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I agree that there is no way to "All Win" with this strategy created by me. But in many matches I put pressure on my opponent, only retreating to dodge some gank.
Most of my games I play with friends, this build has emerged naturally to me who wanted to be the tank of my team. What I can say is that my build was not made to carry (it is very clear in all aspects, I highlight it dozens of times).
We have great examples of how to make a GP with TF, I'm wanting to do something different ... It is not effective alone, I totally agree ... but he was very helpful to me in game with my friends.
I would love suggestions on how to improve it, but say to I do the same as the others ... Is precisely what I do not want in this case.
Also, boots 3 and TF rush? You should do some research. There are a lot of GP mains around the world that are in d1 90+ points and challenger, and their build and skill order is completely opposite, so I'm going to side with them.
So there's no way I disagree.
I have not had time to try the masteries of season 4, I tried to keep as close as possible from the previous season (with the exception of the feast, I was very interested in the possible sustain provided).
About your Offensive suggestion:
In my opinion the "double edged sword" seems only beneficial to champs focused on burst, unfavorable if you're tank.
The "Martial Mastery" is probably very efficient in early game, but I'm looking for a Late Game build.
And about the "Legendary Guardian". Considering he has "remove scurvy" and 40% CDR, is it even useful?
I'll take forward your idea of Alchemist and Meditation!
Thank You, Jeebus420!
Another option, if you know you will start with crystaline flask, is to take 5 points in utility for phasewalker, meditation, and alchemist. In this case maybe try 1-24-5 masteries (with the one offense point in double edged sword). The meditation mastery will give you 3 mana/sec which is almost half a tear for free. With alchemist, flask gives 66 mana per charge. If you rush sheen as first item, this build may provide enough mana to skip tear of goddess altogether.
Thank you Bruenogri ˆˆ
Any feedback is welcome.