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Graves Build Guide by OTGBionicArm

AD Carry Graves: Complete Guide to Breaking the Law.

AD Carry Graves: Complete Guide to Breaking the Law.

Updated on May 27, 2014
9.5
30
Votes
2
Vote Vote
League of Legends Build Guide Author OTGBionicArm Build Guide By OTGBionicArm 30 2 121,141 Views 85 Comments
30 2 121,141 Views 85 Comments League of Legends Build Guide Author OTGBionicArm Graves Build Guide By OTGBionicArm Updated on May 27, 2014
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1
Willowran | May 26, 2014 6:47pm
i recently learned that furor procs off of autoattacks. my mistake. :P
1
OTGBionicArm (415) | May 26, 2014 8:24am
Because he's a marksman and thus has to auto attack. Helps orbwalking a lot.
1
Willowran | May 26, 2014 6:20am
For your "boot enchantment options" you have "enchantment-furor" as a valid option. Why? Graves has no single target spells?
1
OTGBionicArm (415) | May 25, 2014 12:31pm
runes have been changed back to a more standard set up. Synergy supports have been altered.
1
Vynertje (386) | April 16, 2014 6:25am
Review without a fancy intro #2: (keep in mind that I won't bother mentioning the things we discussed previously)
  • Shiv has been somewhat nerfed and high-elo people tend to prefer going BT-PD-LW or BT-LW. On graves you might want to consider the old-fashioned BT-zeal-LW again,
  • Red pot start just doesn't work. It's too much risk because if you fail, your lane is practically over and thus your whole power spike as well.
  • I'd still consider using magic resist glyphs in some certain matchups (karma is really painful). You should at least make a mention of it.
  • Right now, Blade of the Ruined King is no longer an alternative to a Bloodthirster on many carries, but a supplement. Many carries swap out a defensive item for a second lifesteal item because the active makes kiting easier and (unless you get bursted down instantly) great sustained damage and lifesteal.
1
OTGBionicArm (415) | April 14, 2014 10:37am
Alright, those changes have been made to masteries and runes. :D thanks guys.
1
Luther3000 (442) | April 14, 2014 10:36am

I'll look into that. I thought that change wasn't so significant?


It was always a pretty good mastery imo, but the nerf to lifesteal quints means you're really desperate to pick up extra sustain. After the buff in particular, Feast actually gives you a decent amount of sustain if your last hitting is up to par.
1
OTGBionicArm (415) | April 14, 2014 10:35am
Janitsu wrote:

-I can't understand Smoke Screen leveling at level 8


I explain that in the skilling order section. ;p
1
Janitsu (569) | April 14, 2014 10:31am
- Feast is pretty much mandatory
-I'd take mana regen and scaling cooldown glyphs
-I can't understand Smoke Screen leveling at level 8
1
OTGBionicArm (415) | April 14, 2014 10:31am
Alright thanks. GMD said the same thing actually, so I'll take all your words for it. Changing now. ;p
1
Vynertje (386) | April 14, 2014 10:28am
Feast is a must indeed, especially without running lifesteal quints. I'd take out the frenzy mastery because it's completely worthless till you have 6-items and at that point 10% AS doesn't do as much either.
1
OTGBionicArm (415) | April 14, 2014 10:24am
I'll look into that. I thought that change wasn't so significant?
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