Edited it and put it in the news, thanks for posting!

Thanks to GrandMasterD for my sig!
More jungle changes. While I'm interested in what a 4th camp might bring to the jungle, I have two fears about it.
1 - Riot might nerf all of the other camps to make up for this new camp, which if done improperly, will just make the jungle worse off and we have to spend more time clearing.
2 - They could just end up like double golems, where they might be too much out of the way to bother getting, or they might be too strong in order to actually benefit from taking them on a semi-regular basis.
1 - Riot might nerf all of the other camps to make up for this new camp, which if done improperly, will just make the jungle worse off and we have to spend more time clearing.
2 - They could just end up like double golems, where they might be too much out of the way to bother getting, or they might be too strong in order to actually benefit from taking them on a semi-regular basis.
4th camp.... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK THAT!
Also, I wanna say that towers are going to be worth more gold to whoever is close by, and less to those bot/mid/etc. to help reduce the "team snowball"
The vision changes are gonna be weird, but I might like it as a jungler. We'll see how it pans out.
Lastly, trinkets? Weird stuff.
Also, I wanna say that towers are going to be worth more gold to whoever is close by, and less to those bot/mid/etc. to help reduce the "team snowball"
The vision changes are gonna be weird, but I might like it as a jungler. We'll see how it pans out.
Lastly, trinkets? Weird stuff.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
Annunziato wrote:
More jungle changes. While I'm interested in what a 4th camp might bring to the jungle, I have two fears about it.
the deal with jungling, imo, is that either you gank with profit or risk getting behind for the rest of the game. As an example, Meteo's playstyle made him on of, if not the, best jungler worldwide, since he was always up on farm and items with little lane presence.
allowing a 4th camp allows new routes (even though i trust double buff rush will still be better), and more consistent farm, especially if your laners take it once in a while.
Pheyniex wrote:
allowing a 4th camp allows new routes (even though i trust double buff rush will still be better), and more consistent farm, especially if your laners take it once in a while.
Where are they going to put it though? Are they going to completely change the map to place it in?

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The Preseason Draws Closer!
BY MORELLO
Hey Summoners,
Over this week and next week, we'll be kicking off a series of posts that discuss some of our high-level philosophies when it comes to preseason and this upcoming season. You should be able to find our discussions going forward on both the forums and on reddit, but here's a basic overview of some of the changes we'll be making.
With the season coming to an end, we've been hard at work figuring out what's next for League of Legends. With preseason the closest thing to a lull between competitive seasons, it's the perfect time to make big changes to balance and core gameplay mechanics. The Live Design team has been listening closely to player feedback throughout this year as we take a look at some of our underlying game systems. Ultimately for this new season, we're on a quest to refine League of Legends while also creating a deeper, clearer and more satisfying player experience.
So, what's happening?
First, let me share this year's preseason goals:
To us, these goals are benchmarks for a more competitive and enjoyable environment, and they particularly focus on systems in need of love.
What are you changing?
The team will be sharing details on a lot of the specific adjustments to each system, but allow me to give a preview of what to expect:
More strategic options!
Tens of millions of players with thousands of extra gold, items and options in their pockets will uncover tens of millions of combinations and strats that the Live Design team couldn't dream of (even after months of constant testing!), and we're really excited to see what you'll think up. As an addendum, we do want to pick and choose our battles with these kinds of changes, and the systems we chose to overhaul are the ones that we felt needed the most love while requiring a season break to do right. There are other outstanding projects remaining, so this is by no means an exhaustive list of things we'd like to tinker with, but this post covers the ones we've targeted for this update.
Anyway, we'll be taking a couple months here to make rapid iterations to our new systems while fine-tuning these updates, so expect this to be a test of your evolutionary league skills. Balance will typically be a bit chaotic in the short-term but, with extensive changes like these, it's important that we get the right levers in place to get to a balanced state in the mid-to-long term.
In the coming days, we'll be following up with a series of posts on our upcoming system changes, so you can expect Xypherous and Xelnath to kick things off with vision changes. You'll also be able to join us on reddit for deeper discussions (no hard specifics!) as we reveal each feature. See you then!
Pheyniex' observations: