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Kinda confused that you mention the words "Pros" and "Cons" twice in the section and that words appear under "+" or "-" hurts my eyes but I know this issue and it's annoying as ****.
For the Mastery scrrenshot your screenshot for the offense Mastery Tree looks a bit messed up (I hope you know why).
In the section "Crit Cancelling" you wrote "With
Ah and your cheat sheet doesn't show an "expanded Trinket"
So many negligibilities :p
fixed, aside from the words that appear under, i have to do that another day
fixed
fixed
and fixed
For the Mastery scrrenshot your screenshot for the offense Mastery Tree looks a bit messed up (I hope you know why).
In the section "Crit Cancelling" you wrote "With
Ah and your cheat sheet doesn't show an "expanded Trinket"
So many negligibilities :p
my review (albeit slow to get to I did not forget!) for your guide
so before I start your ult explanation spoiler is broken
I normally go a different build path with tryndamere but I like to go ham in teamfights versus push lanes. that being said GA is a bad choice in general especially on tryndamere. tryndamere thrives on his intense scaling not his defenses. you dont ever want to die in a teamfight because that is time wasted while you are down. not to mention tryndamere has his ult to stop him from dying anyway so it's pretty wasted. after 7 seconds you probably already lost the team fight anyway why waste that item slot?
ok, that out of the way, the top of your guide looks good. it follows a pretty standard approach to presenting information. right around after your items section you begin to explain how to play TOP not tryndamere. the information is generalized and not tailored to the champion you're writing a guide on. explaining ward synergy with tryndamere's innate pushing power or where to ward the river because of tryndamere's spinning slash escape. those sections are also very short and theres a lot to be improved upon.
there's no runes and mastery alternates either. its good to have options as well as having the knowledge helps the reader better understand the champion. other than that I can't think of anything else to say. the guide looks clean overall and has good use of graphics. not too much, not too little. the main problem i saw was it looked like you ran out of creative steam towards the bottom of your guide.
Thanks for the review Raven, no need to apologize for the wait. we all have lives, well most of us :P.
PS. Thanks for the coding error.
Anyway onto the review. I understand what you mean on your opinion of GA. The entire purpose of GA is when being focused or the carry. As you most likely know Tryndamere is a great carry, he split pushes like a monster and over a great champion. But it is also known that he snowballs very easily, this results in the enemy team making it their number one priority to kill you. This is the purpose of GA. Now I wish to remind you that you dont have to take GA, it is a defensive item that is only taken in situations where it is most needed. The only reason I include it onto the example build is so that people don't stay with a static build. I want people to look at the other choices they can take and experiment with Tryndamere on their own.
I understand on how I step away from Tryndamere and enter the world of the top lane. Since the new guide lay out I will be able to change a lot of things and go more in depth on areas where logic on Tryndamere is required.
You also mentioned alternatives, well I didn't mention them because the runes enlisted are the best runes you can use for Tryndamere. So may swap out for attack speed glyphs but overall its the most optimal. However I will add an alternative section that uses the most basic runes of 9 AD red, 9 armor yellows, 9 flat MR blues and 3 AD Purples. For terms of Masteries I am going to keep them the same because they seem to work the best for Tryndamere.
Thanks again for the review If i didnt explain much or you have any other questions please ask, criticism is huge for me and it helps me take user feedback much better.
so before I start your ult explanation spoiler is broken
I normally go a different build path with tryndamere but I like to go ham in teamfights versus push lanes. that being said GA is a bad choice in general especially on tryndamere. tryndamere thrives on his intense scaling not his defenses. you dont ever want to die in a teamfight because that is time wasted while you are down. not to mention tryndamere has his ult to stop him from dying anyway so it's pretty wasted. after 7 seconds you probably already lost the team fight anyway why waste that item slot?
ok, that out of the way, the top of your guide looks good. it follows a pretty standard approach to presenting information. right around after your items section you begin to explain how to play TOP not tryndamere. the information is generalized and not tailored to the champion you're writing a guide on. explaining ward synergy with tryndamere's innate pushing power or where to ward the river because of tryndamere's spinning slash escape. those sections are also very short and theres a lot to be improved upon.
there's no runes and mastery alternates either. its good to have options as well as having the knowledge helps the reader better understand the champion. other than that I can't think of anything else to say. the guide looks clean overall and has good use of graphics. not too much, not too little. the main problem i saw was it looked like you ran out of creative steam towards the bottom of your guide.
Very well written, many other guides lack the detail you have gone into here. Thoroughly explained each and every choice down to the 0.0% changes.
I tip my hat at you, sir.
fixed
hey i found a typo
"Our first core is Blade of the Ruined King a item that has boomed in popularity over the course of S3. The item provides some great stats to Tryndamere but the most important part about this item is the passive it provides. For every AA you hit it will deal 5% of the targets current health in psychical damage. This helps a lot early game against tanky tops. Making this item and ideal pick against champions with lots of health."
:-D
nice guide btw. ^^
Hey thanks for pointing that out, ill fix it now
"Our first core is Blade of the Ruined King a item that has boomed in popularity over the course of S3. The item provides some great stats to Tryndamere but the most important part about this item is the passive it provides. For every AA you hit it will deal 5% of the targets current health in psychical damage. This helps a lot early game against tanky tops. Making this item and ideal pick against champions with lots of health."
:-D
nice guide btw. ^^