It's the truth.
Maybe if they let you keep some of the ms if you kill someone during the ult it would be better. maybe a bit OP but more rewarding for all inning, maybe bonus invis time lost upon attacking? I dunno but unlike
Zed's
Death Mark once you go in you won't come out unless your team is on par with you.
Maybe if they let you keep some of the ms if you kill someone during the ult it would be better. maybe a bit OP but more rewarding for all inning, maybe bonus invis time lost upon attacking? I dunno but unlike



Basically how I play LoL
Hannul wrote:
The only thing I don't like about

Disagree. However, I think the issue is that it is your only sort-of reliable escape as Cutthroat doesn't really cut it (get it?) unless junglers are stupid enough to gank you from behind.

GrandmasterD wrote:
Xin Zhao's W often seems to not activate for me either. I think it's pretty bugged.
This is going to be a pretty late response, but I don't think you can cast W during E's animation, which is probably why it doesn't go off a lot; people try to activate it mid animation.
how do you feel about the recent change to talons cutthroat? ive heard people say they hate it and ive heard people (mostly real talon mains) say it was a much needed change so what are your thoughts?

Thanks to TheNamelessBard for the signature
tehAsian wrote:
This is going to be a pretty late response, but I don't think you can cast W during E's animation, which is probably why it doesn't go off a lot; people try to activate it mid animation.
That's pretty stupid but it does make sense. Thanks.

tehAsian wrote:
This is going to be a pretty late response, but I don't think you can cast W during E's animation, which is probably why it doesn't go off a lot; people try to activate it mid animation.
Can confirm this appeared to happen exactly as written ever time I've every played Xin.
DillButt64 wrote:
how do you feel about the recent change to talons cutthroat? ive heard people say they hate it and ive heard people (mostly real talon mains) say it was a much needed change so what are your thoughts?
I didn't like the sound of it at first, but I've come to like the change after playing with it. It essentially just made it a bigger gap closer. This makes you more likely to accidentally E into the enemy tower's range, but generally it was a nice change.
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