Views: 5089 [Bot] Push lane = Win lane ?
|
Yo.
Wanted to talk a little about shoving lane to tower 24/7.
It works the best for bot lane due having more vision, sustain
and more range and/or poke than other lanes, so it's much safer.
I'm kinda tired of bot lane that only focuses on keeping lane
frozen and always landing the very last basic attack. Doesn't
create much action in the lane, but obviously this fits for
some of the ADC's, but let's talk generally here.
Basically very since you arrive to lane, you push the lane to
tower as soon as a minion wave comes. The advantage is for the
team that doesn't have to go help jungler with the buff.
What are the advantages you may ask ?
This does leave you more vulnerable to tower aggression and ganks.
Caitlyn is superior doing this, because of small escape tool, zoning wool and
long range poke with basic attack and Q ability. Generally speaking it is very common
to gain +20-30 cs lead in laning phase, even more depending on the picks and skill
level of AD carry. Low gold, you can create +60 cs difference by the end of laning
phase, giving you much more power in team fights. Personally I could recommend this
to pretty much everyone with some exceptions.
It'd be interesting to know from higher ups in plat/diamond, (of course from the
rest also. I'm just more into what happens later on in the ladder) that how much success
you've had with this, if you're doing this often. Would also be cool to know
you're own opinion and propably some favourite comp doing this, benefits, disadvantages...
Wanted to talk a little about shoving lane to tower 24/7.
It works the best for bot lane due having more vision, sustain
and more range and/or poke than other lanes, so it's much safer.
I'm kinda tired of bot lane that only focuses on keeping lane
frozen and always landing the very last basic attack. Doesn't
create much action in the lane, but obviously this fits for
some of the ADC's, but let's talk generally here.
Basically very since you arrive to lane, you push the lane to
tower as soon as a minion wave comes. The advantage is for the
team that doesn't have to go help jungler with the buff.
What are the advantages you may ask ?
- Gain faster level and reaching 2 earlier than opponent is dominating.
- Since LS quints are so popular and
Butcher mastery ignored, it's
very common for ADC's to struggle farming under tower. - Denying counter-play from support, because of minion damage and presence.
This does leave you more vulnerable to tower aggression and ganks.

long range poke with basic attack and Q ability. Generally speaking it is very common
to gain +20-30 cs lead in laning phase, even more depending on the picks and skill
level of AD carry. Low gold, you can create +60 cs difference by the end of laning
phase, giving you much more power in team fights. Personally I could recommend this
to pretty much everyone with some exceptions.
It'd be interesting to know from higher ups in plat/diamond, (of course from the
rest also. I'm just more into what happens later on in the ladder) that how much success
you've had with this, if you're doing this often. Would also be cool to know
you're own opinion and propably some favourite comp doing this, benefits, disadvantages...
Here are some general bullet points that can trigger a push:
1) You just arrived to lane and can get a fast level 2. This is especially relevant if your enemy ADC stayed for more than two or three auto attacks on his jungler's leash.
2) You're confident in your ability to harass under turret and have vision of both the river and either your tri-bush or jungle entrance (blue side). Keep in mind that you're still pretty vulnerable to lane ganks.
3) You can tower dive. If your jungler positions for it and starts pinging, you need to push the wave up and start walking forward.
4) Your bottom lane is naturally advantaged by pushing or needs to push to be effective.
5) Their jungler gets revealed and is too far to react to your aggression.
6) You see an opportunity to secure dragon.
There's a lot more to it, but yeah, tl;dr it's effective and just requires decent game sense.
Many champions have really hard time retaliating to harassment under their turret while farming. You can slowly
Of course, if you have clear advantage then you can zone them out of exp and gold by simply positioning, no need to push lane to secure a CS lead.
You can save a "thrown" game where enemy team has stolen/taken
Little things snowball so nicely. (Pressure) > Towers > Gold > Map control > Pressure > Objectives > (More gold) > More pressure > GG.
Or something along those lines.
Regarding
TL;DR: Don't underestimate da power of pushing like a ***** cow.
It is really easy to trade anyone cs'ing under the turret as he has to make a choice between the CS and hitting back, you can usually do this without getting turret hits if your mechanics are sufficient.
Also, it does indeed make it so that the enemy support cannot engage upon you; you should always have a wave pushing towards them and regularly you'll also gain a level gap through pushing (not only level 2 stuff).
And yeah, you will (usually) deny the enemy cs as well, even though pushing means you might lose some cs as well if you have low base AD. At higher ratings this is a bit rarer though, because most support mains know how to aid their ADC with last hitting under the turret.
Downsides can be that when you fall behind, you may end up zoning yourself, the enemy jungler and the fact that you usually cannot engage yourself. Might not be the best tactic if you're