But ... that's what they were going for. They want more diversity in the runes people use. I think that sounds like a good idea, but it does kinda suck for those of us that already bought a bunch of the strong runes :(. However, Riot, buying rune pages for 6300 sucks. Can we have a price decrease for that?
rito wtf?
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You got Destiny for Ps4? Why not play some missions together?

You got Destiny for Ps4? Why not play some missions together?
OTGBionicArm wrote:
All seal rune changes were irrelevant. ;/
Dunno, I think it's possible mid laners will start taking health seals in AP matchups. You already sorta could do it as long as you avoided taking too much minion aggro early. I think everyone else will definitely just carry on using armour though.
Why do Riot have to hate AD carries so much though. :c
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BY RIOT PWYFF
Back in the 2014 preseason we spoke about rune balance changes but couldn't deliver them in time for the launch of the season. The short version: we took a closer look at the rune system after our original announcement and decided that our plans weren't going to get runes where we want them to be. We're still committed to exploring the best way to make runes an interesting and dynamic system for all players, but in the meantime we'll be implementing some basic changes in the next patch.
For starters, we're very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we'll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.
As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start.
Seals
Values are for Tier 3 seals
1.41 armor⇒ 1.00 armorPER 9 SEALS :
12.69 armor⇒ 9.00 armorSUPPLEMENTARY : All champions will gain +4 base armor in compensation
2.7 armor at level 18⇒ 3.0 armor at level 18PER 9 SEALS :
24.3 armor at level 18⇒ 27.0 armor at level 185.35 health⇒ 8.0 healthPER 9 SEALS :
48.15 health⇒ 72.0 health19.44 health at level 18⇒ 24.00 health at level 18PER 9 SEALS :
174.96 health at level 18⇒ 216.00 health at level 180.43 health regen/5 sec⇒ 0.56 health regen/5 secPER 9 SEALS :
3.87 health regen/5 sec⇒ 5.00 health regen/5 secGlyphs
Values are for Tier 3 glyphs
-1.11% cooldowns at level 18⇒ -1.67% cooldowns at level 18PER 9 GLYPHS :
-9.99% cooldowns at level 18⇒ -15.00% cooldowns at level 182.7 magic resist at level 18⇒ 3.0 magic resist at level 18PER 9 GLYPHS :
24.3 magic resist at level 18⇒ 27.0 magic resist at level 180.31 mana regen/5 sec⇒ 0.33 mana regen/5 secPER 9 GLYPHS :
2.79 mana regen/5 sec⇒ 3.00 mana regen/5 sec0.99 mana regen/5 sec at level 18⇒ 1.20 mana regen/5 sec at level 18PER 9 GLYPHS :
8.91 mana regen/5 sec at level 18⇒ 10.80 mana regen/5 sec at level 18Quintessences
Values are for Tier 3 quintessences
-1.67% cooldowns⇒ -2.50% cooldownsPER 3 QUINTESSENCES :
-5.01% cooldowns⇒ -7.50% cooldowns-2.5% cooldowns at level 18⇒ -5% cooldowns at level 18PER 3 QUINTESSENCES :
-7.5% cooldowns at level 18⇒ -15% cooldowns at level 183.4% attack speed⇒ 4.5% attack speedPER 3 QUINTESSENCES :
10.2% attack speed⇒ 13.50% attack speed2% life steal⇒ 1.5% life stealPER 3 QUINTESSENCES :
6% life steal⇒ 4.5% life stealSUPPLEMENTARY : The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)
We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!