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You know what grinds my gears?

Creator: iambatman March 18, 2014 12:21pm
Rhollback
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drakon136 wrote:


The camps kill him early, he has ****ty early clears, he's a terrible duelist, and he can't carry.


If carrying is all that matters then I don't understand why people don't go as a team of five ADC's then.
He isn't meant to carry, he's meant to dish out CC and tank, he's there for the teamfights, not for duels, and if you're not borderline idiotic, camps can't hurt you too much, that and adding on that if he is being camped then good for them, that means mid and bot lane are left alone for a champion that isn't really supposed to get kills all the time early game ( if at all ) unless the enemy top is trash.

Thanks to the very talented The_Nameless_Bard
Cooper112
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Annie support rip just tried it as person who main annie for around month on support shes done as support she not belongs in mid lane sad day.

I find morg so much better now and leona has longer stun and more dmg.
Rhollback
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Cooper112 wrote:

Annie support rip just tried it as person who main annie for around month on support shes done as support she not belongs in mid lane sad day.

I find morg so much better now and leona has longer stun and more dmg.


I'm only going on a hunch because what you typed made no sense.

Morgana is a strong support, but so is Annie. In fact, Morgana only has one root ( a damn good root though) that has a slow travel time, Annie's stuns are instant and targettable, and if it's not it's an AoE.
Not to mention the hilarious burst damage. How is Annie unviable because that one guy you knew did bad on that one game?
Annie is still amazing as an aggressive support.

Also Leona deals more damage than Annie? This is the part where I say you have no idea what you're talking about.

Thanks to the very talented The_Nameless_Bard
sirell
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Champions have gone in and out of phases - that's what happens in a game that's inherently imbalanced. It's not a marketing plan, there's just no frigging way that Riot will ever be able to balance champions so that every single champion will be viable at the same time.

What do you suggest? Think about it for a second and you'll realise there's NOTHING you can do. People will always want the best chance of winning and that's by picking the champions with the best potential to carry.

Or you can be hip as **** like Wickd and just spam Irelia no matter how many times Riot nerfs dat bisch and get to LCS level.

Also, Rengar is perfectly viable... I'd say the problem is more as Luizdeh says - you don't know your champion well enough and you are unfamiliar with matchups.

Lee Sin is picked more because he's probably the most reliable champion in the game, not because he's broken. His win rates aren't actually high by any means. And prior to the patch that just happened, I feel there weren't enough bans to cover all the broken-*** picks out there. There was plenty of variety to choose from if you only wanted to pick something.

@Rhollback

As for Annie support, she just received some changes in the patch just now. Her changes nerf her base damage, but buff her scaling, meaning she is now more favoured for going back into midlane rather than support, which is what I think Cooper meant.

@Cooper I think Leona has always been stronger than Annie anyway.
sirell
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Rhollback wrote:

If carrying is all that matters then I don't understand why people don't go as a team of five ADC's then.
He isn't meant to carry, he's meant to dish out CC and tank, he's there for the teamfights, not for duels, and if you're not borderline idiotic, camps can't hurt you too much, that and adding on that if he is being camped then good for them, that means mid and bot lane are left alone for a champion that isn't really supposed to get kills all the time early game ( if at all ) unless the enemy top is trash.


You don't seem to understand the significance of the first clear.

Nautilus almost DIES to the first clear. Any competent jungler will just turn up at Red Buff and autoattack you to death and then LIVE in your jungle. Nautilus is extremely item-dependent, take it from a former Nautilus main, meaning he cannot duel without items.

He can carry with items, that's fine. The problem is actually getting those items. If the enemy jungler just zeroes you from the game, making you recall whilst taking your camps and buffs, as well as preventing you from ganking anywhere, then Nautilus is extremely weak to play - no tanking ability and if all you're picking him for was his ultimate, then Vi was infinitely better without any of the same problems. If not Vi, then Wukong.

Essentially speaking, better options were available and there's just too much risk to picking Nautilus. Even if you did get your first clear off, you don't have any hp potions remaining to stay on the Rift - you can't continue to clear camps and a failed gank wastes time. You're pretty much forced to recall after your first clear, which no one really wants to do.
Fat_fast
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Else play dota. LoL still have to learn a lot in how to balance and create uniqueness from dota.
Nebrasketball
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The last data I saw, about a month ago, showed that about half the champs had been played in the LCS, not including OGN. That's a fairly good job by riot and obviously solo queue is much higher.
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It's true that you can be good with any champion, but that's not the point. I've seen AD jungle Soraka carry a game, you could win a game with anything if you're so much better than your opponents. The thing is, this is a competitive game and people want to improve their chances of winning, effectively becoming victorious before the game is even started. Why would anyone spend weeks mastering a champion when they can just pick a FotM and win easily even if their mechanics are lacking a bit?
It's not about what you can do, but what works best.
I'm more than ADC main, i'm a DRAVEN MAIN!
Welcome to the League of Draven!
C4 Lasty
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It would be impossible to make every champion in the game equal. Which it seems like what you're asking for. With nearly 120 champs balancing each one perfectly would be impossible. Of course there is going to be OP champs at any given time, just like some champs will be weak.

The trick to climbing is to keep current on the meta. As champions get nerfed or buffed, new champions become viable. Nautlius was OP for a large portion of season 3. He could easily make a comeback. Isolate the OP champions from each patch and spam them mercilessly and you'll climb. Boohoo X isn't viable why is Y so OP. Maybe play Y and get some sweet sweet ELO.

-Lasty
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C4 Lasty wrote:

It would be impossible to make every champion in the game equal. Which it seems like what you're asking for. With nearly 120 champs balancing each one perfectly would be impossible. Of course there is going to be OP champs at any given time, just like some champs will be weak.

The trick to climbing is to keep current on the meta. As champions get nerfed or buffed, new champions become viable. Nautlius was OP for a large portion of season 3. He could easily make a comeback. Isolate the OP champions from each patch and spam them mercilessly and you'll climb. Boohoo X isn't viable why is Y so OP. Maybe play Y and get some sweet sweet ELO.

-Lasty


Balancing perfectly isn't going to happen but should be the goal; a goal Riot won't achieve unless they stop this 'nerf policy'. Nerfing one champion is essentially the same as buffing all others so the consequences are realy hard to foresee. Currently the bans are there to filter out the OP stuff rather than being based on what composition a team is playing which is just plain wrong.

Also, not everyone cares as much about their rating, or Elo (notice that the entire word shouldn't be capitalised as it is a name and not an abbreviation), as you do. Some people just want to play the characters and champions they enjoy because of their kit, character and/or role.

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