / you loose it in rocket luncher and loose significantly dps.
Zap should be so easily dodgeable as it can be seen for so long.
I really like the ability, but honestly, when you hit your lane oppenent with it - it was his fault not your great aiming.
E is quiet cool and 'fits' her, but it is also easily avoidable esp. when you got shoes.
The passive is situational / the ulti has a smaller hitbox than ashes arrow (feels so to me, but i dont play ashe often).
Don't get me wrong here, I instabought Jinx and I love the heck out of her.
But she isn't overpowered in terms of unkillable - to do the 'most dmg' possible you'll have to go to minigun form, which is in itself a risk as it has a very short range and u really should be in the back.
You let Zed/Fiss/J4/Kassadin and many more get close to you... you gonna have a bad time.
I'm annoyed at the fact that 2 adc's (marksmen w/e) were released in a row (4 in the past 8 champs) and there hasn't been a mid release in like, forever, also annoyed at the fact that she is an instalock whenever I play but I suppose that is to be expected.
...hasn't been a mid release in forever?
lolwat