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Udyr Build Guide by -NA- Veng Lmfao

AP Offtank Primal Domination (Solo Top) *Complete Revamp*

AP Offtank Primal Domination (Solo Top) *Complete Revamp*

Updated on January 14, 2014
8.9
221
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17
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League of Legends Build Guide Author -NA- Veng Lmfao Build Guide By -NA- Veng Lmfao 221 17 2,815,357 Views 243 Comments
221 17 2,815,357 Views 243 Comments League of Legends Build Guide Author -NA- Veng Lmfao Udyr Build Guide By -NA- Veng Lmfao Updated on January 14, 2014
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1
FLJAFL | February 21, 2014 8:19pm
I think you should post that Udyr's W stays on him for 3 seconds after he switches stance after using his W,the other 2 seconds were waited for the cooldown of other stances. :) Btw this build helped me dominate the battlefield :D
1
-NA- Veng Lmfao (169) | February 6, 2014 3:21am
I've only got time to answer the quints atm but it's because he has enough sustain from turtle stance and vamp / BORK, getting the quints just seems to go overkill on the sustain when you're mitigating your kill potential.

Will answer / rework when I get an opportunity, thx Vyn!
1
Vynertje (386) | February 6, 2014 3:13am
Hi there!
  • Lifesteal quints? Dunno if they really add something because you already have some inbuilt sustain but if you don't go for them, I'd at least like to know why.
  • Teleport on udyr is a big no. Ghost could be a nice pick though.
  • Udyr top cannot teamfight at all (well, udyr typically can't anyway, regardless of where you place him). That is why I kinda dislike a Guardian Angel: it isn't effective as a splitpusher because if you die once, you're also going to die a second time.
  • Ninja Tabi + Zephyr. Zephyr is a really effective item on udyr (I haven't tested it in comparison to blade though) and Ninja Tabi is super effective in terms of damage reduction.
  • Nitpicky: The extra point in tenacious is definitely better than the point in MR.
  • Null-Magic Mantle start is not viable. Period
  • IMO: Alacrity enchantment is more effective on udyr because of splitpushing and anit-kiting purposes. Udyr has no problem sticking to targets, his problem is to get in range which alacrity does more effectively than furor. If you really want to have fun, go with Boots of Swiftness + alacrity.
  • Udyr synergizes well with lulu cause of the slows and speedups, but ori is kinda meh cause udyr isn't a hard engage champ which is what ori needs.
  • "Udyr brings a lot to a teamfight" - Sorry but ...

1
-NA- Veng Lmfao (169) | January 29, 2014 9:29pm
I agree with you, I'll fix that.

But why should I have to persuade you not to take something else?
If I've taken these masteries, why should I say 'they are better than these'. It's pretty self explanatory, because that's why I took them.
1
Meiyjhe (539) | January 29, 2014 2:13am

Thanks for the review.
What exactly would you like for me to expand on in the mastery section? I can't go into great depth as to what each and every mastery does, you read the description and that'll tell you what the mastery does.
I'll expand on the runes when I get 30 mins :)


As for the length of the guide, it's not supposed to be some mega-*** super guide like my old one, half of that **** was useless.
I tried to cut this down so it gives you the same information, cleaner and quicker.

@masteries; Right now it is: 'These are my masteries, I pick what I did because it gives me these stats.'
While it would be better if it was: 'These are my masteries, I pick what I did because it gives me these stats. These stats that I gain are better than other stats given by other masteries because...' You do not have to explain each mastery individually (since that will be a bigass stack of oneline explanations anyway), but just saying why you do not go, idk, utility or whatever. Why you aren't going full swag offense? It doesn't even have to be that much bigger, but it still should expand :P

@length; Short guides can be fine. Overal this is also a fine guide, so the short aspect is not really a problem. Only for the S-spells, runes and masteries that was a problem for me. You only really have to make clear why you took what you did over other things, and I am content :P
1
-NA- Veng Lmfao (169) | January 28, 2014 4:15pm
Thanks for the review.
What exactly would you like for me to expand on in the mastery section? I can't go into great depth as to what each and every mastery does, you read the description and that'll tell you what the mastery does.
I'll expand on the runes when I get 30 mins :)


As for the length of the guide, it's not supposed to be some mega-*** super guide like my old one, half of that **** was useless.
I tried to cut this down so it gives you the same information, cleaner and quicker.
1
Meiyjhe (539) | January 28, 2014 11:47am
Thy sins
1. No mention of lategame trinket in cheatsheet.
2. Nice try to hide your one-line explanations, but the mastery, rune and S-spells sections can definately expand.
3. Also no mention of lategame trinket in guide.

Thy blessing
1. Build looks fine
2. Cheatsheet as well
3. All basics included
4. Full tactical explanation

Result: Path of the Successor
Your guide is short but yet is a fine guide. However, the runes, masteries and S-spell sections are really too lacking and further explanation is necessary. The tactical section gave me a smile so that made up for your lacking parts.

Sorry for being late and have fun!
-Meiyjhe
(Do not forget to vote! :D)
1
-NA- Veng Lmfao (169) | January 19, 2014 10:53pm
Thanks for the vote! Glad you liked it.
1
MakeIReigN | January 19, 2014 5:22pm
Very well written guide, helped me start playing Udyr and be a better top laner. A definite +1 from me :)
1
-NA- Veng Lmfao (169) | January 15, 2014 4:30pm
Doesn't have to be 100% Udyr, you can tell if content is wrong or not.

If you don't want to do the review, that's fine with me!
1
Joxuu (336) | January 15, 2014 12:01pm
I have very little knowledge over Udyr, but I'll try to come up with something.
1
-NA- Veng Lmfao (169) | January 14, 2014 5:28am
I used to take scaling up until a few days ago when I was corrected.

What about the occasion where you DO get an AP laner (I get them quite commonly, in fact).
I'd rather go into a match knowing that I'll have some solid bonus MR waiting for me instead of some waiting for me late game.
And by the time you get to late game, you'll already have visage + merc treads or something with MR to block a lot of AP. 12 isn't going to make a huge impact, whilst early game 12 CAN make a huge impact.
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Primal Domination (Solo Top) *Complete Revamp*

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