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Upcoming rune balance changes

Creator: Wayne3100 March 21, 2014 12:01pm
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Wayne3100
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Upcoming rune balance changes
BY RIOT PWYFF






Back in the 2014 preseason we spoke about rune balance changes but couldn't deliver them in time for the launch of the season. The short version: we took a closer look at the rune system after our original announcement and decided that our plans weren't going to get runes where we want them to be. We're still committed to exploring the best way to make runes an interesting and dynamic system for all players, but in the meantime we'll be implementing some basic changes in the next patch.

For starters, we're very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we'll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.

As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start.


Seals

Values are for Tier 3 seals

Armor

PER SEAL : 1.41 armor ⇒ 1.00 armor

PER 9 SEALS : 12.69 armor ⇒ 9.00 armor

SUPPLEMENTARY : All champions will gain +4 base armor in compensation

Scaling Armor

PER SEAL : 2.7 armor at level 18 ⇒ 3.0 armor at level 18

PER 9 SEALS : 24.3 armor at level 18 ⇒ 27.0 armor at level 18

Health

PER SEAL : 5.35 health ⇒ 8.0 health

PER 9 SEALS : 48.15 health ⇒ 72.0 health

Scaling Health

PER SEAL : 19.44 health at level 18 ⇒ 24.00 health at level 18

PER 9 SEALS : 174.96 health at level 18 ⇒ 216.00 health at level 18

Health Regeneration

PER SEAL : 0.43 health regen/5 sec ⇒ 0.56 health regen/5 sec

PER 9 SEALS : 3.87 health regen/5 sec ⇒ 5.00 health regen/5 sec


Glyphs

Values are for Tier 3 glyphs

Scaling Cooldown Reduction

PER GLYPH : -1.11% cooldowns at level 18 ⇒ -1.67% cooldowns at level 18

PER 9 GLYPHS : -9.99% cooldowns at level 18 ⇒ -15.00% cooldowns at level 18

Scaling Magic Resist

PER GLYPH : 2.7 magic resist at level 18 ⇒ 3.0 magic resist at level 18

PER 9 GLYPHS : 24.3 magic resist at level 18 ⇒ 27.0 magic resist at level 18

Mana Regeneration

PER GLYPH : 0.31 mana regen/5 sec ⇒ 0.33 mana regen/5 sec

PER 9 GLYPHS : 2.79 mana regen/5 sec ⇒ 3.00 mana regen/5 sec

Scaling Mana Regeneration

PER GLYPH : 0.99 mana regen/5 sec at level 18 ⇒ 1.20 mana regen/5 sec at level 18

PER 9 GLYPHS : 8.91 mana regen/5 sec at level 18 ⇒ 10.80 mana regen/5 sec at level 18


Quintessences

Values are for Tier 3 quintessences

Cooldown Reduction

PER QUINTESSENCE : -1.67% cooldowns ⇒ -2.50% cooldowns

PER 3 QUINTESSENCES : -5.01% cooldowns ⇒ -7.50% cooldowns

Scaling Cooldown Reduction

PER QUINTESSENCE : -2.5% cooldowns at level 18 ⇒ -5% cooldowns at level 18

PER 3 QUINTESSENCES : -7.5% cooldowns at level 18 ⇒ -15% cooldowns at level 18

Attack Speed

PER QUINTESSENCE : 3.4% attack speed ⇒ 4.5% attack speed

PER 3 QUINTESSENCES : 10.2% attack speed ⇒ 13.50% attack speed

Life Steal

PER QUINTESSENCE : 2% life steal ⇒ 1.5% life steal

PER 3 QUINTESSENCES : 6% life steal ⇒ 4.5% life steal

SUPPLEMENTARY : The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)


We'll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we're not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!


Thanks to MissMaw for the signature!
Jovy
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hey riot can we not

thank you jhoijhoi for the signature <3
astrolia
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Wow, mid Lulu got buffed. You hit 39.97% CDR without blue pot now.
hi embracing. yes i play ff14 now.
Bioalchemist
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lol lets take the runes that people use and nerf them while making others stronger. oh riot.


crystalfortress
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But ... that's what they were going for. They want more diversity in the runes people use. I think that sounds like a good idea, but it does kinda suck for those of us that already bought a bunch of the strong runes :(. However, Riot, buying rune pages for 6300 sucks. Can we have a price decrease for that?
OTGBionicArm
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All seal rune changes were irrelevant. ;/
IPodPulse
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rito wtf?
If you found me helpful give me some +Rep :)
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Luther3000
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All seal rune changes were irrelevant. ;/


Dunno, I think it's possible mid laners will start taking health seals in AP matchups. You already sorta could do it as long as you avoided taking too much minion aggro early. I think everyone else will definitely just carry on using armour though.

Why do Riot have to hate AD carries so much though. :c
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I think after their status in S2-early S3 as "the entire ****ing team", Riot has deemed it necessary to torture them for their war crimes against the Summoner's Rift, Luther.

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this is a great change finally i can return to all ap/lvl runes
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