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My Soraka Guide | My Review Service
Thanks for the sig, MissMaw!
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My Soraka Guide | My Review Service
Thanks for the sig, MissMaw!
CDR q runes arnt random numbers anymore i guess
by the way the last thing you said in the lifesteal quint spot is 100% wrong
"As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers)."
theyre only showing tier 3 because no one uses tier 2 and below
also the compensation for the lifesteal rune change is that feast gives one more hp but its whatever i used 3 lifesteal quints anyways and might still do that for the sustain
also idk why they buffed everyones armor by 4 but took roughly 4 armor from the seals, it doesnt seem like it did anything since if you get the marks itll end up being the same armor anyways(might only effect champions that have bonus armor scaling on abilities like rammus/malph/garen/randuins active)
Source of above quote: the same exact link you posted in the OP http://na.leagueoflegends.com/en/news/game-updates/features/upcoming-rune-balance-changes
by the way the last thing you said in the lifesteal quint spot is 100% wrong
"As for the balance, we'll be making the following basic changes to runes (we're only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers)."
theyre only showing tier 3 because no one uses tier 2 and below
also the compensation for the lifesteal rune change is that feast gives one more hp but its whatever i used 3 lifesteal quints anyways and might still do that for the sustain
also idk why they buffed everyones armor by 4 but took roughly 4 armor from the seals, it doesnt seem like it did anything since if you get the marks itll end up being the same armor anyways(might only effect champions that have bonus armor scaling on abilities like rammus/malph/garen/randuins active)
Source of above quote: the same exact link you posted in the OP http://na.leagueoflegends.com/en/news/game-updates/features/upcoming-rune-balance-changes
Thanks to TheNamelessBard for the signature
DillButt64 wrote:
also idk why they buffed everyones armor by 4 but took roughly 4 armor from the seals, it doesnt seem like it did anything since if you get the marks itll end up being the same armor anyways(might only effect champions that have bonus armor scaling on abilities like rammus/malph/garen/randuins active)
To make other non-armor runes more appealing. Even though I don't think it will.
DillButt64 wrote:
you still end with the same armor even if you get all armor seals even after this nerf
and if you dont have the runes you'll get 4 armor for free. they're literally just giving 4 armor to people that don't use the flat armor yellows.
I like things that make me feel stupid. - Ken Levine
Scaling armor seals and scaling mres actually look quite interesting now. Since you get some extra base armor it's less necessary to go with flat armor. It might also open up some other options (like mana reg seals) on mages. I'm also wondering how much people will go with CDR glyphs/quints now.
Scaling runes will break even at level 6, now. This is incredible, it makes scaling runes so much more viable despite giving up some early-game prowess.
They only bothered to show the 3rd tier because that's the only one people care about and it is the end result. They're obviously not going to make lower tier runes more effective than higher tier.
They're buffing the health runes, too, so your theory of encouraging AP mids to run health runes is correct.
Feast is getting a boost in sustain from 2 health to 3, so yeah, they're basically trying to make Lifesteal quints scale worse late-game.
I think they may have also said that they may move around the roles of the rune sections, so all offensive will be in Marks, all defensive in Seals, and all utility in Glyphs. This would put AD and AP in the same boat, as well as MR and armor would both be in seals, and CDR and the like in glyphs. Would force a rune page to chose between things more beneficial for that specific champion/role.
They only bothered to show the 3rd tier because that's the only one people care about and it is the end result. They're obviously not going to make lower tier runes more effective than higher tier.
They're buffing the health runes, too, so your theory of encouraging AP mids to run health runes is correct.
Feast is getting a boost in sustain from 2 health to 3, so yeah, they're basically trying to make Lifesteal quints scale worse late-game.
I think they may have also said that they may move around the roles of the rune sections, so all offensive will be in Marks, all defensive in Seals, and all utility in Glyphs. This would put AD and AP in the same boat, as well as MR and armor would both be in seals, and CDR and the like in glyphs. Would force a rune page to chose between things more beneficial for that specific champion/role.
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This thread is dedicated to discussing the changes coming to the nerfs & buffs that riot is giving to tier 3 runes. Below, i'll post some of the prominent changes
Did you guys think i missed anything important? Comments? Questions?
Thanks for your time,
Neo