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Your thoughts about the new Spirit Stone?

Creator: NicknameMy December 1, 2013 1:53am
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Lugignaf
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NicknameMy wrote:

Wriggle's Lantern

Recipe: Spirit Stone (700) + Cloth Armor (300) + Null-Magic Mantle (400) + 600 gold
Cost: 2000 gold
Sell: 800 gold
Stats: +20 armor +20 magic resistance +10% Cooldown Reduction
Unique Passive - Spirit Drain: Restores 9% of the damage dealt to monsters as health and 6% as mana (only one-third effective for AOE).
Unique Passive: Gain 40% increased gold from monsters
Unique Passive - Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
Unique Passive - Butcher: Damage dealt to monsters increased by 30%.
Unique Passive - Gold Income: You may only be in possession of 1 Gold Income item.
Unique Active: Places a Stealth Ward at target location that lasts for 180 seconds. 180 seconds cooldown (600 cast range).


Oh my god, no. That is WAY TOO POWERFUL of an item for what it costs. While the MR hasn't gone up from the null magic, the armor has. You're also combining both of the gold generating passives for roughly a 140% increase in jungle gold.

Other than the health+tenacity, why buy SotAG over wriggles now with that change?
NicknameMy
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I already thought about that it is a bit too strong, but definitly better than the current Wriggle's is where nobody gets it. And most champs want health+tenacity anyway. Some nerfs:

Armor: 15
Conservation doesn't really fit Wriggle's, maybe something else? Or just remove it, because armor and MR add enough power anyway.
PsiGuard
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Ugh, I really hope they don't change all the other spirit items to Conservation. I like Bounty Hunter so much more, especially on champions that build wraith and lizard.
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utopus
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While Bounty hunter is so nice, I do prefer conservation a heck of a lot more - not for the passive's actual strength in game, but because of its' functionality.
Let's be honest. The notion of Conservation stacks is pretty damn fun. It makes camping lanes seem so much more fun! It's like, you camp a lane, and even if you don't secure a kill on a lane, you can at least go back to your jungle and consume two half-stacks of conservation for some quick, easy gold.

Psiguard - what if... what if RIOT re-worked the passive of Bounty Hunter so that it built up stacks of Bounty over time, and upon getting a champion kill/assist, Bounty hunter could consume stacks (up to n stacks) and convert it into gold.

That'd seem pretty fun to me
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NicknameMy
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The regenerative passives are back, now with 8% Health and 4% Mana.

Spirit of the Spectral Wraith now gives 2 AP per killed large or epic monster, up to 40. I would have liked this without a cap, but this way, better leave Spirit Stone as it is and get some other items.
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Vapora Dark
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I prefered Bounty Hunter for Spirit of the Elder Lizard on Kha'Zix. Now at around level 10 I can clear a camp, go to the next one and clear that too before I've even built up 10 conservation stacks. :( Bounty Hunter used to give more gold for Kha'Zix, though probably not on other champions.
NicknameMy
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If Wriggle's Lantern would be changed into a spirit item, Madred's Bloodrazor should be the new item building out of Madred's Razors.

Recipe: Madred's Razors + Dagger + Dagger + Cloth Armor + 200 gold
Stats: 35 armor, 25 attack speed
Cost: 2000 gold
Unique Passive - Maim: Deals 100 magic damage against monsters.
Unique Passive: For each monster killed you gain 1 bonus magic damage on-hit (doubled for large and epic monsters).
Unique Passive: On-hit item damage heals you for 15%.

This would allow faster junglers to actually go for an unique kind of build which foucses onto on-hit damage. Wit's End, Trinity Force and Blade of the Ruined King are items which work with this and sure there are more. Would mean a huge buff to Warwick, but he needs that anyway. Aswell bruiser Cho'Gath jungle. And finally, Irelia jungle is viable ;).
Thalia Kael
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what junglers do you play napoleon? I don't have problems with sustain in the jungle or taking too much damage from monsters, probably because I play Elise and Diana in the jungle though
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NicknameMy
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It is not about that you take too much damage, it is about making the madred's line heal similar to the spirit stone line heal.

And the on-hit effect heal also counts outside of the jungle.^^
Thalia Kael
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If you were talking to me I was just asking Napoleon what junglers that have a hard time staying in the jungle he was talking about
Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
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