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Pheyniex's Guide to Tanking






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Choose Champion Build:
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Welcome!
I should stress this now, as it will be said again, later on: Items, Runes and Masteries may not be the correct ones and most probably not the best ones. Take it as a mere suggestion with some theory and imagination poured into it. DO NOT TAKE THEM SERIOUSLY/TO HEART. You can check champion dedicated guides for it.
This is NOT a guide focused on what items to build or what runes/masteries to use. Such should come by experience and necessity against certain team compositions, although
Leona really wants that CDR and
Amumu will probably work better with
Rylai's Crystal Scepter+
Abyssal Mask+
Boots of Swiftness in certain situations, for example.

Tanking requires a sense of team spirit and sacrifice. Needless to say you have to be in tone with your teammates, since you can make them comfortable but you have little possibility to deal damage. Besides this, you should be carefull of your choice and play accordingly. Next will be some examples of tanks in certain team compositions and probable roles. Please understand these will be mere examples and alternatives can be provided for the same playstyle.
Standard Meta-team: This is a very common composition. A rather convetional and safe backline with





Hard-Engage Comp (standard layout/protect the adc): I admit this comp will fail hard if noone is aware of what



Hard-Engage AoE (Wombo-Combo/Instakill): A composition that relies heavily on very high burst, AoE and coordination. Usually hard to play against since it requires a change in the majority of player's behavior. Champions that can manage to face such compositions have CC mitigation and/or high range abilities, meaning it will be hard to engage on the whole team simultaneously. Also, there is usually a key element to the team, and that is usually the primary iniciator. Forcing him to low farm and experience implies forcing this team to fight in terms it is not quite comfortable with. Also, very tanky teams can resist to the initail burst enough to retaliate. A very objective oriented team for assured control of late game.
All In (Duo role tanks): I picked this example because it is rather iconic of






Poke/Disengage: Regardless of









Engage-Split and Engage-Disengage: A team that exels at managing teamfights. Can engage to press advantage or deny engage if behind or simply is in a bad spot.







Beefy Sustained Damage Works as a very annoying frontine with rather high dps, as well as being rather tanky, even if not the best example for engagement (this one has a rather good one, but you can imagine



All In (Dunk comps): Manmode, because carries are for sissies. High damage output and tankiness. Kitable, susceptible to poke but hard to engage on.
High-mobility Map control: Similar to the standard meta team presented above, this specific example exels for its high mobility, depending or even inherently roaming since laning phase for map control. Can be coupled with





To





- Your carry is being harassed and you can force the criminal AWAY FROM HIM
- Your almost dead carry is runing alongside you and followed by a potential threat
- An easy target (not
Amumu or
Malphite) is between you and your team. This changes if they are loners.
- An enemy is closeby and you can initiate on him (use the combo to root him)

A little resume on the rest:



The ultimate

He's seeing more bans recently and it is very expected. The CC is very annoying and provides a lot of control in teamfights, since KU and KB can't be mitigated, only negated by effects like


Even if you grab him by the horns, you'll get a tough nut to crack. His base stats make him tanky without items. If you have an


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AoE STUN. You can take a closer look to


SO... what's the catch? In the current meta he has to jungle and he depends on the team for damage. This has consequences:
- He has mana issues so he will enjoy every moment of BlueBuff by crying a lot, but be very sad without it by not crying (the wierdness....)
- Has no dueling skills and is very hindered by counterjungling.
- Usually has to land
Bandage Toss for a good gank. (trust me, not easy)
- Even if you land perfect stuns, your team might not get it and you are left to die 1v5.









He isn't really slow jungling. What makes him so popular, besides this, is his ability to let carries feel rather comfortable with providing all their damage with no reservtions.
Even if you don't initiate,


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At last, if your mana pool is still big enough (you should have some mana items for this) you can bait the enemy team to get you when you have low HP. You will take longer to die since

Really?? You can't land a












The deal is: you have to be patient about using your abilities (spam


About the build: Your passive calls for mana. A lot of it, so what's the problem? The only thing that resembles a Support item and gives mana is









It's easy for





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I have unlocked him, but I know someone that plays him better than me, therefore he stays here... because I still don't wish the world i know to end... Anyway, HP stacker, hungry fellow... A good pack of CC (![]() ![]() ![]() |



On another note, careless


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This is a special guy. Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


As a MRes tank you can have a difficult life. Firstly, you will always need to build HP with your MRes. Currently, only 2 items provide this simultaneously:









Aside from my problematic indecision on build, the great key on













Mostly a counterpick, IMO,






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After a very long time with bugs and unforseen nerfs, he's back. A very popular pick since early S3, ![]() |

Concerning iniciation, he has a good package for it. However I consider









Even though his kit is very intuitive, it might take a bit more to really make a



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Wait... did you see this guy? He certainly didn't see you! However this guy has plenty of tricks up his sleeve (have you noticed he's shirtless?). He will stay here since I still don't feel confident enough about playing him. He's classified as an assassin but he does rather well without very ofensive items, therefore profiting from building rather tanky. His first power comes for jumping around in a fight with ease. Managing your ![]() ![]() |









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*may not really be an AS stacker, but their skillset make the values a bit scary.
^I don't see


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Did you bring shades? You have to be carefull when facing this lady. Even though she is only seen as support, she will make it a very agressive lane. She basically has 3 ways to stun and everything begins with ![]() ![]() |
Ponder well when to use









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Unlocked as well, but hardly played. I never get a situation to use him. Fast jungler, ok ganker, surprising midlaner (seen it, never tried) and a fortification in toplane. Bear in mind, Ap toplane renders you rather useless and you must be carefull always with your mana pool, regardless. You can harass, shrug off some and farm ok. If you read well, he is a tank that calls for HP ![]() ![]() |






I mainly see this guy as a counterpick. He is sometimes banned for such reason and that is he is very effective against AS teams.



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*because this is what he naturally asks for.
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He's awesome. When he's free, I can't avoid playing him. He's a great option. His ganks are on par with Rammus'. However, I cannot say the same about his lategame. He is mainly seen jungling, but he can lane, as an odd thing to face, because he makes use of range to harass ![]() |




You can initiate as well as you gank.


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Took me a while to unlock her. Now i'm a witness to her power. (B00bs!) Every one knows it. Perma ban, unless there is some wit in your bans/first pick. You may find this build wierd. It was midlane and was about to trade with someone but that person had no viable champs for that game we could trade (I thought she had ![]() ![]() ![]() |


- Was lucid enough to start
Mobility Boots, not compromising with build.
Ahri was managing her lane, trading well and getting kills, going standard build.
- Botlane was pretty stable. There were some recalls but overall even.
- I started thinking about it and, to be on the safe side, bought
Chalice of Harmony
- On second recall I noticed
Rod of Ages and
Frozen Heart
- I needed to recall again feeling i needed AP. Bought
Needlessly Large Rod.
I don't remember my laning opponent. However, I was frequently able to push the lane to gank bot or countergank, sometimes balancing with a kill or assist.
"Tank

Zhonya's Hourglass
Mercury's Treads
- Catalyst The Protector
Glacial Shroud
Chalice of Harmony or
Athene's Unholy Grail
Tanking as








Wait, I have an image for that...:


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doesn't need items to damage! I've seen some Nasus build Bloodthirster first... then I facepalmed so hard. Don't know what I'm talking about?

While laning, you just want to farm and stay alive. You favorite lanes are champs that farm a lot as well, since you profit a lot more from it. Better even, they have a bad ganker! That's your

Your sustain is rather situational. Depending on what I face as










How does this guy fit the tank role? Yes, tricky question, since he is, in fact, an offtank. Let's put it this way: Either they kill you first and get killed by your carry, or they kill your carry and die to you. Simple, right? That's why




Nowadays,


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He's famous for his CC package, but i'm not a pro, so I hardly play him well. When you could play freebies on ranked, he could be my choice, if ![]() ![]() |






I don't find his base HP awesome as well and since he really doesn't call for anything (maybe a bit of HP from



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I have him because he's cheap. Only play him for funsies. He has seen his share of the league. People seem to pick more ![]() ![]() ![]() |




Ever heard of the expression "more useless than




Besides, since in S3 counterjungling is not that profitable, he has been seen as a very annoying toplanes with rather decent success. His strenght is sustain, so burst him down.
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This guy. Love him. You might not, but i don't care. One of the first champs I unlocked and I couldn't be disappointed. He's amazing. I used to lane him with ![]() |





"Wait, is there a catch?" Sailor, to face the sea, ye must drink ye RUM!
He needs Items. Yes he does. And you have to build properly. My Blind pick days always called for a








Since now "you have to jungle" as



Either way, he is sometimes banned. Wards and unpushed lanes will hinder him, since he isn't a great jungler. As example,







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*AD-carry. You will hardly kill AP-carries using thornmail, but they will be very scared and frail nonetheless...
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Seems wierd and Riot is never happy about him. On the other side, he naturally builds tanky! If i'm not sure what I should get as a midlaner (post bans and unecessary MRes verification), I pick ![]() ![]() ![]() ![]() |



As





Be aware of your capability of helping your team. While you are mainly built to dispach damage, your Rune Prision can save someone, don't forget it!
Also,


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*In case you might not be aware, being

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Do you like girls that ride? Don't take me wrong, but this girl is fine. She has her problems since release but she will hardly fail as a tank. She has sustain issues in the jungle, but she can top. She can, altough she doesn't deal big damage. This currently adds up to picking her if you really need her skillset. I must admit there are better choices (she envies ![]() |
Toplane: It's tricky. To pick her toplane you must be sure you are not facing a sustained bruiser. Even if it's just a bruiser, think twice. You easily push lanes after you get some levels.



What she gives to the team is a different story.












In resume, she works well, when the requirements are met. However, there are noticeble better options and you usually depend more on your team than usual. And trust me, you'll have fun playing her. I'm working on getting her on my radar again. I look forward to play her again. I went mid once with her. Not sure I can do it again.
Also have to add that besides working to pass terrain,



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Coming from slightly underplayed to PERMABANLAND. So, how do I manage to play him? I go 3v3 like a Coward and make them ![]() ![]() ![]() ![]() |






The other deal about TTT is that you must own the jungle. Since it is pretty much shared by both sides, it is a space for contention.






I have to think a bit to notice what are his problems. I don't think it's quite linear, but when you think about it...






On another taunting note: Since the rework, I'm still not really sure that changing the CD of the passive from "being hit" to "per attack" fits, especially because he... (guess what) TAUNTS!
(One month later...)
Lately I've been able to play





Last note: Play



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Can't not love ![]() ![]() ![]() |













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Remember that your gameplay requires knowing who to stun and when. Your iniciation is only excelent if you can stun someone astray from the enemy team, and this means you just used your pro-active means of protecting someone (because

Needless to say, you alone can be a counterpick to AD based teams, because of your aura.
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Another theory of mine is, if all goes well, you might only need to build a bit of mres and mainly HP, since armor and ap will come for free. Also remember your

As my last opinion, I must say he can have some really good engages, but all rely in your team's response. Furthermore, keep in mind that being a support may bring harsh consequances in case you decide to re-cast

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Since you can read ![]() ![]() ![]() ![]() ![]() ![]() ![]() |



Make sure your team does well without your damage. Too much tankiness on you will have bad consequences. You are made for damage a taking a beating, not taking a beating and avoid someone else to take a beating (even less, take someone else's beating). Sure, saving your carries is great but if they are focused too much, you have to make up for it and you can do it well, since you're an offtank.
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You need someone to be hated? For me it's always this guy. Be tanky, have CC and still damage like a beast, helped by a built-in AS stacking ability. So this guy's job starts not really by protecting the teammates but by being really annoying. You will notice this when ![]() |






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Definitely not my cup of tea. Might I say he too borders tank status. As such, the great asset is being annoying as a mosquito at 4 in the morning and you have no idea where it has gone to while you try to kill it. With the added value of coming back to life... He's rather flexible with his build. I mean, ![]() ![]() |

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Although she might want to keep her distance, her ![]() |
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Every one has seen ![]() |
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Like anyone is stupid enough to fall into your ![]() |
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You will probably use this as a last resource, but a surprise ![]() |
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I still hate this guy. Even though he is tanky, he has noting to fullfil such role. ![]() ![]() ![]() ![]() |
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My starting idea was to ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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May be an assassin built fr AP, but dealing damage in percentage health goes a long way. You can save yourself with ![]() ![]() |
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Again, iniciation by displacement. Using Exploding Cask in between the enemy team is just what a slaughter calls for. Be aware that they can still move during it's flight time, so the results are easily something unexpected, unless you know what you are doing. Also, a part of ![]() |
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I doubt you need to read it, but you have 2 ways to initiate. To aid, you have assaulting amounts of MS, so positioning shouldn't be a big issue. You can forcibly mispossition with ![]() ![]() ![]() ![]() ![]() |
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This is not iniciation. It's COUNTER-iniciation. Easy example is ![]() ![]() ![]() ![]() |
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I think I will never master her ways, but with good coordination she can initiate well. She can provide a MS buff, a slow debuff... The cherry on top of the cake is ![]() |
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Is your team a bit far away from you, but close enough? Did you find a poor enemy with no teammates to be seen? Do you feel like screaming to people? ![]() |
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SPACE | Aoe stun, a skillshot knockup as wide as a lane (almost) and heal with poking potential. If you want more, don't play League of Legends. |
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SPACE | Decent traps and poking will probably keep them on Recal mode. Nothing more she can do. If they insist on staying, your team can stomp them, after you bruised them from afar. |
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Someone in your team with a gapcloser? ![]() ![]() |
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His nature is the bushes scattered around. If he is not too squishy, he can seize a good chance, even though he'd rather do it in the jungle. He has no CC other than a single target sometimes-root, so you shouldn't rely on him for it. He can go in as you go in, but don't make him waste his ![]() |
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She can do it if she comes by surprise. She can close gaps with ![]() ![]() ![]() |
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Also should come by surprise by popping ![]() |
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Be tanky, ![]() ![]() |
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Stunning!! I mean... ![]() |
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If you can't use ![]() ![]() |
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It has an annoying delay, but ![]() |
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Knowing how to use ![]() ![]() ![]() |
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You can poke well with ![]() ![]() ![]() |
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Another skillshot. However, ![]() |
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Your traps work better than ![]() ![]() |
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Number six is around and will pinpoint anyone to the ground. ![]() ![]() |
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Landing ![]() |
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Much like ![]() ![]() |
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Being an offtank, it might not be easy. The requirements are tankiness, good local map awareness and a good knowledge of this champion. If you can also add a very good use to your stealth, you can just have a ok iniciation by placing yourself in the middle of the enemy team to ![]() |
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Read ![]() |
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SPACE | Reworked. Probably much better now, since players will chose to build him tankier. You can simply pick a target and sweep away the remaining team. Great potential to this "new" guy. |
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Follow the reaper. If you go with him I can guarantee you will be able to give some damage, as he will probably won't mind to just walk up to them. His ![]() ![]() |
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Read ![]() |
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Nice AP and Mres, but certainly the aura is it's signature. Almost mandatory on ![]() ![]() ![]() ![]() ![]() ![]() |




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Might not be ideal if you are building tanky. Mainly an early item for ![]() ![]() |
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I still have some doubts about the effectiveness of this item, but has already found its uses. Since it relieves you of tying yourself to the now removed ![]() ![]() ![]() ![]() ![]() |



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Usually one of the last items to get, getting it early might have very fortunate consequences in laning phase. Very good as a tankiness provider, since it adds HP and Mres (also mana, but it only is really important on ![]() ![]() ![]() ![]() ![]() |



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This item has its uses. However, you'll have to make the choice early so choose well. I see this item as perfectly fitting assassins like ![]() ![]() |
is the need to clear lanes/push turrets when all your team sees is the other team under their turret. I accept this can be dangerous if there isn't another tanky, protecting guy, but this yelds the popular strategy of split pushing.
I usually see this on a jungle




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Very popular on ![]() ![]() ![]() |
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You can hardly not get this item of AWESOMENESS. 90 armor, so that ![]() ![]() ![]() |







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700 unconditional HP can't go unnoticed. However, it's hard for a tank to need this. Notable exceptions are ![]() ![]() ![]() ![]() |



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Popular end item for carries, taking somehow the space of ![]() |





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Has been popular in combination with ![]() ![]() ![]() |
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I used to not care at all for this item. But it is great. If, for whatever reason, that CDR item you usually get isn't viable or you need it sooner, get these. On a safe/easy top (![]() ![]() ![]() |




Lategame it is probably wise to change these for

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The epitome of boots, or so it is belived. Even though you're a tank and you can profit from other boots, this can be the only Mres you get for a while (bad example of mine, I belive) and Tenacity is usefull. You might consider other boots for your early or mid game, since these are a bit expensive. Serious options usually come in the form of ![]() ![]() Furthermore, 25 Mres is very nice on boots. Nothing much to say here since these are pretty much standard. |
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I usually forget these, but I like them more since there is no dodge mechanic. Rather usefull if you can taunt or just facing a heavy AD-team. Tough choice for ![]() ![]() ![]() |
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SPACE | Riot never makes up their minds. I really thing this item made much more sense when it had armor. Nonetheless, it doesn't see that much play since people rush towers, preferably with no dives. |

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Why is this item here? Easy: Lane sustain from Catalyst the Protector, 630 HP and 80 AP. It looses a bit of gas once you reach lv18, because you can't level up more, but it can have a very big inpact ingame, especially if you know when to build it. ![]() ![]() ![]() |

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Has been increasingly popular. Started with support prioritizing. Then Jungler getting it, before ![]() ![]() ![]() ![]() ![]() |







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For funsies...You really have to know what you are doing to get this. I never buy it (notable exceptions ahead). I rarely see it on tanks, although ![]() ![]() |
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Almost forgot about this one. This is definatly an item if you alreay have sustain (famous users are ![]() ![]() ![]() ![]() ![]() ![]() |



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The first time I built it, I loved it. It was on ![]() ![]() ![]() ![]() ![]() |
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Your affordable ![]() ![]() ![]() |
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Usually known as the "Jack of all trades, master of none" it is a fine allaround item that justifies it's cost. Otherwise noone would use it. It's use in tanks is debatable. As you may know, it is recomended for ![]() ![]() ![]() |





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If you are in need of a lot of HP, there will probably be no other option but this. 1000 bonus HP is a lot. Since I get ![]() |
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Zeke's Herald | SPACE | It took me a while to undersand it's utility, but now i know how good it is. Recently lost its AS Aura, but is very usefull as a support item. Very offensive option, provides a considerable amount of sustain to your ADC, at least. While AD top, jungle and adc might be too counterable, this one migh keep you ahead. |


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After you look at the AP you feel a bit sad about the armor bonus. However it is buyable. ![]() ![]() ![]() ![]() |


09 Julho 2012 -> added








10 Julho 2012 -> added "Other Initiators and Facilitators" and

11 Julho 2012 -> added

12 Julho 2012 -> added


13 Julho 2012 -> added "Items to Get" section.
15 Julho 2012 -> added

21 Julho 2012 -> added

26 Julho 2012 -> changed notes for

03 Agosto 2012 -> Added a paragraph for

07 Agosto 2012 -> Changed



18 Agosto 2012 -> Reviewing text for more accurate transmission of information. Also trying to make my point of view a bit more clear, if I see it may not be. Some text was extended.
19 Agosto 2012 -> Reviewed by IceCreamy through his Review Shop.
27 Agosto 2012 -> Completed my perspective on



30 Agosto 2012 -> Added some detail text to


31 Agosto 2012 -> Reviewed by SkullzX throught his SkullzX Office. Changed some text in an effort to conform to the given suggestions.
04 Setembro 2012 -> Minor changes.
10 Setembro 2012 -> Added

16 Setembro 2012 -> 10K views mark surpassed.
03 Outubro 2012 -> Changing


23 Outubro 2012 -> Extended

02 Novembro 2012 ->

11 Novembro 2012 -> 30k views. Waiting for full Season3 release to update guide.
05 Dezembro 2012 -> 50k views mark. Under full review.
11 Dezembro 2012 -> Decided to remove the detailed item/champion synnergy. Considering alternatives. Also still working on new item's resumes.
22 Dezembro 2012 -> Currently not conforming to MOBAfire standards for guides. Working on it.
21 Janeiro 2013 -> Finished some tweeks and added


06 Fevereiro 2013 -> 100k Views!
08 Março 2013 -> Reviewed and changed some text, namely



19 Março 2013 -> Revolution!!! (Part 1)
11 Abril 2013 -> Damn you, Riot!
23 Abril 2013 -> 150k views and and some

05 Maio 2013 -> Introduced chapter exposing classic team comps.
12 Junho 2013 -> Minor aditions. 175k views.
23 Agosto 2013 -> Was missing

Also, and as requested (yes, I barely read that part and you should feel lucky for it) credits to j... jho... (well that's hard... let me check again...)
Ermmm... I thank jhoijhoi and her make a guide. Not as neat as whatever, but I tried (points for effort, i demandz them!)
rudmed and Complexicate should me mentioned for their work was well. Plus, fellow MOBA that reviewed this page have my "thank you".
Also, I should mention (again) Hahano. As owner of the top rated guide I thank him for such an informative and rather inspiring guide. I probably won't make such a complete guide. If such will be true, I hope someone will have the patience for it (tanks, carries, you name it)
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