But, who wants to get
Madred's Razors now? Compared to that, it is totally useless. And the
Spirit Stone heals you more than
Wriggle's Lantern.




It's Better if your going to afk farm the jungle.
The fact that every other spirit item also gains this passive is great.
The regen was unnoticeable anyways but now i can farm the jungle sustained.
It Helps because the new Jungle monsters Do too much damage and you actually get more health and mana back from these changes than if it was just flat regen.
Spirit of the Spectral Wraith will actually be somewhat decent now.
The
Phage like passive on SOTAG means i can just walk up to lane and smite a minion and then Easy Gank.
The fact that every other spirit item also gains this passive is great.
The regen was unnoticeable anyways but now i can farm the jungle sustained.
It Helps because the new Jungle monsters Do too much damage and you actually get more health and mana back from these changes than if it was just flat regen.

The

i need to delete this account
Time to play those magic damage junglers with superb clear speed but a bad sustain.
Karthus anyone?
Dr. Mundo approves this aswell. Now he lost his sustain problems and is back in his spot.
Also, for farm junglers,
Mordekaiser will do pretty well.


Also, for farm junglers,


A little idea, why not let
Wriggle's Lantern build out of
Spirit Stone? It looses Maim, but who needs dat **** anymore anyway. Butcher is better. Then give it, Conservation AND the 40% increase of gold. And it has then the same regeneration like Spirit Stone. And even 1 more bonus, the ward.
Also, remove the attack speed and give it different stats, like Armor+MR. This way, it would have more uses.
Wriggle's Lantern
Recipe:
Spirit Stone (700) +
Cloth Armor (300) +
Null-Magic Mantle (400) + 600 gold
Cost: 2000 gold
Sell: 800 gold
Stats: +20 armor +20 magic resistance +10% Cooldown Reduction
Unique Passive - Spirit Drain: Restores 9% of the damage dealt to monsters as health and 6% as mana (only one-third effective for AOE).
Unique Passive: Gain 40% increased gold from monsters
Unique Passive - Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
Unique Passive - Butcher: Damage dealt to monsters increased by 30%.
Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
Unique Active: Places a Stealth Ward at target location that lasts for 180 seconds. 180 seconds cooldown (600 cast range).
Why magic resistance on a item which should only help junglers? Well, if a magic damage dealer tries to stop you from farming the jungle, you have something against him in the hand. Armor should explain itself.


Also, remove the attack speed and give it different stats, like Armor+MR. This way, it would have more uses.

Recipe:



Cost: 2000 gold
Sell: 800 gold
Stats: +20 armor +20 magic resistance +10% Cooldown Reduction
Unique Passive - Spirit Drain: Restores 9% of the damage dealt to monsters as health and 6% as mana (only one-third effective for AOE).
Unique Passive: Gain 40% increased gold from monsters
Unique Passive - Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
Unique Passive - Butcher: Damage dealt to monsters increased by 30%.
Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
Unique Active: Places a Stealth Ward at target location that lasts for 180 seconds. 180 seconds cooldown (600 cast range).
Why magic resistance on a item which should only help junglers? Well, if a magic damage dealer tries to stop you from farming the jungle, you have something against him in the hand. Armor should explain itself.

Napoleon D wrote:
It's Better if your going to afk farm the jungle.
The fact that every other spirit item also gains this passive is great.
The regen was unnoticeable anyways but now i can farm the jungle sustained.
It Helps because the new Jungle monsters Do too much damage and you actually get more health and mana back from these changes than if it was just flat regen.

The

SOTAG isnt getting changed other than the regen changes the others are getting, SOTSW is getting the phage passive, which also makes me think this is a buff to eve since lizard doesnt proc on her Q anymore, just kill a minion quick in the middle of a gank and run at them with a ton of MS because of W
other than that i think these are amazing buffs to actually sustain, now they just need to add a gold passive to madreds and spirit stone

Thanks to TheNamelessBard for the signature
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Recipe:
Cost: 700g
Sell: 490g
Stats: None
Unique Passive - Spirit Drain: Restores 9% of the damage dealt to monsters as health and 6% as mana (only one-third effective for AOE).
Unique Passive - Butcher: Damage dealt to monsters increased by 25%.
All other Spirit items loose the hp regen and mana regen, but for that gain Spirit Drain.
SotSW and SotEL loose Bounty Hunter and gain Conservation.
SotSW gains: Unique Passive: Gain 100 movement speed and ignore unit collision for 3 seconds upon killing a unit.